.Aero
Tell Me I'm A Screwed Up Mess
- 1,767
- Posts
- 17
- Years
- Age 31
- Columbus, Ohio
- Seen Jul 27, 2016
As Chell you do die. It just reloads because well...if you died, who would replace you etc. xD Only ATLAS and P-Body can't die. But I think I know what you're saying. xD
A lot of games are turning to this "checkpoint" type system because of the general gamer's lack of difficulty sense. I take it most of us here are hardcore gamers (as who goes on a forum for pokemon if they're not a hardcore gamer?). So the idea of what's difficult for us is skewed a bit more. I know if you had lives and had to restart, say, a chapter of Portal 2 after dying 3 times in a row, my little brother would hate the game with a passion. It has to do with attention span and the fact that I believe the more casual (but not super casual) demographic of gamers gets more easily frustrated at little things that hardcore gamers have become accustomed to and who appreciate a challenge.
I personally don't mind the checkpoint system in this particular game. I feel having to restart a chapter after losing lives or so would disrupt the flow of what really makes the game enjoyable to me: constantly unique puzzles and hilarious, ingenious dialogue. Having to repeat either the dialogue or the puzzles constantly due to any inefficiencies on my part would drag the game down if you ask me, and it would also hinder experimentation while looking for solutions to a puzzle.
I agree though. Rewards for a flawless run on certain rooms would be nice. I do know there's a trophy/achievement in the co-op mode for completing 5 chambers in a row without either ATLAS or P-Body "dying". But that's the only reward I can think of. I know there's two achievements/trophies that actually reward you FOR dying. xD
A lot of games are turning to this "checkpoint" type system because of the general gamer's lack of difficulty sense. I take it most of us here are hardcore gamers (as who goes on a forum for pokemon if they're not a hardcore gamer?). So the idea of what's difficult for us is skewed a bit more. I know if you had lives and had to restart, say, a chapter of Portal 2 after dying 3 times in a row, my little brother would hate the game with a passion. It has to do with attention span and the fact that I believe the more casual (but not super casual) demographic of gamers gets more easily frustrated at little things that hardcore gamers have become accustomed to and who appreciate a challenge.
I personally don't mind the checkpoint system in this particular game. I feel having to restart a chapter after losing lives or so would disrupt the flow of what really makes the game enjoyable to me: constantly unique puzzles and hilarious, ingenious dialogue. Having to repeat either the dialogue or the puzzles constantly due to any inefficiencies on my part would drag the game down if you ask me, and it would also hinder experimentation while looking for solutions to a puzzle.
I agree though. Rewards for a flawless run on certain rooms would be nice. I do know there's a trophy/achievement in the co-op mode for completing 5 chambers in a row without either ATLAS or P-Body "dying". But that's the only reward I can think of. I know there's two achievements/trophies that actually reward you FOR dying. xD