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- Seen Mar 29, 2025
Hi all,
Could I please have some help with scripting terrain/hazards when starting a battle based on a map ID?
I am wanting these effects to operate just like a weather does (rain, sun, sand etc.)
For example, I am creating a 'power plant' map which would set up 'Electric Surge' for all trainer/wild pokemon battles.
I am also creating 'swamp' map which would set up toxic spikes for all battles too.
I would love to essentially create new weather effects in the overworld, but I am happy for the effects to just apply to battle.
Any help would be appreciated.
Cheers.
Could I please have some help with scripting terrain/hazards when starting a battle based on a map ID?
I am wanting these effects to operate just like a weather does (rain, sun, sand etc.)
For example, I am creating a 'power plant' map which would set up 'Electric Surge' for all trainer/wild pokemon battles.
I am also creating 'swamp' map which would set up toxic spikes for all battles too.
I would love to essentially create new weather effects in the overworld, but I am happy for the effects to just apply to battle.
Any help would be appreciated.
Cheers.