Hey, it was you up there comparing simularities and differences to Magic just a few posts ago, so don't look at me. :\
and I keep them seperate as well.
In DM, they have countering too. To counter means you turn back an opponents move, whether it be magics or monsters, and either stop it or hurt them by it. Countering isn't just magics alone. That's too narrow a definition. Countering is more of a blocker thing in DM. The shield trigger can count as a counter, but you still lose a shield as the price. In terms of negating magics and traps, you can't actually counter those, but you can build a deck to make such activations increasingly difficult.
If you look at things in the way of spells only, even though that's not the true definition of counter, then I suppose DM has no countering. But that is what makes playing the game that much more difficult and that much more complicated. You have to make sure you can take a hit, meaning the strategies have to be more well developed. It means that unlike Yugioh, you can't jsut carelessly throw a bunch of good counter cards in with well renowned powerhouse cards and win. it requires some actual thought into the strategy.
From all the games I play, the only two I've ever played that had any counterability in them were Yugioh and DBZ. not exactly a long list. But the games that I have played, that is a fairly long list.
and I don't need a lecture as to what this board is for. I'm well aware of it's purpose.