- 26
- Posts
- 14
- Years
- Seen Oct 5, 2010
I ultimately made some changes to my Magnevire deck, pretty much removing the Electivire chain completely, as well as replacing SF Metal Magnezone with SF Electric. The deck's been substantially faster now, and more consistent. It's been a lot easier to get a good draw and harder to get prized screwed. Anyway without further ado, the deck list.
Pokemon: 22
3-2-3-1 Magnezone Lv X (2 Magnezone DP, 1 SF Electric)
1-1 Blissey Prime
2-2 Electrode SF
2-2 Claydol
3 Sableye
Energy: 13
4 Special Metal
6 Metal
3 Electric
T/S/S: 25
4 Rosanne's Research
4 Bebe's Search
3 Felicity's Drawing
1 Palmer's Contribution
1 Professor Oak's New Theory
1 Night Maintenance
1 Broken Time Space
4 Rare Candy
2 Expert Belt
1 Bench Shield
1 Luxury Ball
1 Warp Point
1 Switch
Strategy: Spam Impersonate to set up Baltoy and Magnemite, then set up Claydol. SF Electric Magnezone and Electrode are next. Level up to Mag X while setting up DP Zone and Claydol two. Superconnect is used to speed up the setup for DP Zone's Metal Blast. Sometimes DP Zone is brought out first if the situation calls for it.
Blissey Prime is used for a free heal. Since the special Metal energy strongly reduces the chance of being taken out in one shot, I can usually get the heal off without much issue. Magnezone Lv X's Electric Transfer allows me to move the energy to an undamaged pokemon, so I can receive the heal with no penalty. I'm not really likely to remove it. Usually this gives me enough time to secure a solid lead. Blissey Prime can also be used with Gyro Ball to act as a wall after the heal. Bright Look blows by this, but otherwise I find it useful.
Pokemon: 22
3-2-3-1 Magnezone Lv X (2 Magnezone DP, 1 SF Electric)
1-1 Blissey Prime
2-2 Electrode SF
2-2 Claydol
3 Sableye
Energy: 13
4 Special Metal
6 Metal
3 Electric
T/S/S: 25
4 Rosanne's Research
4 Bebe's Search
3 Felicity's Drawing
1 Palmer's Contribution
1 Professor Oak's New Theory
1 Night Maintenance
1 Broken Time Space
4 Rare Candy
2 Expert Belt
1 Bench Shield
1 Luxury Ball
1 Warp Point
1 Switch
Strategy: Spam Impersonate to set up Baltoy and Magnemite, then set up Claydol. SF Electric Magnezone and Electrode are next. Level up to Mag X while setting up DP Zone and Claydol two. Superconnect is used to speed up the setup for DP Zone's Metal Blast. Sometimes DP Zone is brought out first if the situation calls for it.
Blissey Prime is used for a free heal. Since the special Metal energy strongly reduces the chance of being taken out in one shot, I can usually get the heal off without much issue. Magnezone Lv X's Electric Transfer allows me to move the energy to an undamaged pokemon, so I can receive the heal with no penalty. I'm not really likely to remove it. Usually this gives me enough time to secure a solid lead. Blissey Prime can also be used with Gyro Ball to act as a wall after the heal. Bright Look blows by this, but otherwise I find it useful.
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