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Soldek

"Try Me"
  • 35
    Posts
    14
    Years
    Hey all,

    I've been working on my HGSS team for awhile now, and I'm looking for some opinions.

    Garchomp
    @Soft Sand
    Sand Veil
    Adamant
    - Stone Edge - hits some important foes, thinking of replacing with Fire Fang, need opinions on that
    - Dragon Claw - STAB, physical move
    - Earthquake - STAB, physical move
    - Swords Dance - No-brainer for Garchomp

    Ampharos
    @Leftovers
    Static
    Modest
    - Thunderbolt - Obvious STAB
    - Thunder - A little iffy
    - Hidden Power - Hits the ground and rock foes nicely
    - Rock Climb (replacing with Thunder Wave after I beat Red)

    Metagross @None
    Clear Body
    Jolly
    - Rock Slide - Hits those pesky Fire-types
    - Zen Headbutt - STAB
    - Meteor Mash - STAB
    - Explosion - Last resort

    Scizor @None
    Swarm
    Adamant
    - Roost - for recovery on hard hits from Fire types
    - Iron Head - STAB benefits, physical move
    - X-Scissor - STAB, physical move
    - Swagger (replacing with Brick Break ASAP)

    Charizard
    @Charcoal
    Adamant
    Blaze
    - Flamethrower - Obvious; STAB
    - Fly - STAB, good flying move
    - Focus Blast - for hitting those rock-types
    - Overheat - Replacing with Flare Blitz

    Swampert @Mystic Water
    Torrent
    Modest
    - Ice Beam - Mainly for taking out grass types, Swampert's only weakness, otherwise it deals with dragons and flying types nicely if Ampharos isn't there
    - Surf - STAB, strong special move
    - Stealth Rock - Good for gradually decreasing health, thinking of replacing with Hail
    - Earthquake - Obvious STAB

    So what do you guys think? It obviously needs some tweaking here and there, but otherwise I think it's a rather well-rounded team.

    So I'm looking for opinions. Any suggestions, or is it just perfect? (which I know it's not, so suggest away)
     
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