- 5
- Posts
- 3
- Years
- Seen Sep 7, 2024
I want to make a very specific scenario change to the Silph Co. mission. You see this gentleman right here
I want to move him to in front of an area I'm adding to Saffron city, and replace him with a "permanent" NPC. Essentially, I want to force the player to take a side route into Silph Co. This has presented me with two problems.
1. His script forces him to stand in front of Silph Co until you beat Giovanni in the Rocket hideout.
'---------------
#org 0x1673B9
lock
checkflag 0x23C
if 0x1 goto 0x81673D7
applymovement 0x6 0x81A75E1
waitmovement 0x0
msgbox 0x81812CA MSG_KEEPOPEN '"I'm a security guard.\pSuspicious ..."
release
end
'---------------
#org 0x1673D7
textcolor 0x3
msgbox 0x8181302 MSG_KEEPOPEN '"[.]\nSnore[.]\pHah! He's taking a ..."
release
end
'---------
' Strings
'---------
#org 0x1812CA
= I'm a security guard.\pSuspicious kids I don't allow in!
#org 0x181302
= [.]\nSnore[.]\pHah! He's taking a snooze!
'-----------
' Movements
'-----------
#org 0x1A75E1
#raw 0x4A 'Face Player
#raw 0xFE 'End of Movements
I don't know how to change it without breaking him completely.
2. Second problem ties into making changes to Team Rocket in general. I don't know how to make the Grunts disappear once Giovanni is defeated in Silph Co. If it's their person I.D. or something else I'm missing.
![[PokeCommunity.com] Team Rocket Changes [PokeCommunity.com] Team Rocket Changes](https://scontent.fyip1-1.fna.fbcdn.net/v/t1.6435-9/191500154_10221597644955823_8239024470750277594_n.jpg?_nc_cat=108&ccb=1-3&_nc_sid=730e14&_nc_ohc=Ql5_ggcOd_IAX-aYQiC&_nc_ht=scontent.fyip1-1.fna&oh=e7d6f26541fbb31ffb39cdd7405e6e9c&oe=60D3A392)
I want to move him to in front of an area I'm adding to Saffron city, and replace him with a "permanent" NPC. Essentially, I want to force the player to take a side route into Silph Co. This has presented me with two problems.
1. His script forces him to stand in front of Silph Co until you beat Giovanni in the Rocket hideout.
'---------------
#org 0x1673B9
lock
checkflag 0x23C
if 0x1 goto 0x81673D7
applymovement 0x6 0x81A75E1
waitmovement 0x0
msgbox 0x81812CA MSG_KEEPOPEN '"I'm a security guard.\pSuspicious ..."
release
end
'---------------
#org 0x1673D7
textcolor 0x3
msgbox 0x8181302 MSG_KEEPOPEN '"[.]\nSnore[.]\pHah! He's taking a ..."
release
end
'---------
' Strings
'---------
#org 0x1812CA
= I'm a security guard.\pSuspicious kids I don't allow in!
#org 0x181302
= [.]\nSnore[.]\pHah! He's taking a snooze!
'-----------
' Movements
'-----------
#org 0x1A75E1
#raw 0x4A 'Face Player
#raw 0xFE 'End of Movements
I don't know how to change it without breaking him completely.
2. Second problem ties into making changes to Team Rocket in general. I don't know how to make the Grunts disappear once Giovanni is defeated in Silph Co. If it's their person I.D. or something else I'm missing.