Team Technical [A Panicz Production]

Panicz

reniarT gninnigeB
  • 22
    Posts
    17
    Years
    So this would be my first real post on the forum, plus my first team ever to be rated. After a thorough examination of the mechanics of battle, I've concocted this team which I dub, Team Technical. From what I understand, this is a OU tier team, though not all members are of the tier. Correct me if I'm wrong.
    ___

    Gliscor @ Leftovers ["Dracula"]
    Trait: Hyper Cutter
    Nature: Impish
    EVs: 68 HP / 188 Defense / 252 Speed
    - Baton Pass
    - Rock Polish
    - Taunt
    - Stealth Rock

    Medicham @ Leftovers ["Psykick"]
    Trait: Pure Power
    Nature: Jolly
    EVs: 188 Attack / 68 Defense / 252 Speed
    - Calm Mind
    - Baton Pass
    - Drain Punch
    - Thunder Punch

    Vapoeron @ Leftovers ["Can-O-Water"]
    Trait: Water Absorb
    Nature: Bold
    EVs: 252 HP / 188 Defense / 52 Special Attack / 16 Speed
    - Baton Pass
    - Aqua Ring / Acid Armor
    - Ice Beam
    - Substitute

    Togekiss @ Leftovers ["Mini Egg"]
    Trait: Serene Grace
    Nature: Modest
    EVs: 252 HP / 64 Special Attack / 192 Speed
    - Ancient Power
    - Psych Up
    - Aura Sphere
    - Baton Pass

    Garchomp @ Life Orb ["El Draco"]
    Trait: Sand Veil
    Nature: Jolly
    EVs: 16 HP / 252 Attack / 240 Speed
    - Swords Dance
    - Earthquake
    - Flame Thrower
    - Dragon Claw

    Shedinja @ Focus Sash ["Swatted"]
    Trait: Wonder Guard
    Nature: Adamant
    EVs: 252 Attack / 252 Speed
    - Shadow Sneak
    - X-Scissor
    - Protect
    - Aerial Ace
    ___

    So that would be it.

    The general idea is to start off with my lovely, attack-free Gliscor, Taunt to avoid any unfavorable non-physical moves coming my way, Stealth Rock for damaging and anti-Focus Sash, and then start up two Rock Polish Speed boosts. After that's finished, generally I renew the Taunt, and then Baton Pass my stats to either Vaporeon or Medicham. The same method is used with them. Up their stats with Calm Mind or Acid Armor (or start a Healing Process with Aqua Ring, I can't figure out which one's better), and then Baton Pass to the other respectively.

    Vaporeon is equipped with Substitute as it is a very prominent Bulky Water after my EVs, and Ice Beam to ruin any powerful Dragon/Rock/Ground Pokemon (Salamence, Garchomp, Tyranitar, etc.)
    On the other hand, Medicham is equipped with Thunder Punch to counter one of its weaknesses, and on top of that, Drain Punch to restore damage and make use of it's great Pure Power Ability.

    After their boosts have been Passed, I send in Togekiss who, combined with her epic ability, has very high chances to increase all stats with Ancient Power. As well, using her later in the battle with Psych Up allows me to copy any significant stat changes the opponent has used (especially if they're using a similar method). I added Aura Sphere in there because everyone loves that move and it's pure win. Also good for just general damage dealing if I'm feeling cocky and don't think I need to send in the Sweep.

    The Sweep is obviously Garchomp. Not too unpredictable there, but no one can deny it's amazing move set and immense power after all of my Baton Passes. It's got a pretty generic moveset, and if Aqua Ring has been successfully passed, it should nuke any real damage that the Life Orb causes. Flame Thrower is there for the pesky Ice Types, while Swords Dance is there the +Attack and then Earthquake to finish off pretty much anyone. Dragon Claw is a filler move, but also makes great use of his immense power now and grants good damage against other Dragons.

    Now, finally, I have my Shedinja. It's a risky and uncommon move, but I've found ways to integrate this unique Pokemon into my lineup. He's basically a safety net and a surprise when others aren't expecting him. With immunity to 12 out of 17 types, the chances that the opponent will have something to kill him with are pretty slim. In such case, if my Baton Passing is foiled somehow, then I can whip this guy out last minute with his relatively powerful moves to take down multiple types.
    Plus, Shedinja is just plain cool. I'd give props to anyone else who uses him.

    So, that's it. I'm sure I'm gonna have the odd "BUT IF UR HAZED UR SCREWED MAN!" It is then that I will reply with "That is why my pokemon are also balance enough to live without the Baton Pass... at least long enough until they are able to restart the chain." That would be pretty snarky of me. Plus, half of the Haze Pokemon used by trainers out there are weak to either Electric or Ground, types of which I have moves of both.

    Anyway, that's my team. Any criticism is more than welcome, as I'd like to hear the community's input on this. Thank you, and enjoy yourselves.

     
    Sorry, I know you said you know people will say "But Phazers will cream you" but that is exactly what will happen. This team is Epic Fail. Another problem you have is Taunt users, who will halt your Baton Pass Chain, then send in a pokemon who can defeat you. I would suggest you stay away from Baton Pass teams, they may look good but are guaranteed epic fail against a decent trainer.

    ~T_S
     
    Shot down. Just like that.
    I didn't even occur to me that extra Taunt factor.

    Shows my deep critical thinking, I guess. 'Was just posting this as I've had excellent experience with it, but I'm assuming I haven't fought anyone 'decent' then. Thanks though.
     
    What I mean by "decent" is a decent trainer that will have Taunt on their team. (There are some great trainers that don't run taunt, but most do.)

    I'm just trying to say that if you do run into a taunt user, most of your team is shot down.

    ~T_S
     
    Ingrain is one of the most important move in Baton Pass team. It means you can't be phazed, plus you get some free HP every turn. Think about it.
     
    Shedinja+Weather=Wasted pokemon. I know people rate it but it dies to:
    Spikes
    Toxic Spikes
    Stealth Rock
    Hail
    Sandstorm <<Thats a lot of common effects that are gonna break your focus sash before you've done anything.
    Your team is also lacking a special wall. Its a nice theory but as you've already said, a hazer is gonna screw you over, especially if glisgor goes down and leaves you without a taunter.

    Like i said, nice idea, but as a great philosipher said (Cant remember which :)) "No battle plan survives first contact with the enemy"
     
    Ingrain is one of the most important move in Baton Pass team. It means you can't be phazed, plus you get some free HP every turn. Think about it.

    I just did a moveset search and nothing (except smeargle) could learn Ingrain and Baton Pass. Is there anything i missed?
    Honestly though, Panicz, you need to be congratulated for being one of the best newbies in S & M for a while.
    1. You observed, learned and planned.
    2. You didn't tear into TS for telling you the truth.

    What has happened to S+M now?

    Keeping a Taunt up is neccisary on Baton Pass Teams and to do so, you need those speed boosts at the start to keep ahead of fast PHazers.
     
    FlinchKiss > APKiss

    Yeah, Air Slash + Serene Grace + Thunder Wave = Togebeastykiss

    Air Slash will give Togekiss a 60% chance of flinching the opponent. Combine that with Thunder Wave's 30% chance of not moving. Your opponent won't be able to move 90% of the time :O
     
    Hahaha, thanks Archer.
    No one really likes n00b status, but we all obviously begin there. Plus, I guess I'd rather be a good noob above all else.

    As for my Shedinja Factor... I definitely completely overlooked weather effects. I know that on certain sites it states that he is susceptible to weather damage, I just guessed it never clicked in how often people use Hail and Sandstorm (considering the vast amounts of Tyranitar and Hippodown out there). As for Stealth Rock... I should have guessed! Reading up on it now sheds light on the fact that I have no one to Rapid Spin the opponent's spikes off.

    Guess Shedinja isn't really cut out for intensive combative battling purposes.

    @ Azonic, I can see uses to that combo... and I think there's a way to compliment APKiss and FlinchKiss in the same... Kiss!

    Anyway, thanks for the input. I'm working on 'theorizing' a new team (since obviously obtaining it would take longer then a day's time.)
     
    Last edited:
    An idea? Run Taunt yourself, and Taunt the Taunt user.
     
    Since this team runs on a very fine plan of action, there isnt much space for a taut user. Plus that would involve hitting first which isnt always likely, especially with the newly downgraded speed deoxys having access to taunt and being primearily used to stall/annoy.
     
    FlinchHax togekiss sucks, anything that relies on luck that much does. I LOVE pressure-stalling that thing to pieces.

    If you want a good BP team, you'll want a ninjask and an ingrain Smeargle.

    And TS, I NEVER see teams that have taunt users...they just aren't common and are quite frankly, unnecessary.

    Also, Sheedy is a joke here. Sand Stram will OHKO, SR will OHKO (and no spinner :/), and Spikes will OHKO. sheddy sucks in OUs really.

    Yeah, go Smeargle and Ninjask and it'll become more solid-iffic.
     
    FlinchHax togekiss sucks, anything that relies on luck that much does. I LOVE pressure-stalling that thing to pieces.

    Yay! Another person thinks the same.
    the Thunder Wave versions are just pure shat. Only the Body Slam/Nasty Plot ones are worth it irl.


    In a BP team, Smeargle is a must. Mr.Mime is also a good choice to block out Roars.
     
    Smeargle & Ingrain are certainly an amazing moveset, can't deny that, and Ninjask in spite of it's terrible defense and HP, would certainly aid with the speed increase. I'm sure the both of them would add to the team, though I'm uncertain (aside from Shedinja, obviously), who else to take out. Also, I saw a Mr. Mime in another BP team around here, and he sounds like a great idea apart from Medicham, I think.

    As for Taunt, I have rarely faced many taunt users, really, unless they're expecting my BP team. In which case it's an unfair advantage already. Haze, as Tortured_Soul explained to me, would certainly be the biggest downfall.

    In my experience, BP teams, when unfaltered, are incredibly powerful and quite the pain. Only issue is... faltering them comes on an average basis.
     
    In the last 20 battles I haven't been taunted once, with the exception of Gyarados, which is standard anyways.

    Take out Medicham as the other slot...IMO a horrible BPer, especially when you have 480 attack to work with!

    Only Azonic's flinch hax togekiss actually worked in beating out Articuno, who got flinched 4 times before dying. Really, that kind of luck doesn't come around often...it's like using an attack with 60 accuracy to try and wear on your opponent (60 coming from the 60% chance of flinch)...it won't work usually. Togekiss is useful for way more things than that. [/rant]

    BTW, that Togkeiss of yours will want Nasty plot, as psych up and ancientpower are situational/luck-reliant.
     
    Yeah, I can definitely agree there.
    Any Pokemon that has a strategy revolving around luck (to a reasonable extent, of course) shouldn't necessarily be used. I mean, Ancient Power covers type weaknesses (Ice), and in conjunction with Serene Grace can couple as damage and boost. This isn't a contradiction when you consider that I'm not relying solely on the boost I get, but it is a bonus.

    I guess going on that angle, adding Nasty Plot would be beneficial. Using Psych Up is a decent counter to other BP teams, but as rare as they apparently are, it may be a waste of a valuable Togekiss moveslot.

    Though, Ambipom is a more suitable Nasty Plot Passer, as its speed and movepool (and typing) are slightly more advatageous. I guess I'm just trying to take advantage of Togekiss's ability and beautiful Aura Sphere ability.

    And I was thinking that too-- Medicham should be used for his ability as well... and really isn't the most suitable Passer.

    Now, I'm wondering where or not I should have this Aqua Ring Passer Vaporeon, or a Wish Passer Vaporeon. The WishPass is certainly more common, but I can see more advantages to Aqua Ring, especially if Life Orb is equipped and couples well with Leftovers.
     
    Tyranitar + Rock Polish Baton Pass = pain. I can see T-Tar fitting rather well here because Garchomp AND Gliscor are here too, both with Sand Veil.

    You can give Tyranitar Taunt too. Taunt, Earthquake, Crunch, and Stone Edge or even Ice Beam to deal with Dragons. I heard that a Jolly T-Tar still one-shots Garchomp with Ice Beam without sp. atk EVs. It could go over Shedinja.

    Your idea concept is wonderful and all, but perhaps a little redundant. It would work against me since I actually don't use Taunt. I just have Roar to help phaze people out if needed.

    However, I borderline on being a noob to being pretty good.
     
    Back
    Top