otaku-dono
Merkabah
- 191
- Posts
- 16
- Years
- Lyonesse
- Seen Aug 15, 2011
OU team for Shoddy. Just seeing what people have to say. :3
*pokemonelite2000 image removed*
Bronzong @Leftovers
Relaxed Nature, Levitate
252 HP, 128 Defense, 128 Sp.D
- Earthquake
- Hypnosis
- Stealth Rock
- Trick Room
Pretty nice Trick Room lead, has a minimum of 63 speed so once Trick Room is up it can Hypnosis and Stealth Rock, with Earthquake for some nice coverage.
*pokemonelite2000 image removed*
Exeggutor @Life Orb
Brave Nature, Chlorophyll
252 HP, 252 Attack, 4 Sp.D
- Swords Dance
- Trick Room
- Wood Hammer
- Zen Headbutt
Minimum speed of 103, which is nice for a Trick Room sweeper. Life Orb to make his attacks hurt more, and it goes nicely with Swords Dance. Wood Hammer and Zen Headbutt for STAB. Not too sure about this though, I might switch to either a mix set or a special set; it keeps killing itself with recoil. @__@
*pokemonelite2000 image removed*
Dusknoir @Leftovers
Relaxed Nature, Pressure
252 HP, 128 Defense, 128 Sp.D
- Fire Punch
- Pain Split
- Trick Room
- Will-o-wisp
Minimum speed of 85 is nice, and another defensive Trick Roomer with some fire power. Fire Punch is to hit Scizor and Forretress in particular. Pain Split for healing, and Will-o-wisp to take out physical sweepers and just do damage. No need for STAB I feel, as there isn't room for it here.
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Porygon2 @Expert Belt
Quiet Nature, Trace
252 HP, 252 Sp.A, 4 Defense
- Ice Beam
- Thunderbolt
- Tri Attack
- Trick Room
Minimum speed of 112 is nice. Thunderbolt and Ice Beam for coverage obviously: Thunderbolt dispatches Gyarados and most other Waters, Ice Beam for Dragons and Gliscor. Tri Attack is more reliable than Hyper Beam for special STAB, and the hax of some helpful status ailments is handy. Expert Belt due to the extreme coverage of Thunderbolt and Ice Beam.
"image removed"
Slowking @Life Orb
Quiet Nature, Oblivious
252 HP, 252 Sp.A, 4 Defense
- Flamethrower
- Nasty Plot
- Surf
- Trick Room
This thing is a beast. Trick Room gives it time to set up, and with 58 speed it won't be getting outsped in a while. Flamethrower to hurt Grass types who think they can take on the King of Slow, and Surf for STAB obviously. Even without Trick Room up this thing pwns. Life Orb just adds to the pain too.
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Gardevoir @Expert Belt
Quiet Nature, Trace
252 HP, 252 Sp.A, 4 Defense
- Focus Blast
- Psychic
- Shadow Ball
- Trick Room
I was looking for something to cover weaknesses, and I stumpled upon her. 148 speed is viable in Trick Room, and I mainly use it for Tyranitar. Focus Blast is OHKO easily. Shadow Ball covers Psychics, and Psychic is for STAB and to kill Poisons. It does very well, and the Expert Belt helps in the damage dealing department.
So go for it. Laugh if you will, but this team has gone rather well for me. I am out to prove Trick Room is a threat to competitive battling. :3
*pokemonelite2000 image removed*
Bronzong @Leftovers
Relaxed Nature, Levitate
252 HP, 128 Defense, 128 Sp.D
- Earthquake
- Hypnosis
- Stealth Rock
- Trick Room
Pretty nice Trick Room lead, has a minimum of 63 speed so once Trick Room is up it can Hypnosis and Stealth Rock, with Earthquake for some nice coverage.
*pokemonelite2000 image removed*
Exeggutor @Life Orb
Brave Nature, Chlorophyll
252 HP, 252 Attack, 4 Sp.D
- Swords Dance
- Trick Room
- Wood Hammer
- Zen Headbutt
Minimum speed of 103, which is nice for a Trick Room sweeper. Life Orb to make his attacks hurt more, and it goes nicely with Swords Dance. Wood Hammer and Zen Headbutt for STAB. Not too sure about this though, I might switch to either a mix set or a special set; it keeps killing itself with recoil. @__@
*pokemonelite2000 image removed*
Dusknoir @Leftovers
Relaxed Nature, Pressure
252 HP, 128 Defense, 128 Sp.D
- Fire Punch
- Pain Split
- Trick Room
- Will-o-wisp
Minimum speed of 85 is nice, and another defensive Trick Roomer with some fire power. Fire Punch is to hit Scizor and Forretress in particular. Pain Split for healing, and Will-o-wisp to take out physical sweepers and just do damage. No need for STAB I feel, as there isn't room for it here.
"image removed"
Porygon2 @Expert Belt
Quiet Nature, Trace
252 HP, 252 Sp.A, 4 Defense
- Ice Beam
- Thunderbolt
- Tri Attack
- Trick Room
Minimum speed of 112 is nice. Thunderbolt and Ice Beam for coverage obviously: Thunderbolt dispatches Gyarados and most other Waters, Ice Beam for Dragons and Gliscor. Tri Attack is more reliable than Hyper Beam for special STAB, and the hax of some helpful status ailments is handy. Expert Belt due to the extreme coverage of Thunderbolt and Ice Beam.
"image removed"
Slowking @Life Orb
Quiet Nature, Oblivious
252 HP, 252 Sp.A, 4 Defense
- Flamethrower
- Nasty Plot
- Surf
- Trick Room
This thing is a beast. Trick Room gives it time to set up, and with 58 speed it won't be getting outsped in a while. Flamethrower to hurt Grass types who think they can take on the King of Slow, and Surf for STAB obviously. Even without Trick Room up this thing pwns. Life Orb just adds to the pain too.
"image removed"
Gardevoir @Expert Belt
Quiet Nature, Trace
252 HP, 252 Sp.A, 4 Defense
- Focus Blast
- Psychic
- Shadow Ball
- Trick Room
I was looking for something to cover weaknesses, and I stumpled upon her. 148 speed is viable in Trick Room, and I mainly use it for Tyranitar. Focus Blast is OHKO easily. Shadow Ball covers Psychics, and Psychic is for STAB and to kill Poisons. It does very well, and the Expert Belt helps in the damage dealing department.
So go for it. Laugh if you will, but this team has gone rather well for me. I am out to prove Trick Room is a threat to competitive battling. :3