The cake is a lie! → [ Portal fanclub. ]

As Chell you do die. It just reloads because well...if you died, who would replace you etc. xD Only ATLAS and P-Body can't die. But I think I know what you're saying. xD

A lot of games are turning to this "checkpoint" type system because of the general gamer's lack of difficulty sense. I take it most of us here are hardcore gamers (as who goes on a forum for pokemon if they're not a hardcore gamer?). So the idea of what's difficult for us is skewed a bit more. I know if you had lives and had to restart, say, a chapter of Portal 2 after dying 3 times in a row, my little brother would hate the game with a passion. It has to do with attention span and the fact that I believe the more casual (but not super casual) demographic of gamers gets more easily frustrated at little things that hardcore gamers have become accustomed to and who appreciate a challenge.

I personally don't mind the checkpoint system in this particular game. I feel having to restart a chapter after losing lives or so would disrupt the flow of what really makes the game enjoyable to me: constantly unique puzzles and hilarious, ingenious dialogue. Having to repeat either the dialogue or the puzzles constantly due to any inefficiencies on my part would drag the game down if you ask me, and it would also hinder experimentation while looking for solutions to a puzzle.

I agree though. Rewards for a flawless run on certain rooms would be nice. I do know there's a trophy/achievement in the co-op mode for completing 5 chambers in a row without either ATLAS or P-Body "dying". But that's the only reward I can think of. I know there's two achievements/trophies that actually reward you FOR dying. xD
 
Joining. ;] Just beat Portal 2 and it's amazing. The end was so awesome. I love the way you feel good after solving a puzzle. When you finally get to that point where you say "Oh...Wait! This is what I do!" And then you just solvbe the puzzle after a while.
 
SPACE

SPACE

SPACE

SPACE

GOTTA GET TO SPACE

SPACE!

____________________________________

awesome club
*joins*
 
As Chell you do die. It just reloads because well...if you died, who would replace you etc. xD Only ATLAS and P-Body can't die. But I think I know what you're saying. xD

A lot of games are turning to this "checkpoint" type system because of the general gamer's lack of difficulty sense. I take it most of us here are hardcore gamers (as who goes on a forum for pokemon if they're not a hardcore gamer?). So the idea of what's difficult for us is skewed a bit more. I know if you had lives and had to restart, say, a chapter of Portal 2 after dying 3 times in a row, my little brother would hate the game with a passion. It has to do with attention span and the fact that I believe the more casual (but not super casual) demographic of gamers gets more easily frustrated at little things that hardcore gamers have become accustomed to and who appreciate a challenge.

I personally don't mind the checkpoint system in this particular game. I feel having to restart a chapter after losing lives or so would disrupt the flow of what really makes the game enjoyable to me: constantly unique puzzles and hilarious, ingenious dialogue. Having to repeat either the dialogue or the puzzles constantly due to any inefficiencies on my part would drag the game down if you ask me, and it would also hinder experimentation while looking for solutions to a puzzle.

I agree though. Rewards for a flawless run on certain rooms would be nice. I do know there's a trophy/achievement in the co-op mode for completing 5 chambers in a row without either ATLAS or P-Body "dying". But that's the only reward I can think of. I know there's two achievements/trophies that actually reward you FOR dying. xD
Props for Pokemon comment. It made me lol. :D

But yeah, the checkpoint this works for this sort of game. I would appreciate if there were less checkpoints in the game though, since it's like you do the slightest thing, and you get a checkpoint for it, which seems a little weird. Maybe you could have some sort of energy or something, and when you run out, you have to start a chamber again from the beginning or something. That's just my opinion, but it works I guess.

My favourite achievement/trophy would have to be the one where you have to send a turret flying away on an Aerial Faith Plate. I also liked the one where you have to do the same chamber twice, because wheatley tells you to. Also the one where that just happens.
 
My favourite achievement/trophy would have to be the one where you have to send a turret flying away on an Aerial Faith Plate. I also liked the one where you have to do the same chamber twice, because wheatley tells you to. Also the one where that just happens.

That one is cool, but I think I did mine the wrong way. Are they supposed to make hilarious comments as they are flying through the air?
Mine didn't. I did mine in that advanced aerial faith plate chamber where you hit the button and it dumps all the trash (the one with the ratman den achievement) and I used the already dead turret that came from that.
Well, I think it was dead.

I don't think this thread will die :D
If it does, it will only be temporarily. I'm sure more posts will come in when the DLC is released.
 
I went through and got all the single player achievements yesterday. Now I just have co-op ones and I'm done!

My favourite achievement to get so far was... well, I think any of the "come kill yourself this way!" achievements were fun. XD; The initial one with GlaDOS while you're running away with Wheatley was fun and the one at the end:
Spoiler:
 

Props for Pokemon comment. It made me lol. :D

But yeah, the checkpoint this works for this sort of game. I would appreciate if there were less checkpoints in the game though, since it's like you do the slightest thing, and you get a checkpoint for it, which seems a little weird. Maybe you could have some sort of energy or something, and when you run out, you have to start a chamber again from the beginning or something. That's just my opinion, but it works I guess.

My favourite achievement/trophy would have to be the one where you have to send a turret flying away on an Aerial Faith Plate. I also liked the one where you have to do the same chamber twice, because wheatley tells you to. Also the one where that just happens.

fyi when you get to a key place in solving the puzzle like getting a cube it makes a checkpoint. I kinda like it the way it is.
 
I don't mind how it works. I didn't die thaaat often so I never ran into issues with the checkpoint frequencies.

But I also don't play Portal for much of a challenge. I prefer setting everything up and then doing my thing without issues rather than trying to do things on the fly and risking falling to my doom. :P
 
Well I can imagine they could've done a bit more with the gels, but I understand a couple reasons as to why they didn't show up until when they did. I guess I'll just put these in spoilers. xD

Spoiler:


yarrr
 
You make a good point Aero. The gels now that I think about it that way, do make sense to be in the Cave Johnson area of the game. I'd also think that the gels also probably give off some toxic fumes or something, or are recycled through the machines so no fumes are given off.

Talking about fumes, there should be a mode where GLaDOS is an even bigger ******* than usual and fill some of the chambers with poison gas. Then you'd have to finish it in a certain amount of time. :)
 
I thought the gels were fun. I like the music that plays when you slide on the orange gel. The white gel drove me nuts though. Whenever it appeared I always felt obliged to cover every single surface in it.



I don't think they should've been any earlier. It's actually plot related and not just "they would've had nothing for the Cave Johnson area". :D
Spoiler:
 
Now that you say it that way, it makes perfect sense as to when they introduced.
Spoiler:


One more thing which I just discovered. There's a Portal 2 soundtrack - music to test by or something, and it's free! The website is here → [ https://www.thinkwithportals.com/music.php ] and you can get it, and then have the perfect music for testing and whatever else it is you feel like doing with it. :)
 
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Now that you say it that way, it makes perfect sense as to when they introduced.
Spoiler:


One more thing which I just discovered. There's a Portal 2 soundtrack - music to test by or something, and it's free! The website is here → [ https://www.thinkwithportals.com/music.php ] and you can get it, and then have the perfect music for testing and whatever else it is you feel like doing with it. :)

Trying to keep this thread alive until the DLC :D

I came here to post about that soundtrack D:
Listening to it right now. It's all the extended versions of the background music from the game, and it's freaking awesome.

To answer the first post on this page, the gels were pretty awesome. I also like how things were introduced at different points throughout the campaign instead of all at once in the beginning. It kept everything interesting.
 
Wheatley could use them because you turned them on down "there".

By the way, I absolutely adore the Cave Johnson area. ♥ It's definitely my favorite part of the game.
 
Yeah its most definitely one of the more interesting/challenging parts. Its the only place I got stuck. Twice.

To get back on my topic; I also don't think the gels should have been introduced earlier, they fit nicely in the Cave Johnson area.

That soundtrack... I already had some of those and others. Not sure where I found them, I used google and found them during a search for the turret opera ending. I guess those will be released with volume 2 or 3. Whenever that may be.

What is your favorite area/chapter?
 
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