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Ok, so the emphasis is on countering the counters to the poke in front in this team. My idea is that if i am faster than my opponent, then i have an advantage.
Froslass @ Focus Sash
Timid
Snow Cloak
32 HP / 224 SpA / 252 Spe
Substitute
Thunder Wave
Spikes
Ice Beam
This is basically an annoyer lead. Sub/T-Wave, then the other. Then continue Spiking. And Ice Beam means i'm not a total sucker for Taunt.
Focus Sash means i survive a Meteor Mash or Bullet Punch from Metagross, which is handy, as i either get a t-wave, or 1 layer of spikes down (if it knows bullet punch), or if not, i get t-wave plus spikes or two layers of spikes.
add Thunder Wave, and Froslass is going to survive quite a while.
Suicune @ Leftovers
Timid
172 HP / 120 SpA / 216 Spe
Calm Mind
Surf
Ice Beam
HP Electric
This is basically a bulkier Offensive Suicune. It can outspeed all pokemon with base speed 80 and below.
It also walls the main threats to Froslass, which are Fire and Steel types, particularly anything running Bullet Punch, as Froslass is extremely frail.
This is also a more immediate threat than Crocune, but Calm Mind is a welcome boost.
Scizor @ Choice Band
Technician
Adamant
248 HP / 252 Atk / 8 Spe
U-Turn
Bullet Punch
Superpower
Pursuit
Again, this takes out the main threat to Suicune, which is Blissey. The main things that switch in on a CB U-Turn (which is what they'll usually expect) are Gyarados, defensive Zapdos, Heatran, and other Steel-types—will switch out of Suicune, giving it a free Calm Mind. If defensive Zapdos chooses not to switch, Suicune can take it out with Ice Beam. Between them, the only problem Zapdos for both Scizor and Suicune is Timid Life Orb, and if Froslass is still around, it can dispatch that with Ice Beam.
Blissey @ Leftovers
Natural Cure
Calm
252 Def / 80 SpA / 176 SpD
Wish
Softboiled
Seismic Toss
Flamethrower
Wish is mainly for healing teammates, hence no WishProtect combo.
Softboild is for Blissey
Seismic Toss is a guaranteed 100hp off everything except ghosts,
Flamethrower is an attack which hits everything that would be resisted by toxic (if i had it)
Infernape @ Life Orb
Jolly
4 HP / 252 Atk / 252 Spe
Swords Dance
Close Combat
Fire Punch
Mach Punch
Swords Dance is the boost, two powerful STABs, Mach Punch to get rid of random fast pokes.
Blissey's main Threat will be things like Scizor, with Superpower OHKOs and Brick Break, which can 2HKO due to lack of WishProtect combo, Fire Punch will dispatch Scizor swiftly, as it usually packs nothing hitting Nape for neutral, let alone super-effective.
Infernape's main counters are Hippowdon, Donphan, Suicune and Slowbro.
Celebi (below) can take all of them out with Grass Knot
Celebi @ Life Orb
Timid
76 HP / 252 SpA / 180 Spe
Calm Mind
Grass Knot
Recover
Earth Power
Calm Mind boosts.
Grass Knot is STAB that takes out major counters to Infernape.
Recover helps Celebi survive
Earth Power is a good bet agaisnt Heatran, Metagross and Jirachi.
Rate away peeps!!
p.s. Coz i'm not a spammer, i don't have 15 posts yet, so no fancy pics:disappoin
Froslass @ Focus Sash
Timid
Snow Cloak
32 HP / 224 SpA / 252 Spe
Substitute
Thunder Wave
Spikes
Ice Beam
This is basically an annoyer lead. Sub/T-Wave, then the other. Then continue Spiking. And Ice Beam means i'm not a total sucker for Taunt.
Focus Sash means i survive a Meteor Mash or Bullet Punch from Metagross, which is handy, as i either get a t-wave, or 1 layer of spikes down (if it knows bullet punch), or if not, i get t-wave plus spikes or two layers of spikes.
add Thunder Wave, and Froslass is going to survive quite a while.
Suicune @ Leftovers
Timid
172 HP / 120 SpA / 216 Spe
Calm Mind
Surf
Ice Beam
HP Electric
This is basically a bulkier Offensive Suicune. It can outspeed all pokemon with base speed 80 and below.
It also walls the main threats to Froslass, which are Fire and Steel types, particularly anything running Bullet Punch, as Froslass is extremely frail.
This is also a more immediate threat than Crocune, but Calm Mind is a welcome boost.
Scizor @ Choice Band
Technician
Adamant
248 HP / 252 Atk / 8 Spe
U-Turn
Bullet Punch
Superpower
Pursuit
Again, this takes out the main threat to Suicune, which is Blissey. The main things that switch in on a CB U-Turn (which is what they'll usually expect) are Gyarados, defensive Zapdos, Heatran, and other Steel-types—will switch out of Suicune, giving it a free Calm Mind. If defensive Zapdos chooses not to switch, Suicune can take it out with Ice Beam. Between them, the only problem Zapdos for both Scizor and Suicune is Timid Life Orb, and if Froslass is still around, it can dispatch that with Ice Beam.
Blissey @ Leftovers
Natural Cure
Calm
252 Def / 80 SpA / 176 SpD
Wish
Softboiled
Seismic Toss
Flamethrower
Wish is mainly for healing teammates, hence no WishProtect combo.
Softboild is for Blissey
Seismic Toss is a guaranteed 100hp off everything except ghosts,
Flamethrower is an attack which hits everything that would be resisted by toxic (if i had it)
Infernape @ Life Orb
Jolly
4 HP / 252 Atk / 252 Spe
Swords Dance
Close Combat
Fire Punch
Mach Punch
Swords Dance is the boost, two powerful STABs, Mach Punch to get rid of random fast pokes.
Blissey's main Threat will be things like Scizor, with Superpower OHKOs and Brick Break, which can 2HKO due to lack of WishProtect combo, Fire Punch will dispatch Scizor swiftly, as it usually packs nothing hitting Nape for neutral, let alone super-effective.
Infernape's main counters are Hippowdon, Donphan, Suicune and Slowbro.
Celebi (below) can take all of them out with Grass Knot
Celebi @ Life Orb
Timid
76 HP / 252 SpA / 180 Spe
Calm Mind
Grass Knot
Recover
Earth Power
Calm Mind boosts.
Grass Knot is STAB that takes out major counters to Infernape.
Recover helps Celebi survive
Earth Power is a good bet agaisnt Heatran, Metagross and Jirachi.
Rate away peeps!!
p.s. Coz i'm not a spammer, i don't have 15 posts yet, so no fancy pics:disappoin
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