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- Seen Aug 28, 2013
Intoduction
Welcome to the realm of Narusha. It is the year 1355. The Pokemon in this realm get their power from 17 elemental stones. These stones each represent one Pokemon type and are all powerful items. Each kingdom in this realm has a stone. These stones allow the holder to control any Pokemon of the type the stone is outside of battle. This means that the person who holds all 17 stones will be able to control every Pokemon in the world, he could lead Narusha fairly and well or he could destroy it and abuse his power. Though there are rumours that holding all 17 stones will allow the holder access to the mysterious Stone of Light and the powers held within the Stone of Light.
The kingdoms are also 17 in number and each hold a stone within them. Each kingdom is owned by a Guardian of the Stone. These Guardians meet once every year in a Council of the Stones to discuss how best to help the people of the world. Each Guardian uses only the type of Pokemon that his kingdom holds close to its heart. Each realm has it's own strengths and weaknesses though all of them have to do what is best for their people. If a Guardian were to not follow this rule then all the other kingdoms would announce war on that nation. A Guardian can only lose his power by losing a battle against a Leadership Battle against a challenger. A Leadership Battle only happens when a trainer of great strength emerges in the Guardian's realm or another Guardian wishes to challenge him, which is rare because the other guardians will likely announce war on your one or two kingdoms.
Each kingdom has different characteristics:
Fire- The people here are characteristically hot headed. They tend to have a strong army and to be loyal to the end. They have a poor navy and a legendary hatred of Water. Their capital is built inside of a huge volcano, they have managed to stop the volcano exploding unless a Guardian decides to explode the volcano. The rest of their land is made of cooled down lava and towns are usually inside small volcanoes. They use a lot of Fire Pokemon here and new trainers get a choice of Charmander, Cyndaquil, Torchic and Chimchar for their starter.
Water- The people here are characteristically calm but when they do get angry they really get angry. They have a strong navy yet at times don't have enough emotion and are too mathematical. Their land is a series of islands so it is hard to conquer without some way of getting across the ocean. Their capital is on the centre, biggest island. and the buildings are made of coral. They use Water Pokemon and new trainers get a choice of Squirtle, Totodile, Mudkip and Piplup for their starter.
Grass- The people here tend to be good archers and also tend to be quiet. Their main strength is the ability to move through woods quickly and be able to form ambushes in woods. Their land is a forest with meadow clearings with lots of flowers fo all kinds at regular intervals. Their capital is inside of a giant tree. New trainers here get a choice of Bulbasaur, Chikorita, Treecko and Turtwig as their starter.
Bug- The people here are great at traps and are great tacticians. They tend to be rather weak physically though so have learnt to do whatever necessary to win. Their land is also a forest but much thicker and darker than in the kingdom of Grass and without the meadows. The people here have made their homes out of spiders webs and their capital is a giant tree but with the people living in houses of webs. New trainers here get a choice of Caterpie, Spinarak, Wurmple and Burmy as their starter Pokemon.
Electric- The people here tend to make quick decisions and to act rashly. They are quite easily annoyed and also use their speed as their greatest advantage. Their land is made up of wires which carry electric charge in them, this isn't the actual earth here but nobody actually knows what is underneath the wires. Their capital is a giant Power Plant with the people making their house out of wires. New trainers here get a choice of Pikachu, Mareep, Electrike and Pachirisu as their starter.
Normal- The people here tend to be plain, boring yet surprisingly resilient. Their only strength is their lack of weaknesses and their only weakness is their lack of strength. Theirealm is generally simple in nature, not many exciting sites. Their capital is a giant city with markets and a great trading centre. New trainers here get a choice of Cleffa, Igglybuff, Munchlax and Happiny as starters.
Ice- The people here are icy and entirely unemotional. Their main strength is the temperatures in their land and their main weakness is their poor adaptation to warmer suroundings. Their realm is cold, snowy and icy when their is nowhere without a blizzard. The houses here are igloos and the capital is in the coldest area when the snow sometimes is taller than you. Despite all these harsh surroundings the inhabitants of Ice are very powerful and hold great respect in the Council of the Stones. New trainers here get a choice of Seel, Swinub, Spheal and Snover.
Fighting- The people here are physially strong yet stupid. Their greatest strength is their sheer brute force, their greatest weakness the lack of a Plan B when force fails. Their realm is large, filled with dojos, in fact the people live in dojos. The realm has a few small mountains. Their capital is a giant fighting dojo. New trainers here get a choice of Machop, Tyrogue, Meditite and Riolu.
Poison- The people here are great assassins and, with poison knives and Pokemon, walk around the land unseen and unknown. Their greatest strength is their ability to go unseen and to strike at just the right moment, their greatest weakness their lack of ability when forced to fight. Their realm is small and there are so many Koffing and Weezing that the realm is surrounded by a never ending smog. The people here live in houses made of poisonous materials. Their capital is surrounded by so much smog that it is almost impossible to see. New trainers here have a choice of Koffing, Ekans, Grimer and Croagunk as starters.
Ground- The people here are very defensive and like to live a nomadic life. Their greatest strength is their caution, this means they don't take risks. Their greatest disadvantage is that they still live a nomadic lifestyle. Their realm is a large, desert where sandstorms occur often. Their people are nomads and have no capital, they just wander the desert though are great soldiers and have the ability just to disappear in the desert. New trainers here have Sandshrew, Phanpy, Trapinch and Hippopotas as starters.
Flying- The people here have control of the skies and are very powerful. Their greatest strength is their control of the sky, their greatest disadvantage is their lack of power on land and at sea. Their realm is in the sky. This is because the Stone of Flying has another ability, it lifted up the temples in this realm and allowed the people of this kingdom to walk on clouds and made houses out of clouds. Their capital is the largest temple and worships the Legendary Birds, another symbol of this realm. New trainers here get the choice of Pidgey, Spearow, Doduo and Starly as their starters.
Psychic- The people are intellectually even better than those of Bug, though they are still mentally weak. Their greatest strength are their high mental powers, their greatest weakness is that when afraid they don't have enough brute force to survive. Their realm has purple earth and you feel great mental energies the instant you step into it. The people here live in large houses that have complex teleport systems to get anywhere, just to keep them mentally sharp. Their capital is a giant city, yet again with teleporters needed to be used to get anywhere. New trainers here have the choice of Abra, Drowzee, Natu and Ralts.
Rock- The people here are even more cautious and defensive than Ground is, just more technologically advanced and a lot slower when making decisions. Their realm is very mountainous and very rocky. The people here live in the sides of mountains and their cities are very difficult to attack. Their capital is the biggest mountain in the biggest city and their houses are made out of rocks. New trainers here get the choice of Geodude, Rhyhorn, Bonsly and Larvitar as starters.
Ghost- The people here are very religious and this realm is where Pokemon are laid to rest. Their greatest strength is their great spirit, but their greatest weakness is the fact they believe they are immortal and therefore take unnecessaey risks. Their realm has so many graves now it is just one long graveyard. The people here live in giant tombstones and their capital is where the graves of important Pokemon are. New trainers here get the choice of Gastly, Misdreavus, Duskull and Shuppet.
Dragon- The people here are very traditional and few in number yet are the strongest in the world. Their greatest strength is their sheer strength and versatility, their main weakness their fear of the cold and of each other. Their realm has lots of temples, lots of rivers and a lot of caves and mountains. The people here live in houses that are very hard to find yet when you find them great rewards wait within. the capital here only has 6 houses in it, but they are filled with trainers of great strength. New trainers here get a choice of Dratini, Gible, Bagon and Swablu.
Dark- The people here are cruel and have less morals than the other kingdoms. Their greatest strength is that they do whatever necessary to achieve their goals, their greatest weakness the fact that no other nation trusts them. Their realm is endless night, crime is common and the dark energy here instantly makes you lose your morals. The houses here are made of black granite. The capital here is a place where lots of black houses are put together with a big black house in the centre of the city. New trainers here have a choice of Houndour, Murkrow, Stunky and Carvanha.
Steel- The people here are very defensive and are the most technologically advanced kingdom. Their greatest strength is the strength of their weapons and of their defensive walls, their greatest weakness their weakness to mental assaults. The realm here is made of metal with mines everywhere. The houses are steel and the capital is a giant city made of steel. New trainers here have a choice of Beldum, Magnemite, Bronzor and Sheldon.
How to train up Pokemon in this RP
To train up Pokemon here at the end of a battle I will decide how many if your Pokemon gains any levels during the battle. If a battle post is really poor I will make you lose the battle, harder trainers require better posts to be able to beat them.
How to sign up
To sign up have a sign up form that includes:
Name:
Age:
Gender:
Appearance:
History:
RP Sample:
The Rules
1. There may only be one person having a particular starter Pokemon in thie RP. If there are no starters left in a kingdom you cannot become a citizen of that kingdom.
2. Usual RP rules apply
3. I will be RP Master and not perticipating in thie RP.
4. I will create an OOC thread for this after sign up is finished.
5. Sometimes I will PM you instructions.
6. Have fun
Participantsan Mistres
assasinn- Starter- Trapinch
Caniflyjove-Swinub
sfzen- Starter-Sandshrew
RainbowMuchies- Starter-Doduo
Note Legendarian Mistress pulled out
SIGN-UPS ARE NOW CLOSED
Welcome to the realm of Narusha. It is the year 1355. The Pokemon in this realm get their power from 17 elemental stones. These stones each represent one Pokemon type and are all powerful items. Each kingdom in this realm has a stone. These stones allow the holder to control any Pokemon of the type the stone is outside of battle. This means that the person who holds all 17 stones will be able to control every Pokemon in the world, he could lead Narusha fairly and well or he could destroy it and abuse his power. Though there are rumours that holding all 17 stones will allow the holder access to the mysterious Stone of Light and the powers held within the Stone of Light.
The kingdoms are also 17 in number and each hold a stone within them. Each kingdom is owned by a Guardian of the Stone. These Guardians meet once every year in a Council of the Stones to discuss how best to help the people of the world. Each Guardian uses only the type of Pokemon that his kingdom holds close to its heart. Each realm has it's own strengths and weaknesses though all of them have to do what is best for their people. If a Guardian were to not follow this rule then all the other kingdoms would announce war on that nation. A Guardian can only lose his power by losing a battle against a Leadership Battle against a challenger. A Leadership Battle only happens when a trainer of great strength emerges in the Guardian's realm or another Guardian wishes to challenge him, which is rare because the other guardians will likely announce war on your one or two kingdoms.
Each kingdom has different characteristics:
Fire- The people here are characteristically hot headed. They tend to have a strong army and to be loyal to the end. They have a poor navy and a legendary hatred of Water. Their capital is built inside of a huge volcano, they have managed to stop the volcano exploding unless a Guardian decides to explode the volcano. The rest of their land is made of cooled down lava and towns are usually inside small volcanoes. They use a lot of Fire Pokemon here and new trainers get a choice of Charmander, Cyndaquil, Torchic and Chimchar for their starter.
Water- The people here are characteristically calm but when they do get angry they really get angry. They have a strong navy yet at times don't have enough emotion and are too mathematical. Their land is a series of islands so it is hard to conquer without some way of getting across the ocean. Their capital is on the centre, biggest island. and the buildings are made of coral. They use Water Pokemon and new trainers get a choice of Squirtle, Totodile, Mudkip and Piplup for their starter.
Grass- The people here tend to be good archers and also tend to be quiet. Their main strength is the ability to move through woods quickly and be able to form ambushes in woods. Their land is a forest with meadow clearings with lots of flowers fo all kinds at regular intervals. Their capital is inside of a giant tree. New trainers here get a choice of Bulbasaur, Chikorita, Treecko and Turtwig as their starter.
Bug- The people here are great at traps and are great tacticians. They tend to be rather weak physically though so have learnt to do whatever necessary to win. Their land is also a forest but much thicker and darker than in the kingdom of Grass and without the meadows. The people here have made their homes out of spiders webs and their capital is a giant tree but with the people living in houses of webs. New trainers here get a choice of Caterpie, Spinarak, Wurmple and Burmy as their starter Pokemon.
Electric- The people here tend to make quick decisions and to act rashly. They are quite easily annoyed and also use their speed as their greatest advantage. Their land is made up of wires which carry electric charge in them, this isn't the actual earth here but nobody actually knows what is underneath the wires. Their capital is a giant Power Plant with the people making their house out of wires. New trainers here get a choice of Pikachu, Mareep, Electrike and Pachirisu as their starter.
Normal- The people here tend to be plain, boring yet surprisingly resilient. Their only strength is their lack of weaknesses and their only weakness is their lack of strength. Theirealm is generally simple in nature, not many exciting sites. Their capital is a giant city with markets and a great trading centre. New trainers here get a choice of Cleffa, Igglybuff, Munchlax and Happiny as starters.
Ice- The people here are icy and entirely unemotional. Their main strength is the temperatures in their land and their main weakness is their poor adaptation to warmer suroundings. Their realm is cold, snowy and icy when their is nowhere without a blizzard. The houses here are igloos and the capital is in the coldest area when the snow sometimes is taller than you. Despite all these harsh surroundings the inhabitants of Ice are very powerful and hold great respect in the Council of the Stones. New trainers here get a choice of Seel, Swinub, Spheal and Snover.
Fighting- The people here are physially strong yet stupid. Their greatest strength is their sheer brute force, their greatest weakness the lack of a Plan B when force fails. Their realm is large, filled with dojos, in fact the people live in dojos. The realm has a few small mountains. Their capital is a giant fighting dojo. New trainers here get a choice of Machop, Tyrogue, Meditite and Riolu.
Poison- The people here are great assassins and, with poison knives and Pokemon, walk around the land unseen and unknown. Their greatest strength is their ability to go unseen and to strike at just the right moment, their greatest weakness their lack of ability when forced to fight. Their realm is small and there are so many Koffing and Weezing that the realm is surrounded by a never ending smog. The people here live in houses made of poisonous materials. Their capital is surrounded by so much smog that it is almost impossible to see. New trainers here have a choice of Koffing, Ekans, Grimer and Croagunk as starters.
Ground- The people here are very defensive and like to live a nomadic life. Their greatest strength is their caution, this means they don't take risks. Their greatest disadvantage is that they still live a nomadic lifestyle. Their realm is a large, desert where sandstorms occur often. Their people are nomads and have no capital, they just wander the desert though are great soldiers and have the ability just to disappear in the desert. New trainers here have Sandshrew, Phanpy, Trapinch and Hippopotas as starters.
Flying- The people here have control of the skies and are very powerful. Their greatest strength is their control of the sky, their greatest disadvantage is their lack of power on land and at sea. Their realm is in the sky. This is because the Stone of Flying has another ability, it lifted up the temples in this realm and allowed the people of this kingdom to walk on clouds and made houses out of clouds. Their capital is the largest temple and worships the Legendary Birds, another symbol of this realm. New trainers here get the choice of Pidgey, Spearow, Doduo and Starly as their starters.
Psychic- The people are intellectually even better than those of Bug, though they are still mentally weak. Their greatest strength are their high mental powers, their greatest weakness is that when afraid they don't have enough brute force to survive. Their realm has purple earth and you feel great mental energies the instant you step into it. The people here live in large houses that have complex teleport systems to get anywhere, just to keep them mentally sharp. Their capital is a giant city, yet again with teleporters needed to be used to get anywhere. New trainers here have the choice of Abra, Drowzee, Natu and Ralts.
Rock- The people here are even more cautious and defensive than Ground is, just more technologically advanced and a lot slower when making decisions. Their realm is very mountainous and very rocky. The people here live in the sides of mountains and their cities are very difficult to attack. Their capital is the biggest mountain in the biggest city and their houses are made out of rocks. New trainers here get the choice of Geodude, Rhyhorn, Bonsly and Larvitar as starters.
Ghost- The people here are very religious and this realm is where Pokemon are laid to rest. Their greatest strength is their great spirit, but their greatest weakness is the fact they believe they are immortal and therefore take unnecessaey risks. Their realm has so many graves now it is just one long graveyard. The people here live in giant tombstones and their capital is where the graves of important Pokemon are. New trainers here get the choice of Gastly, Misdreavus, Duskull and Shuppet.
Dragon- The people here are very traditional and few in number yet are the strongest in the world. Their greatest strength is their sheer strength and versatility, their main weakness their fear of the cold and of each other. Their realm has lots of temples, lots of rivers and a lot of caves and mountains. The people here live in houses that are very hard to find yet when you find them great rewards wait within. the capital here only has 6 houses in it, but they are filled with trainers of great strength. New trainers here get a choice of Dratini, Gible, Bagon and Swablu.
Dark- The people here are cruel and have less morals than the other kingdoms. Their greatest strength is that they do whatever necessary to achieve their goals, their greatest weakness the fact that no other nation trusts them. Their realm is endless night, crime is common and the dark energy here instantly makes you lose your morals. The houses here are made of black granite. The capital here is a place where lots of black houses are put together with a big black house in the centre of the city. New trainers here have a choice of Houndour, Murkrow, Stunky and Carvanha.
Steel- The people here are very defensive and are the most technologically advanced kingdom. Their greatest strength is the strength of their weapons and of their defensive walls, their greatest weakness their weakness to mental assaults. The realm here is made of metal with mines everywhere. The houses are steel and the capital is a giant city made of steel. New trainers here have a choice of Beldum, Magnemite, Bronzor and Sheldon.
How to train up Pokemon in this RP
To train up Pokemon here at the end of a battle I will decide how many if your Pokemon gains any levels during the battle. If a battle post is really poor I will make you lose the battle, harder trainers require better posts to be able to beat them.
How to sign up
To sign up have a sign up form that includes:
Name:
Age:
Gender:
Appearance:
History:
RP Sample:
The Rules
1. There may only be one person having a particular starter Pokemon in thie RP. If there are no starters left in a kingdom you cannot become a citizen of that kingdom.
2. Usual RP rules apply
3. I will be RP Master and not perticipating in thie RP.
4. I will create an OOC thread for this after sign up is finished.
5. Sometimes I will PM you instructions.
6. Have fun
Participantsan Mistres
assasinn- Starter- Trapinch
Caniflyjove-Swinub
sfzen- Starter-Sandshrew
RainbowMuchies- Starter-Doduo
Note Legendarian Mistress pulled out
SIGN-UPS ARE NOW CLOSED
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