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[Scripting Question] Terrain/Hazards when starting a battle based on a map

  • 4
    Posts
    2
    Years
    • Seen Mar 29, 2025
    Hi all,

    Could I please have some help with scripting terrain/hazards when starting a battle based on a map ID?

    I am wanting these effects to operate just like a weather does (rain, sun, sand etc.)

    For example, I am creating a 'power plant' map which would set up 'Electric Surge' for all trainer/wild pokemon battles.

    I am also creating 'swamp' map which would set up toxic spikes for all battles too.

    I would love to essentially create new weather effects in the overworld, but I am happy for the effects to just apply to battle.

    Any help would be appreciated.

    Cheers.
     
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