Panicz
reniarT gninnigeB
- 22
- Posts
- 17
- Years
- Age 32
- Canada, eh?
- Seen Feb 22, 2008
So this would be my first real post on the forum, plus my first team ever to be rated. After a thorough examination of the mechanics of battle, I've concocted this team which I dub, Team Technical. From what I understand, this is a OU tier team, though not all members are of the tier. Correct me if I'm wrong.
___
Gliscor @ Leftovers ["Dracula"]
Trait: Hyper Cutter
Nature: Impish
EVs: 68 HP / 188 Defense / 252 Speed
- Baton Pass
- Rock Polish
- Taunt
- Stealth Rock
Medicham @ Leftovers ["Psykick"]
Trait: Pure Power
Nature: Jolly
EVs: 188 Attack / 68 Defense / 252 Speed
- Calm Mind
- Baton Pass
- Drain Punch
- Thunder Punch
Vapoeron @ Leftovers ["Can-O-Water"]
Trait: Water Absorb
Nature: Bold
EVs: 252 HP / 188 Defense / 52 Special Attack / 16 Speed
- Baton Pass
- Aqua Ring / Acid Armor
- Ice Beam
- Substitute
Togekiss @ Leftovers ["Mini Egg"]
Trait: Serene Grace
Nature: Modest
EVs: 252 HP / 64 Special Attack / 192 Speed
- Ancient Power
- Psych Up
- Aura Sphere
- Baton Pass
Garchomp @ Life Orb ["El Draco"]
Trait: Sand Veil
Nature: Jolly
EVs: 16 HP / 252 Attack / 240 Speed
- Swords Dance
- Earthquake
- Flame Thrower
- Dragon Claw
Shedinja @ Focus Sash ["Swatted"]
Trait: Wonder Guard
Nature: Adamant
EVs: 252 Attack / 252 Speed
- Shadow Sneak
- X-Scissor
- Protect
- Aerial Ace
Gliscor @ Leftovers ["Dracula"]
Trait: Hyper Cutter
Nature: Impish
EVs: 68 HP / 188 Defense / 252 Speed
- Baton Pass
- Rock Polish
- Taunt
- Stealth Rock
Medicham @ Leftovers ["Psykick"]
Trait: Pure Power
Nature: Jolly
EVs: 188 Attack / 68 Defense / 252 Speed
- Calm Mind
- Baton Pass
- Drain Punch
- Thunder Punch
Vapoeron @ Leftovers ["Can-O-Water"]
Trait: Water Absorb
Nature: Bold
EVs: 252 HP / 188 Defense / 52 Special Attack / 16 Speed
- Baton Pass
- Aqua Ring / Acid Armor
- Ice Beam
- Substitute
Togekiss @ Leftovers ["Mini Egg"]
Trait: Serene Grace
Nature: Modest
EVs: 252 HP / 64 Special Attack / 192 Speed
- Ancient Power
- Psych Up
- Aura Sphere
- Baton Pass
Garchomp @ Life Orb ["El Draco"]
Trait: Sand Veil
Nature: Jolly
EVs: 16 HP / 252 Attack / 240 Speed
- Swords Dance
- Earthquake
- Flame Thrower
- Dragon Claw
Shedinja @ Focus Sash ["Swatted"]
Trait: Wonder Guard
Nature: Adamant
EVs: 252 Attack / 252 Speed
- Shadow Sneak
- X-Scissor
- Protect
- Aerial Ace
___
So that would be it.
The general idea is to start off with my lovely, attack-free Gliscor, Taunt to avoid any unfavorable non-physical moves coming my way, Stealth Rock for damaging and anti-Focus Sash, and then start up two Rock Polish Speed boosts. After that's finished, generally I renew the Taunt, and then Baton Pass my stats to either Vaporeon or Medicham. The same method is used with them. Up their stats with Calm Mind or Acid Armor (or start a Healing Process with Aqua Ring, I can't figure out which one's better), and then Baton Pass to the other respectively.
Vaporeon is equipped with Substitute as it is a very prominent Bulky Water after my EVs, and Ice Beam to ruin any powerful Dragon/Rock/Ground Pokemon (Salamence, Garchomp, Tyranitar, etc.)
On the other hand, Medicham is equipped with Thunder Punch to counter one of its weaknesses, and on top of that, Drain Punch to restore damage and make use of it's great Pure Power Ability.
After their boosts have been Passed, I send in Togekiss who, combined with her epic ability, has very high chances to increase all stats with Ancient Power. As well, using her later in the battle with Psych Up allows me to copy any significant stat changes the opponent has used (especially if they're using a similar method). I added Aura Sphere in there because everyone loves that move and it's pure win. Also good for just general damage dealing if I'm feeling cocky and don't think I need to send in the Sweep.
The Sweep is obviously Garchomp. Not too unpredictable there, but no one can deny it's amazing move set and immense power after all of my Baton Passes. It's got a pretty generic moveset, and if Aqua Ring has been successfully passed, it should nuke any real damage that the Life Orb causes. Flame Thrower is there for the pesky Ice Types, while Swords Dance is there the +Attack and then Earthquake to finish off pretty much anyone. Dragon Claw is a filler move, but also makes great use of his immense power now and grants good damage against other Dragons.
Now, finally, I have my Shedinja. It's a risky and uncommon move, but I've found ways to integrate this unique Pokemon into my lineup. He's basically a safety net and a surprise when others aren't expecting him. With immunity to 12 out of 17 types, the chances that the opponent will have something to kill him with are pretty slim. In such case, if my Baton Passing is foiled somehow, then I can whip this guy out last minute with his relatively powerful moves to take down multiple types.
Plus, Shedinja is just plain cool. I'd give props to anyone else who uses him.
So, that's it. I'm sure I'm gonna have the odd "BUT IF UR HAZED UR SCREWED MAN!" It is then that I will reply with "That is why my pokemon are also balance enough to live without the Baton Pass... at least long enough until they are able to restart the chain." That would be pretty snarky of me. Plus, half of the Haze Pokemon used by trainers out there are weak to either Electric or Ground, types of which I have moves of both.
Anyway, that's my team. Any criticism is more than welcome, as I'd like to hear the community's input on this. Thank you, and enjoy yourselves.
The general idea is to start off with my lovely, attack-free Gliscor, Taunt to avoid any unfavorable non-physical moves coming my way, Stealth Rock for damaging and anti-Focus Sash, and then start up two Rock Polish Speed boosts. After that's finished, generally I renew the Taunt, and then Baton Pass my stats to either Vaporeon or Medicham. The same method is used with them. Up their stats with Calm Mind or Acid Armor (or start a Healing Process with Aqua Ring, I can't figure out which one's better), and then Baton Pass to the other respectively.
Vaporeon is equipped with Substitute as it is a very prominent Bulky Water after my EVs, and Ice Beam to ruin any powerful Dragon/Rock/Ground Pokemon (Salamence, Garchomp, Tyranitar, etc.)
On the other hand, Medicham is equipped with Thunder Punch to counter one of its weaknesses, and on top of that, Drain Punch to restore damage and make use of it's great Pure Power Ability.
After their boosts have been Passed, I send in Togekiss who, combined with her epic ability, has very high chances to increase all stats with Ancient Power. As well, using her later in the battle with Psych Up allows me to copy any significant stat changes the opponent has used (especially if they're using a similar method). I added Aura Sphere in there because everyone loves that move and it's pure win. Also good for just general damage dealing if I'm feeling cocky and don't think I need to send in the Sweep.
The Sweep is obviously Garchomp. Not too unpredictable there, but no one can deny it's amazing move set and immense power after all of my Baton Passes. It's got a pretty generic moveset, and if Aqua Ring has been successfully passed, it should nuke any real damage that the Life Orb causes. Flame Thrower is there for the pesky Ice Types, while Swords Dance is there the +Attack and then Earthquake to finish off pretty much anyone. Dragon Claw is a filler move, but also makes great use of his immense power now and grants good damage against other Dragons.
Now, finally, I have my Shedinja. It's a risky and uncommon move, but I've found ways to integrate this unique Pokemon into my lineup. He's basically a safety net and a surprise when others aren't expecting him. With immunity to 12 out of 17 types, the chances that the opponent will have something to kill him with are pretty slim. In such case, if my Baton Passing is foiled somehow, then I can whip this guy out last minute with his relatively powerful moves to take down multiple types.
Plus, Shedinja is just plain cool. I'd give props to anyone else who uses him.
So, that's it. I'm sure I'm gonna have the odd "BUT IF UR HAZED UR SCREWED MAN!" It is then that I will reply with "That is why my pokemon are also balance enough to live without the Baton Pass... at least long enough until they are able to restart the chain." That would be pretty snarky of me. Plus, half of the Haze Pokemon used by trainers out there are weak to either Electric or Ground, types of which I have moves of both.
Anyway, that's my team. Any criticism is more than welcome, as I'd like to hear the community's input on this. Thank you, and enjoy yourselves.