Though I like the city in a whole I can still see the Viridan concept in this town.
Yes, this is a problem I had with it too. The main problem is the outside parts. I didn't change them at all; all that I did was completely erase the
city part and remake that. However, I do have a reason for this. I am waiting to see how the routes will be so that I can tell how to make it. So, the town will be fixed up more once the routes have been made.
Darkliferful said:
The reason for putting those warps in the end and beginning of the route was to influence the size,tilesets and flow of the town itself.
Thus creating a better and original cities.
I really like this. it makes our game have a more original feel; instead of the entire map being one big sidescroll (except for houses, marts, etc.), it is a bunch of seperate maps joined by warps. It really puts emphasis on each individual map.
Darkliferful said:
in MY opinion, I prefer Jinon. I think the team should all vote on what we want.
Darkliferful said:
For the next city I had this in mind
A forest town.Lots of trees and grass.
This is because the town will have a gym in it that will use the type Bug. Good options for the forest will be the Safari Zone tilesets or Viridian forest tilesets.
Good idea!
Dark said:
They are supposed to resemble mossy waterrocks.
Oh! Okay. I didn't think of that. Thanks for clearing that up.
Dark said:
Next is Bloveesh also known as the evo of Jynx
Dark said:
I got currently problems with this pokemon to make a specific stats set and movepool that goes well with this pokemon
I do think that it could have some editing to make it less gardevoir like.
Yeah, I'm not too good with choosing movepools and stat sets. Can't help with that on :/
Okay, I understand. I really like this line though. However, I do have a question-
what will the evolution conditions be? I would assume that you would use a leaf stone for the grass evo, and the poison one to be the levelup evo. but its ultimately up to you!
This is considered one of the lines that is giving me a headache
Due to the limitation that FR got.I cant have all the six evolutions.
Do you mean that you can't have six evolutions for a pokemon? If that is what you mean, I have another solution:
Instead of having the bug evolve to grass, you could remove one of the other evolutions, (ground/steel, for example) and make it where you bring the pokemon to a certain person/place for it to evolve. I know a script where you can change a pokemon's species, so it would be an "evolution" without actually putting it on the game's evolution line.