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- 14
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- In your toaster...
- Seen Mar 3, 2012
Hi this is my first rmt (for my most successful team) I and LickehLickeh have devised this team that pounded up the smogon ladder to 48th around a month ago.
Cloyster (M) @ Life Orb
Ability: Skill Link
EVs: 160 HP/252 Atk/96 SDef
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Rock Blast
- Rapid Spin
- Spikes
The standard Anti lead/spiker set with the standard evs. Cloyster leads off my team by providing spikes support and a needed rapid spin utility. Ice shard and rock blast allow me to revenge kill and break subs/ attack ice resisters respectively. The evs are there to deal maximum damage with the two attacking moves plus take a stab pschic from lead alakazam.
against common leads:
Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 64 HP/164 Atk/184 Spd/96 SAtk
Mild nature (+SAtk, -Def)
- Sleep Powder
- Sludge Bomb
- Power Whip
- Synthesis
Mix venasaur over clefable for coverage and toxic spikes.
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP/164 Spd/92 SAtk
Timid nature (+Spd, -Atk)
- Thunder Wave
- Stealth Rock
- Thunderbolt
- Psychic
Mespits there for stealth rock support and with levitate it gets a nice free switch on earthquakes.
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/140 Def/116 SDef
Calm nature (+SDef, -Atk)
- Rest
- Will-o-wisp
- Taunt
- Dark Pulse
Provides willowisp support and that needed immunity to normal and fighting attacks.
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Return
- Waterfall
- Superpower
A choice band Azumarill to take out moltres and blaziken who would otherwise hurt my team. Thanks to shiny azelf for the suggestion.
Alakazam (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Psychic
- Focus Blast
- Grass Knot
Milotic counter and late games sweeper.
Cloyster (M) @ Life Orb
Ability: Skill Link
EVs: 160 HP/252 Atk/96 SDef
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Rock Blast
- Rapid Spin
- Spikes
The standard Anti lead/spiker set with the standard evs. Cloyster leads off my team by providing spikes support and a needed rapid spin utility. Ice shard and rock blast allow me to revenge kill and break subs/ attack ice resisters respectively. The evs are there to deal maximum damage with the two attacking moves plus take a stab pschic from lead alakazam.
against common leads:
Spoiler:
Ambipom: Unfortunately I have to switch to tomb to take the fake out.
Uxie: Free Spikes as it will either trick me into them, set up its own rocks or u-turn. I should get at least 2 layers of spikes up here.
Moltres: Switch to tomb.
Alakazam: one layer of spikes and switch to tomb.
Electrode: rock blast the first turn as it taunts/ rain dances and then I switch to mespirit to thunderwave his switch.
Hariyama: switch to tomb.
Kabutops: spikes first turn as it uses rocks then switch to tomb.
Mesprit: switch to tomb as grassknot can kill me.
Omastar: Same as kabutops.
Spiritomb: to clefable.
Uxie: Free Spikes as it will either trick me into them, set up its own rocks or u-turn. I should get at least 2 layers of spikes up here.
Moltres: Switch to tomb.
Alakazam: one layer of spikes and switch to tomb.
Electrode: rock blast the first turn as it taunts/ rain dances and then I switch to mespirit to thunderwave his switch.
Hariyama: switch to tomb.
Kabutops: spikes first turn as it uses rocks then switch to tomb.
Mesprit: switch to tomb as grassknot can kill me.
Omastar: Same as kabutops.
Spiritomb: to clefable.
Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 64 HP/164 Atk/184 Spd/96 SAtk
Mild nature (+SAtk, -Def)
- Sleep Powder
- Sludge Bomb
- Power Whip
- Synthesis
Mix venasaur over clefable for coverage and toxic spikes.
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP/164 Spd/92 SAtk
Timid nature (+Spd, -Atk)
- Thunder Wave
- Stealth Rock
- Thunderbolt
- Psychic
Mespits there for stealth rock support and with levitate it gets a nice free switch on earthquakes.
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/140 Def/116 SDef
Calm nature (+SDef, -Atk)
- Rest
- Will-o-wisp
- Taunt
- Dark Pulse
Provides willowisp support and that needed immunity to normal and fighting attacks.
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Return
- Waterfall
- Superpower
A choice band Azumarill to take out moltres and blaziken who would otherwise hurt my team. Thanks to shiny azelf for the suggestion.
Alakazam (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Psychic
- Focus Blast
- Grass Knot
Milotic counter and late games sweeper.
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