Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
True enough. I always felt it better just say what the problem is, rather than rather than saying what to use to fix the problem such as "take this out, and use this instead". As long as you know the problem, and I know you know ur pogeymanz, cool enough. If you don't mind the SR weak, not much to do.
I know dem pogeymanz well, but not as well as you sims =[
I've always wanted to try a bulky grass. They counter Gyarados easily, which is nice. I remember a Tangrowth taking only 80% from a 4 DDanced Gyarados.
Now, here's the big question: Tangrowth vs Vileplume. D=
Overall, I like your team, but I just can't see what HP Fighting helps Tomb with. A support option like Will-o-Wisp or Taunt would be much better, in my opinion.
Your team also can't take repeated beatings from hard Physical hitters- if they have a wide type coverage, you're screwed. So watch out for that.
edit;
I like sims' idea! Tangrowth sounds like a great option.
A special-based resttalk Tangrowth is pretty good. HP Ice + Grass Knot can = some major pain for many OU physical sweepers. Grass Knot totally eats Gyarados (without the unreliable accuracy of Power Whip) while HP Ice actually makes it a pretty decent switch on Garchomp or any physical dragon really.
And of course there's always its standard walling set which works too :P
Honestly, with Moltres, Steels are far less troublesome. You could drop it for a spinner, say Starmie, which can still spin, as well as countering Gyarados, MixApe, or Dragons, depending on how you adjust moves.
Um, just looked over again then. Magnezone could do with Discharge over TBolt. Para support is nice, but you sort of have Lax for that. It's also rather MixApe w- *bang*......