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The Forbidden Catch

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Well, it's good enough. Accepted. Now if only Amaya would post...
 
-OoC-

Amaya-chan? She's probably got school. Spring break is next week for alot of kids across the USA. o.o if she's from there. If she's from the UK, they pretty much have Exams last week this week and next. o_o School = teh ebil

I can type at school cuz my 2nd hour teacher is awesome like that and doesn't care. xD
 
Oh well. To use the space, I guess I can ask you people whether anyone here would be interested in a D&D'ish campaign for 12th-15th level chars. (Yes, it's that hard.)
 
Dus, I'd like you all to PM me on the starting locations!
 
Ahem. Given how there are already enough characters, the game is set to start next Monday. If no more profiles are sent or adjusted until then, there'll be no more options. Okay?
 
Wow! This is a cool story :D
 
If you're not going to join, do not post.
 
Amaya/Nyxi: Smogon is your friend. Just take up to four moves from the lists.
 
Okay. I edited my signup. How many signups do we need until we start the Rp anyway?
 
Okay, accepted. All you people need to do now is... wait for me to finish those posts.
 
Intro post and stuff post.
 
Ahem.

SIGN-UPS ARE CLOSED!!!

The RPG and the Discussion parts will come up soon.
 
Discussion Topic

THE FORBIDDEN CATCH
The Second Coming
-=-
Discussion Topic
-=-

Here is where we will talk about the game. Currently, I believe it is my duty to add some more information. Therefore, the following paragraphs are all to help those who play.

-=-
Character Data
-=-

Every character has his or her own basic file, which will be explained from now on.

Normally, the profile will look like this:

=HERO A'S PARTY=
-Hero A-
Life Force (0) (||||||||||)

-Pokemon A-
Life Force (0) (||||||||||)

-Pokemon B-
Life Force (0) (||||||||||)

-Pokemon C-
Life Force (0) (||||||||||)

-Pokemon D-
Life Force (0) (||||||||||)

-Pokemon E-
Life Force (0) (||||||||||)

-Pokemon F-
Life Force (0) (||||||||||)

All humans start with 3000 Pokéyens, which are used to pay for various items and services.

A human character can carry about fifty different items as long as they are light and small enough to fit his/her bag. Additionally, certain items can be placed on other items, increasing space and reducing the number of items. Most characters are allowed a Pokédex, and they can buy a Pokégear or Pokénav if they want to.

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In-Battle Information
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=HERO A'S PARTY=
-Hero A-
Life Force (5) (||||||||||)
Resonance (70%)

-Pokemon A- =PARALYSIS=
Life Force (0) (||||||||||)
Resonance (20%)
Limit (100%)
PP (34)

-Pokemon B- =FAINTED=
Life Force (0) (||||||||||)
Resonance (0%)
Limit (0%)
PP (14)

=BOSS ENEMY=
(||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||)

=ENEMY=
(4/5)
Enemy A (|||||||||||||||||)
Enemy B (|||||||||||||)
Enemy C (||||||||||||||||||||||)
Enemy D (|||||||||||||||||||)

HP and other values are displayed using meters. Each individual bar is one unit. The number next to the HP meter for friendly characters represent the number of extra meters they have for one meter can only contain ten units of energy. If an attack received is greater or equal to the amount of HP in a particular meter, that meter will be totally emptied, the number of meters will decrease by one, and the next meter will absorb the remaining amount of damage. This process continues on until the damage has been totally absorbed or until the character run out of HP. If the latter happens, the user must decide if the character faints.

Next is the Resonance meter. Each time a character effectively pulls off some kind of teamwork, the meter will go up. If the character argues or do moves that hamper the other characters, the meter will go down.

Soul Unison happens when a human lends his energies to his Pokémon in order to power up an attack. This attack will be more powerful than normal, but it is incredibly exhausting; the Pokémon will be unable to attack again for the following round. Non-offensive moves will be able to affect all Pokémon on one side (even those inside of Pokéballs), but they have the same restriction as offensive moves. It depends on the Resonance meter; for high increases, the Pokémon must successfully deliver the attacks its trainer ordered, on the turn they were ordered.

Limit Breaking happens when the Pokémon suffers enough damage in battle, physical or emotional. If a Pokémon reaches critical state, ALL Pokémon on its side that are witnesses to its damage (including the damaged Pokémon) will automatically be able to use their Limits. A Limit is a powerful combo that can knockout or even kill an opponent in one hit… but the cost is heavy; if the opponent is still standing, the Pokémon will act on its own and disobey orders. Limits are divided in two types:
Berserk: The Pokémon will be unable to do any action that does not cause direct damage to the opponent.
Despair: The Pokémon will be unable to do any action that causes damage to the opponent, and will only be able to avoid defend from attacks.
It depends on the Limit meter; whenever you suffer some sort of damage, it increases.

When the characters find themselves afflicted with such states, the Limit meter will start to go down. Once it reaches 0%, the status problem is removed and the meter will start refilling normally.

Now, finally, there's the PP meter. Every Tech uses a single PP. Now, at the beginning of every fight, PP is fixed to 20. Not using Techs for one turn increase PP by 5. Combos, Limits, and Soul Unison techs which may involve the use of several Techs require one PP for every Tech mixed in (for example, if a combo involve Ember, Metal Claw, and Tail Whip, it will consume 3 PPs, one for each move).

The final explanation is for the bosses' energy meters.

Enemies have only one layer to their HP meter; once it turns red, they're defeated. Bosses, however, might have more than one layer of HP... You see, striking a boss will drain a meter and reveal the one under it. To win, the yellow one must be drained. Those who played the Mega Man Zero games know what I am talking about. Layers for boss meters go as such:

White -> Green -> Blue -> Yellow

...

Now, about raising the characters' levels.

There is no experience here. Instead, one's performance in battle and the creativity and description will determine if I give you "upgrades" or not at the end of battles.

I'll usually give one of those three:

-Extra HP meters (Max HP increased)
-New moves
-Opportunity to evolve a single trained Pokemon (once given, you keep it; can use it whenever you want. Try to fit in an interesting story scene, if possible)

Pokémon start with 10 HP, and they gain a set amount on every level gained. In case the Pokémon lacks any of its starting attacks, it will learn them on the first level up.

Humans, on the other hand, have a different way to work. They start with 6 HP and, rather than gaining a set amount of HP, they will receive a variable amount depending on whether they took damage or not during battle. If so, the amount of HP gained will increase slowly or quickly (depending on how much health the character lost compared to the amount of attacks suffered; however, very strong attacks will give a high amount of HP, regardless of the latter point).

To learn new moves, simply state if your character learns the new move on it's list of naturally learnt moves or create a new mix (combo or custom attack) and PM me with the stats.

It's that simple, really.

Other events might cause your character to get stronger but overall, beat baddies in style and in a clever way and you'll get extra HP, new moves, and the opportunity to evolve trained Pokemon.

-=-
Battle Information
-=-


How are battles in this RPG? Well, they are different from usual battles. In most games, they involve a high amount of variables, from attack chance to inflicted damage. In this one, however, there are no variables: every attack has a set damage. Defense is calculated on type advantage/disadvantage: you take more or less damage depending on whether your type(s) is (are) resistant/weak to the element.

fight determine which side get the initiative.

Then, whoever has the Initiative begin the fight. If it's the enemy, then skip this part.

Each user will post ONCE. In their post, their character has the right to do ONE action and only ONE. This action can be anything ; positioning your characters on the field, reloading/recharging, unleashing a technique, using attacks, attempting a combo, taking a defensive stance, charge up for an attack, using an item... you can do almost anything.

Once every user has posted what his characters shall do, the actions are carried out in MY post. Unless the users specify it, ALL CHARACTERS OF A SINGLE SIDE ACT AT THE SAME TIME. The order at which the actions are posted doesn't matter.

In my post, I will specify what is the enemy's Reaction... in short, what they do with the attacks going toward them. Keep in mind that you have the right, during Reaction phase, to execute only ONE action, may it be an evasive maneuver, blocking, countering, using a tech, using an item, whatever you want. But keep in mind that even if there are several attacks are all coming for your character, you have the right to only ONE action. The first strategic element is there; it's hard to avoid (both for you and the enemy) several simultaneous attacks with only one action.

Once you're done writing the Reaction, you must write your characters' Action in the SAME post. The Action is actually the same thing that when your characters had the initiative.

Both sides continue on taking turns with Actions and Reactions until either one side is eliminated completely or until an event interrupt the fight.

-=-
Experience and Leveling Up
-=-


There is no experience management; I'll simply mention at the end of the battle according to how well the characters did during battle if the characters have the right to receive upgrades. Upgrades come in those forms:

- Increase in HP and other stats (HP boosts are given automatically but when other stats are increased, you must confirm to me if you want your character's stats to increase and must select a single stat to increase among those three: offense, defense, speed, agility. Offense is in both physical and special attack. Defense is the same but for the defensive value. Speed is the character's speed and me allowing you to make longer combos. Agility is your character's reflexes and ability to react quickly.)

- Learn new moves (you choose which move you learn. Note that the 4 moves limit can and will be breached)

- You are given the permission to evolve a trained Pokemon (you can use it whenever you want... like you can choose to make your character remains in it's current form forever)

-=-
Tidbits
-=-


A Pokémon cannot harm a human needlessly; while this may seem strange, what it means is that, so long as the Pokémon does not deem the human a 'valid' target (by being attacked by the human, for example), it will not focus on him. Attacks that hit all characters normally have their effects diminished so that humans do not take damage.

Effective hits aren't quite as powerful as in the games for the reason that Life Force determines the amount of energy the character has before falling into a state of coma as opposed to fainting.

This means that moves have a LOT less significant effect and must be added up to really show big effects ; Recover won't heal nearly as much, super effective aren't quite the one-hit KOs they were in the games, that kind of thing.

Also, note that element is a LOT less important. How the attack is pulled off, speed of the attack, piercing power, and the body part struck is a LOT more important. As a whole, a neutral strike to a Wobbuffet's tail or a Beautifly's wings will inflict MORE damage than a 4X strike. Also, a 4X strike could pretty well inflict next to no damage if a limb is struck or if the character doesn't absorb most of the shock, letting itself be sent flying or transferring the damage into armor or something else (think: Pikachu when he counters Thunder in the anime... except transposed to ALL forms of attacks).

Element is still important; Shedinja isn't the only Pokemon who will have an elemental barrier in this RPG and trying to inflict damage with super effective attacks is far easier than by using not very effective attacks.

One final note... damage is NOT multiplied in the RPG but rather, act in a form of additions. Attacks don't have fixed attack values (when applied to the players, at least) and as such, while a regular super effective attack deals 4 to 8 points of damage, when applied to a player character with 10 max HP, the damage is reduced to 3 to 6 HP.

Well... I don't know if my explanation made sense but well... I hope it did.

Just for references... here is the basic chart I use for damage:

¼X (normal circumstances): 0
¼X (Fatal Strike): 4
½X (all body parts but weak points): 1
½X (weak points): 2
½X (Fatal Strike): 10
1X (limbs): 1
1X (body): 2
1X (weak points): 3
1X (Fatal Strike): 20
2X effective (limbs): 2
2X effective (body): 4
2X effective (weak points): 8
2X effective (Fatal Strike): 100
4X effective (limbs): 4
4X effective (body): 10
4X effective (weak points): 25
4X effective (Fatal Strike): 400
8X effective (limbs): 10
8X effective (body): 25
8X effective (weak points): 100
8X effective (Fatal Strike): 999

Regarding combos... you must make sure, when you make your characters execute combos, that you also specify how your character will act if one or more strikes miss (may it be in an alternate way the combo is carried out or specifying that your character will stumble, trip, and fall down if the combo fails).

-=-
Timeline
-=-​

Yes, there is a timeline. However, I found out the worst way that timelines suck majorly when they are really compact. So this is not the best job I could possibly do, but, eh, it's okay enough.

By the way, this is by no means a truthful timeline. It is only what the public (and, therefore, you) knows. Also, whenever I indicate anything as 'Beginning of RBY' or similar, it is NOT the same events that happened in the games, but a variation.

-=-
17 Years Ago
-=-

- Ash is born.
- Gary is born.

-=-
15 Years Ago
-=-

- Ellen is born.

-=-
14 Years Ago
-=-

- Kenta is born.
- Marina is born.

-=-
12 Years Ago
-=-

- Kamon is born.
- May is born.

-=-
11 Years Ago
-=-

- Brendan is born.
- Wally is born.

-=-
9 Years Ago
-=-

- Lance becomes Champion.
- Giovanni becomes a Gym Leader.
- Agatha has an argument with Prof. Oak.
- Giovanni makes a deal with Lance; in exchange for funding, he will finance a study on Pokémon biology.
- Lance uses his influence to manipulate the League so his powers as Champion increase.
- The assault on Blackthorne; Clair is captured; Evergrande City is bombed; the beginning of the Monster Trainer War.

-=-
8 Years Ago
-=-

- Kai Seliro takes his family away from New Bark; he is sidetracked and taken to Kanto; there he manages to cripple the Slaver Base at Saffron, and rescue three Gym Leaders.
- Clair escapes through the Dragon's Den, and meets the leaders of the Resistance. After a close escape, she invades the Goldenrod Radio Tower and shuts down the communication satellites.
- A Hoenn Elite travels to Johto, but gets lost due to several problems and ends in Kanto. The Elite leads an attack against Lance's troops, successfully recovering several positions.
- A mysterious enslaver travels through Hoenn and captures all Gym Leaders. He then proceeds to Kanto for a meeting with Lance. No more info was found on him afterwards.
- An attack is made on Blackthorne, led by Kai, Clair, and the Elite. Lance is defeated there and arrested.
- The laws on human training are passed. End of the Monster Trainer War.

-=-
7 Years Ago
-=-

- Mewtwo is created; he rebels and runs away from a hidden laboratory.
- Several Monster Trainers join together to create the Starkies.

-=-
6 Years Ago
-=-

- Beginning of RBY: Ash joins the police forces. Gary starts his Pokémon Journey. Ellen travels to Hoenn for Gym Leader training.
- Ash routs the Rocket forces in Celadon. Gary collects his third badge.

-=-
5 Years Ago
-=-

- Ellen passes the preliminary exams and becomes a trainee of the Lavaridge Gym. Ash routs the Rocket forces in Saffron. Gary collects his sixth badge.
- Gary and Ash face Giovanni at separate times; Gary collects his last badge, Ash doesn't manage to arrest Giovanni. The Viridian Gym is closed.
- Gary becomes Champion. Ash becomes an officer. End of RBY.

-=-
4 Years Ago
-=-

- Karen defeats Gary; the Elite 4 roster is changed.
- Creation of the Vikstar Foundation.

-=-
2 Years Ago
-=-

- Beginning of GSC: Kenta leaves on his quest. Kamon steals a Pokémon from Prof. Elm. Marina completes her studies on the Pokémon School.
- Kenta routs the Rocket forces on Azalea. Kamon faces Eusine. In Hoenn, Steven becomes Champion.
- Kenta reaches Cianwood Island. Kamon goes amiss. A terrorist attacks the Indigo Plateau. Marina solves the mysteries of the Ruins of Alph.

-=-
1 Year Ago
-=-

- Kenta routs Team Rocket on Mahogany and Goldenrod; Ash and him work together to defeat the Admins.
- Kenta defeats Karen. Marina becomes Prof. Oak's aide. End of GSC.

-=-
Status
-=-


The current status of each region is as follows:

- Kanto: The economy collapsed with the fall of Silph Co.. The League barely went bankrupt, if not for the help of Devon Corp.. Five of the Gym Leaders are slavers.
- Johto: It faces dark times. It is hanging on the edge of destruction, with the League abandoning the region shortly after Karen becoming Champion. Three of the Gym Leaders have some status as 'official' ones, but the region was nearly overrun by slavers.
- Hoenn: The League is all but dead; there are no Gym Leaders, for all of the Gyms belong to the same man. An attempt to recover was made with the creation of the Battle Frontier. Devon Corp. became the greatest company of all Nihiron.​
 
Yeahh... I think I understand everything, but aren't you supposed to make the first in-character post to get things started? 'Cause I'm nervous.
 
I have, but the topic hasn't been accepted yet. So that's why it wasn't accepted... this is gonna be the discussion topic, anyway.
 
Ah good, the actual thread is up. However, before I can post... um, which city was I in? I know that seems like a silly question considering I'm the one who told you, but that was quite some time ago, and I deleted the PM to make room for my Inbox. ^-^;;
 
Okay, update:

During battles, in order to make it easier for me to write down your actions, they will be coded the following way.

O-The action worked. Some more info might be added in it.
X-The action failed.

Info can be health lost, damage recovered, etc.
 
An alert:

As everyone here knows, Pokécommunity has this annoying tendency of going dead on us when we are about to post.

So, in order to speed this up, please make a Word/Wordpad document with the title 'THE FORBIDDEN CATCH', and write down your replies there (note: to hasten it more, already put the HTML code when writing).

Then, once you're done with each reply, copy it and paste it on the Quick Reply box. That way, if it happens that the site died on you, you can just try to post whenever you can.

This is just a recommendation, since the RPG has this tendency of slowing down whenever we need it.

Also, please check the NORMAL category, and not just the 'just updated' RPs.
 
Okay... I think this should be noted now, since it might make you people understand.

I'm going by a three-strikes system for this game. If you mess up once, you'll get a warning. I may go easy on you if you mess up again... maybe I won't. Mess up again, and you'll get a disadvantage, depending on how severe the mistake was. Mess up again... and you lose control of the character for one month. Sorry, but I honestly don't want to see you people doing so many mistakes.
 
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