- 156
- Posts
- 9
- Years
- Wherever you don't want me to be
- Seen Jul 17, 2015
Kinda building on my last thread here. You know the drill - Not on Showdown, and no tiers. Also a Level 50 team.
Raikou @ Choice Specs
252 SPATK/252 SPE/4 SPDEF
Ability: Pressure
Nature: Modest
- Volt Switch
- Thunderbolt
- Extrasensory
- Shadow Ball
This is my pivot. As well as some much-needed Electric STAB, Raikou provides momentum via Volt Switch. It also has Thunderbolt for a more powerful STAB, if the situation demands it. Extrasensory and Shadow Ball are there for coverage. The nature and EV's just make it as fast and powerful as possible, but it's not really meant to be a sweeper.
Salamence @ Salamencite
176 ATK/252 SPE/80 SPATK
Ability: Intimidate
Nature: Naive
- Draco Meteor
- Fire Blast
- Return
- Earthquake
My mixed sweeper and wallbreaker. I chose Intimidate over Moxie because it synergises better with the rest of my team, as well as supporting my Salamence's 149 Defense upon Mega Evolving. The Naive nature doesn't sacrifice any offense, which is great, and the SP.DEF drop doesn't matter too much. Draco Meteor and Fire Blast make up for M-Salamence's slightly lower SP.ATK and provide awesome coverage, while Aerialated Return and Earthquake handle the physical side of things. Return hits ridiculously hard against anything that doesn't resist it, I might add. I gave it Max Speed to maximise the number of threats it can outspeed, with the rest split between both offenses, to aid in wallbreaking and possibly sweeping. Salamence's Flying typing also covers for Raikou and Registeel's Ground weakness.
Registeel @ Leftovers/Chesto Berry
170 each in HP, DEF and SPDEF
Ability: Clear Body
Nature: Relaxed
- Stealth Rock/Rest
- Toxic
- Protect
- Iron Head
My mixed wall. The EVs give it very high values in all its defensive stats - I think mine has something like 202 Defense, 190 Special Defense and 176 HP. Leftovers are a no-brainer for item choice, and the ability..........is because I couldn't get anything else. It does help Registeel switch in against stat drops that were aimed at my other team members, however. The nature sacrifices its already awful Speed for more bulk. The moveset is pretty self-explanatory: S.R for a bit of extra damage on the switch, Toxic and Protect for stalling, and Iron Head to stop Registeel from being setup fodder. I would have preferred Seismic Toss, but that's impossible to get for me because I don't have FireRed or LeafGreen. Alternatively, I could go RestoChesto, as Registeel's only reliable recovery move is Rest. Chesto over Lum, so the berry isn't wasted on curing burns or something.
Registeel also covers for Salamence's glaring Ice weakness, as well as its Rock, Fairy and Dragon weaknesses, and for Alakazam's Bug weakness.
POSSIBLY:
Alakazam @ Life Orb/Choice Scarf
252 SPATK/252 SPE/4 SPDEF
Ability: Magic Guard
Nature: Timid
- Psychic
-Psyshock
- Shadow Ball
- Focus Blast/Hidden Power
If I use this, it'll be my special sweeper, because Raikou's more of a Pivot. It provides some nice, hard-hitting Psychic STAB and a brilliant ability in Magic Guard, allowing Alakazam to switch in to stuff like Will-o-Wisp and Stealth Rock. I mean, come one - you literally HAVE to attack it to hurt it. Thankfully, Alakazam's EVs are poured into making it hit HARD and hit FIRST. Thanks to Psychic and Psyshock, it can fire off powerful STABs, the latter of which can OHKO the special walls that'd normally stop Alakazam in its tracks (or not, cause, y'know, Magic Guard). The last two moves are there for coverage, but if anyone has better ideas, please let me know because I REALLY don't wanna use Focus Blast. The nature is Timid, so it can outspeed all the scary stuff that'd wreck it otherwise.
The main issue I have with this is the choice of item. Life Orb make it hit harder for free thanks to Magic Guard, but I'm slightly worried about super fast stuff with type advantages like Greninja, which can outspeed and OHKO Alakazam with super effective moves. I think Alakazam's too frail for this to happen, so I'm considering a Choice Scarf. However, two choice-locked attackers on one team is probably a really bad idea - the constant switching will give my opponents loads of time to set up. Overall, it'd be too easy for my opponent to exploit. Which item should I use?
For the last two slots, I'll probably go with a physical sweeper like Sharpedo (which covers for Alakazam's Dark and Ghost weaknesses, Registeel's Fire weakness and Salamence's Ice Weakness), a more specific wall like Clefable (which covers for Alakazam's Bug and Dark weaknesses, Registeel's Fighting weakness and Salamence's Dragon weakness) or a spinner of some sort. I also really want an Ice type somewhere, because it's my favourite type and it wouldn't really be a ME team without one!
Any help would be awesome!
Raikou @ Choice Specs
252 SPATK/252 SPE/4 SPDEF
Ability: Pressure
Nature: Modest
- Volt Switch
- Thunderbolt
- Extrasensory
- Shadow Ball
This is my pivot. As well as some much-needed Electric STAB, Raikou provides momentum via Volt Switch. It also has Thunderbolt for a more powerful STAB, if the situation demands it. Extrasensory and Shadow Ball are there for coverage. The nature and EV's just make it as fast and powerful as possible, but it's not really meant to be a sweeper.
Salamence @ Salamencite
176 ATK/252 SPE/80 SPATK
Ability: Intimidate
Nature: Naive
- Draco Meteor
- Fire Blast
- Return
- Earthquake
My mixed sweeper and wallbreaker. I chose Intimidate over Moxie because it synergises better with the rest of my team, as well as supporting my Salamence's 149 Defense upon Mega Evolving. The Naive nature doesn't sacrifice any offense, which is great, and the SP.DEF drop doesn't matter too much. Draco Meteor and Fire Blast make up for M-Salamence's slightly lower SP.ATK and provide awesome coverage, while Aerialated Return and Earthquake handle the physical side of things. Return hits ridiculously hard against anything that doesn't resist it, I might add. I gave it Max Speed to maximise the number of threats it can outspeed, with the rest split between both offenses, to aid in wallbreaking and possibly sweeping. Salamence's Flying typing also covers for Raikou and Registeel's Ground weakness.
Registeel @ Leftovers/Chesto Berry
170 each in HP, DEF and SPDEF
Ability: Clear Body
Nature: Relaxed
- Stealth Rock/Rest
- Toxic
- Protect
- Iron Head
My mixed wall. The EVs give it very high values in all its defensive stats - I think mine has something like 202 Defense, 190 Special Defense and 176 HP. Leftovers are a no-brainer for item choice, and the ability..........is because I couldn't get anything else. It does help Registeel switch in against stat drops that were aimed at my other team members, however. The nature sacrifices its already awful Speed for more bulk. The moveset is pretty self-explanatory: S.R for a bit of extra damage on the switch, Toxic and Protect for stalling, and Iron Head to stop Registeel from being setup fodder. I would have preferred Seismic Toss, but that's impossible to get for me because I don't have FireRed or LeafGreen. Alternatively, I could go RestoChesto, as Registeel's only reliable recovery move is Rest. Chesto over Lum, so the berry isn't wasted on curing burns or something.
Registeel also covers for Salamence's glaring Ice weakness, as well as its Rock, Fairy and Dragon weaknesses, and for Alakazam's Bug weakness.
POSSIBLY:
Alakazam @ Life Orb/Choice Scarf
252 SPATK/252 SPE/4 SPDEF
Ability: Magic Guard
Nature: Timid
- Psychic
-Psyshock
- Shadow Ball
- Focus Blast/Hidden Power
If I use this, it'll be my special sweeper, because Raikou's more of a Pivot. It provides some nice, hard-hitting Psychic STAB and a brilliant ability in Magic Guard, allowing Alakazam to switch in to stuff like Will-o-Wisp and Stealth Rock. I mean, come one - you literally HAVE to attack it to hurt it. Thankfully, Alakazam's EVs are poured into making it hit HARD and hit FIRST. Thanks to Psychic and Psyshock, it can fire off powerful STABs, the latter of which can OHKO the special walls that'd normally stop Alakazam in its tracks (or not, cause, y'know, Magic Guard). The last two moves are there for coverage, but if anyone has better ideas, please let me know because I REALLY don't wanna use Focus Blast. The nature is Timid, so it can outspeed all the scary stuff that'd wreck it otherwise.
The main issue I have with this is the choice of item. Life Orb make it hit harder for free thanks to Magic Guard, but I'm slightly worried about super fast stuff with type advantages like Greninja, which can outspeed and OHKO Alakazam with super effective moves. I think Alakazam's too frail for this to happen, so I'm considering a Choice Scarf. However, two choice-locked attackers on one team is probably a really bad idea - the constant switching will give my opponents loads of time to set up. Overall, it'd be too easy for my opponent to exploit. Which item should I use?
For the last two slots, I'll probably go with a physical sweeper like Sharpedo (which covers for Alakazam's Dark and Ghost weaknesses, Registeel's Fire weakness and Salamence's Ice Weakness), a more specific wall like Clefable (which covers for Alakazam's Bug and Dark weaknesses, Registeel's Fighting weakness and Salamence's Dragon weakness) or a spinner of some sort. I also really want an Ice type somewhere, because it's my favourite type and it wouldn't really be a ME team without one!
Any help would be awesome!
Last edited: