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Team Reminiscence (OU)

  • 16
    Posts
    14
    Years
    • Seen Sep 17, 2010
    Team Reminiscence (OU)

    Hi everyone, this is my first battling team I have come up with :)
    It consists of many old Pokemon as you can see, hence the name :p

    //////
    Aerodactyl @ Focus Stash
    Ability: Pressure
    Nature: Jolly (-SpA +Spe)
    4 HP/ 252 Atk / 252 Spe
    Purpose: Lead

    Moveset:
    Stealth Rock
    Stone Edge
    Earthquake
    Taunt

    Coverage: Fire, Ice, Flying, Bug (with Rock); Fire, Electric, Poison, Rock, Steel (with Ground)
    Weaknesses: Ice, Water, Electric, Rock, Steel
    Resistance: Fire, Normal, Flying, Poison, Bug
    Immunity: Ground

    //////

    Salamence @ Life Orb
    Ability: Intimidate
    Nature: Adamant (-SpA +Spe)
    4 HP / 252 Atk / 252 Spe
    Purpose: Physical Sweeper

    Moveset:
    Dragon Dance
    Outrage
    Earthquake
    Roost

    Coverage: Dragon (with Dragon); Fire, Electric, Poison, Rock, Steel (with Ground)
    Weaknesses: Ice, Dragon, Rock
    Resistance: Fire, Water, Grass, Fighting, Bug
    Immunity: Ground

    //////

    Starmie @ Choice Scarf
    Ability: Natural Cure
    Nature: Timid (-Atk +Spe)
    4 HP / 252 SpA / 252 Spe
    Purpose: Special Sweeper / Revenge Killer

    Moveset:
    Surf
    Psychic
    Ice Beam
    Thunderbolt

    Coverage: Fire, Ground, Rock (with Water); Fighting, Poison (with Psychic); Grass, Ground, Flying (with Ice); Water, Flying (with Electric)
    Weaknesses: Grass, Electric, Bug, Ghost, Dark
    Resistance: Fire, Water, Psychic, Ice, Fighting, Steel
    Immunity: None

    //////

    Electivire @ Expert Belt
    Ability: Motor Drive
    Nature: Adamant (-SpA +Atk)
    4 HP / 252 Atk / 252 Spe
    Purpose: Physical Attacker, switch into predicted Thunderbolts

    Moveset:
    Thunderpunch
    Cross Chop
    Earthquake
    Fire Punch

    Coverage: Water, Flying (with Electric); Normal, Ice, Rock, Steel (with Fighting); Fire, Electric, Poison, Rock, Steel (with Ground); Grass, Ice, Bug, Steel (with Fire)
    Weaknesses: Ground
    Resistance: Flying, Steel
    Immunity: Electric

    //////

    Skarmory @ Shed Shell
    Ability: Keen Eyes
    Nature: Impish (-SpA +Def)
    252 HP / 64 Atk / 176 Def / 16 Spe; Standard Skarmory set
    Purpose: Physical Wall, Spiker

    Moveset:
    Spikes
    Whirlwind
    Brave Bird
    Roost

    Coverage: Grass, Fighting, Bug (with Flying)
    Weaknesses: Fire, Electric
    Resistance: Grass, Psychic, Dragon, Normal, Flying, Bug, Ghost, Dark, Steel
    Immunity: Ground

    //////

    Blissey @ Leftovers
    Ability: Natural Cure
    Nature: Calm (-Atk +SpD)
    24 HP / 252 Def / 232 SpD
    Purpose: Special Wall, Status Healer

    Moveset:
    Softboiled
    Aromatherapy
    Seismic Toss
    Toxic

    Coverage: No main attacks, however, Toxic does not work against Steel or Poison
    Resistance: None
    Weaknesses: Fighting
    Immunity: Ghost

    //////

    All advice and comments are appreciated,
    Thanks!

     
    Last edited:
    Toxic can still hit pokemon with Limber, Thunder Wave and Stun Spore cannot.

    That aside, Scarf Starmie without Trick is bad and terrible. All at the same time. Psychic is even worse on it, because Tyranitar can come in on it, and Pursuit you, thus killing you.

    On Aerodactyl, Earthquake hits Steels as does Fire Fang, but Earthquake has a higher base power, so keep that.

    Other than that, everything looks good.

    I would highly reccomend (as in do it) that you get a spin blocker, a.k.a. a Ghost-type of some kind. Rotom-A (assuming this is for shoddy) is the strongest choice for a spin blocker as it can perform multiple other roles at the same time. If this is for Wi-Fi, I reccomend Gengar, or Spiritomb (or Dusknior to a lesser extent).

    Other than those few things, team looks good.
     
    Toxic can still hit pokemon with Limber, Thunder Wave and Stun Spore cannot.

    That aside, Scarf Starmie without Trick is bad and terrible. All at the same time. Psychic is even worse on it, because Tyranitar can come in on it, and Pursuit you, thus killing you.

    On Aerodactyl, Earthquake hits Steels as does Fire Fang, but Earthquake has a higher base power, so keep that.

    Other than that, everything looks good.

    I would highly reccomend (as in do it) that you get a spin blocker, a.k.a. a Ghost-type of some kind. Rotom-A (assuming this is for shoddy) is the strongest choice for a spin blocker as it can perform multiple other roles at the same time. If this is for Wi-Fi, I reccomend Gengar, or Spiritomb (or Dusknior to a lesser extent).

    Other than those few things, team looks good.

    Thanks! Actually, this team is Wi-Fi as I'm planning the Pokemon before I breed them.

    I'll look into Starmie. How does Trick work? I'm not actually familiar with the strategy behind it. I bring out Starmie and use Trick to get rid of my Scarf expecting a switch-in? Or alternatively, I switch in Starmie and use Trick to mess with a Pokemon that needs to use various moves?

    As for Fire Fang on Aero, I was thinking too much about Skarmory at the time, but you bring up a very valid point.

    Yes - I agree on the Spin Blocker. I originally had Gengar instead of Electivire, but realized that the moveset I had imported from my Gengar from my Emerald to Platinum had moves that became Physical (specifically, the elemental punches).

    Do you think replacing Electivire with Gengar is a good idea? I'm not too familiar with Gengar movesets in DPPlHGSS, and I doubt I can properly breed for desired Hidden Powers (elemental punches being physical now messed up my Gengar plans).

    Thanks for the help!
     
    Last edited:
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