Tell me if this sucks

ultranerd57

Hello again.
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    I recently thought why people i see only use like Swords Dance+Speed Boost with Baton Pass. Sooo I created this

    Solrock@Starf Berry (or berry that raises spd)
    252hp/ 252spd/ 6sp def
    Cosmic Power
    Baton Pass
    Stealth Rock/ Double team
    Psychic

    So I pass on the great def boosts from CP and if I let him out long enough the berry activates and gives him a speed boost so he can baton pass the next turn before getting hit.

    Feedback good or bad is great.
     
    I recently thought why people i see only use like Swords Dance+Speed Boost with Baton Pass. Sooo I created this

    Solrock@Starf Berry (or berry that raises spd)
    252hp/ 252spd/ 6sp def
    Cosmic Power
    Baton Pass
    Stealth Rock/ Double team
    Psychic

    So I pass on the great def boosts from CP and if I let him out long enough the berry activates and gives him a speed boost so he can baton pass the next turn before getting hit.

    Feedback good or bad is great.

    defence boosts are unreliable since a ch will waste your efforts :/
     
    It's fine. Trial and error. eventually you'll get it. Here's a hint: Try CM passing with solrock ;)
     
    It's worth noting that Double Team is banned in Standard Play.
     
    It's fine. Trial and error. eventually you'll get it. Here's a hint: Try CM passing with solrock ;)

    Forign object identified. ?What's CM passing?

    edit: nevermind noob moment there its calm mind

    So what'd BP medicham look like?
     
    Last edited:
    Forign object identified. ?What's CM passing?

    edit: nevermind noob moment there its calm mind

    So what'd BP medicham look like?

    BP medicham? Yipes. I've never used it. I think it can BP any stat...woot woot woot. For BPing, I like celebi or scizor actually. Can't help with medicham, though it's nice to use since you can stat-up in front of the physical wall that switches in.
     
    Well how 'bout you give you're expert opinion on this:

    Medicham@focus sash
    252def/ 132hp/ 120sp def
    Calm Mind
    Bulk Up
    Baton Pass
    Drain Punch

    Wait this doesn't look too good to me 'cause of low base stats how 'bout you.
     
    Well how 'bout you give you're expert opinion on this:

    Medicham@focus sash
    252def/ 132hp/ 120sp def
    Calm Mind
    Bulk Up
    Baton Pass
    Drain Punch

    Wait this doesn't look too good to me 'cause of low base stats how 'bout you.

    Brick break over drain punch. Huge power gives it the attack power of the daunted slaking :0

    Needs more Speed, and HP...
     
    Well how 'bout you give you're expert opinion on this:

    Medicham@focus sash
    252def/ 132hp/ 120sp def
    Calm Mind
    Bulk Up
    Baton Pass
    Drain Punch

    Wait this doesn't look too good to me 'cause of low base stats how 'bout you.

    (hehe quoting myself)
    What about 252spd/ 160hp/ 98def
     
    BPing Medicham, I use that on some of my 3rd gen/Netbattle teams.

    Well first thing because it surprisinly hasn't been mentioned is a Jolly nature.

    I go with nearly maxed Hp, a little bit in both Defenses and the rest in speed.

    Because I have perfect IV's there, I run a 244 HP/152 SPD/56 Def/56 Sp.def. I'm a number freak and had to have at least 200 in defense.

    For Medicham though HP and Spd are most important. Since it has fairly poor Speed I like to put as much into HP as possible. The different defenses add some versitility. After a couple CM or BU's though you should be able to predict when to use BP on whether you go first or second. With enough staying power you can cheat speed a little.
     
    BPing Medicham, I use that on some of my 3rd gen/Netbattle teams.

    Well first thing because it surprisinly hasn't been mentioned is a Jolly nature.

    I go with nearly maxed Hp, a little bit in both Defenses and the rest in speed.

    Because I have perfect IV's there, I run a 244 HP/152 SPD/56 Def/56 Sp.def. I'm a number freak and had to have at least 200 in defense.

    For Medicham though HP and Spd are most important. Since it has fairly poor Speed I like to put as much into HP as possible. The different defenses add some versitility. After a couple CM or BU's though you should be able to predict when to use BP on whether you go first or second. With enough staying power you can cheat speed a little.

    It's good to use on a BP team with umbreon. you trap, you power up, you prevail.
     
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