- 565
- Posts
- 20
- Years
- Seen Sep 15, 2022
The Hardships of Game Making
A Report
on the major problems a game maker can encounter
A Report
on the major problems a game maker can encounter
Chapter I: Introduction
Hello everyone, I am Mooshykris, known (slightly) well for my Pokemon Gold/Silver/Crystal remake, Pokemon GS. Recently, the tension and stress from being the sole staff member of GS has built up to critical levels.
I have been working on fangames for two years now, and on GS for nearly one and a half. But, despite my best efforts, after all this time, GS has still fails to produce any major following. I have many times before, "given up," only to run back later looking like a fool. I've changes since then, but the situation still isn't improving (if anything, it's getting worse).
Now, I have had enough! My constant work on my projects still haven't payed off! Now, I am writing this report, to give an inside look at what it's really like to design a fangame, and more importantly, when your work isn't appreciated.
Chapter II: History of my Fangames
From my Pokemon GS thread:
Pokemon GS, as the name says, is a Pokemon Fangame.
But just what IS Pokemon GS?
In early 2005, I began making fangames. Among them were two games called Pokemon Garnet/Turquoise Version and Pokemon Golden Sky/Silver Sea Version.
Pokemon Garnet/Turquoise Version, Pokemon Garnet for short, was a fangame that took place 5 years before Firered/Leafgreen. This game took place in the brand new region of Pavvailion. It also had 150 new Pokemon + the 386 others.
Pokemon Golden Sky/Silver Sea Version were going to be remakes of Gold/Silver Version.
After many months of no help and few(er) supporters, I quit on both Projects. I left Pokecommunity in September of 2005, 8 months after starting. I would not return until March of 2006.
During the time I was gone; I stopped working on GoldenSky/SilverSea and dropped Garnet entirely. I had no inspiration left, until... Suddenly, I had a vision. A vision about a game combining both Gold, Silver, and Crystal into not just a remake, but an entirely new game. I called this game Pokemon GS.
In July of 2006, I re-opened the project. Pokemon GS thrived for a while. I thought that it would really succeed, but those days were short-lived. Soon the project fell into massive chaos and it was also becoming extremely hard to complete on my own. On August 29, 2006, Pokemon GS was cancelled, and I left Pokecommunity. And as it seemed, this time, it was for good.
Only the support of a special friend, did I bring myself back to returning to Pokemon GS. 4 days later, I re-opened my project. This time, nothing will stop me from completing this project. My eyes were opened to the fact that GS still had hope.
Another thing changed. Pokemon GS, once a simple Gold/Silver remake, has evolved into an unforgettable game. This game now includes 3 regions: Johto, Kanto, and Sevii, has a Pokedex of at least 251, and has a storyline that will impress all who see it.
In early November, however, Pokemon GS still was not getting very far. I needed more experience in the field, so I decided to stop work on it. For the next three months, I studied RGSS and RPG Maker XP istelf on the sites Creation Asylum and RMXP.org. Now, with new scripting comprehension and a revitilized spirit, Pokemon GS is back!
As you can see, I, along with GS, have come a long way since I joined Pokecommunity. Still, my project hasn't become all that popular. It really hasn't, and appears that it never will, become famous. If anything, my projects have become infamous! One example is the fact that GS seems to have become notorious for it's lack of the use of the starterkit, and other "fixes."
Now, I will discuss my first issue I've encountered along the path of fangame making:
Chapter III: Problem #1 - The Replies
The first issue I am into view is the lack many good replies. I have yet to have a game thread with more than 3-5 consecutive good replies. And I've had almost no replies over the course of my fangames, that wasn't criticizing something about the game (constructive or not)!
Here are just a few examples of past replies:
Note: I am not mentioning names, so as not to be offensive.
This one was in my second Pokemon GS thread:
if gs is short for gold/silver, i'd say [sarcasm]"original name you got there"[/sarcasm]
As you can see, there are some problems with my project, starting with just the name.
Moving on, many people get great replies to their threads, starting with their very first post.
Take a look at the very first reply to my most recent GS thread:
Um... This, is not how I remembered GS. Sorry, but the old version looked much better.
Great Huh? If that wasn't bad enough, they were followed closely by this:
The game is ok, not too bad and not too great. What you could do to improve it is making it look more like pokémon games, resizing the screen to 480x320, inserting Pokémon font and the font-shadow script. That way it would look much better than it is now.
Anyway, keep it up and welcome again
~-----
this:
Fix your resolution and your font and the game will look much better. Have you got your battle system done?
this:
Fix your resolution and your font and the game will look much better. Have you got your battle system done?
this:
I agree with ----- and ----------. You should fix the resolution. You should also fix the font. One last thing: your maps appear to be large and bare. Make them a little smaller.
this:
Anyway, looks good other than those points.
this:
Mapping needs some improvement, it looks dull even if it is deriving from the original GSC maps. Font and Resolution needs changing as said before and I've said it many times now, custom graphics.
and this:
The game looks great and I agree you should use the Pokemon fonts and I will attach a copy of the Ruby and Sapphire font to this post.
Everyone seemed completly focused on the fact that my resolution didn't match the tiny screens that "the other Pokemon Games have!" And of couse my lack of use of the Pokemon_RS Font, which by the way, was being used in the screenshots!
Another big problem I've encoundered way to many times is the lack of any replies at all! I've had 3-6 topics on multible forums that died because of a total lack of replies. Because of that, I couldn't update it, because it was against the rules to double post! And for those who ask "Why don't you just edit it?" That makes no difference! It doesn't save my topic from death, does it?!
So far I've covered the basics of whats going on. In the next chapter, I will discuss just how unpopular my games seem to be.
Chapter IV: Problem #2 - The Inability to generate Supporters
Over these past 2 years, I've worked on three different projects, spanning an unbelievable 13 threads! Unlike most fangame threads, which average between 100 and 500 posts per thread (some even breaching 1,000!). Mine, however, have averaged at only about 15 to 45 posts per thread (one of them reaching a record breaking 84!).
Also, unlike mine, many of these threads have been around for months at a time, some even for more than a year. My threads are lucky if they survive 3 months, let alone 8-12!
Lastly, when you view people's signatures, you see bars saying thing's like "Pokemon Ancanite Supporter!" Beyond that, I've seen Ancanite seemingly take over half of the PokeCommunity members, while GS is left behind, with to date, only 3 devoted supporters!
What I think is scary is the fact that in late 2005, I left PC in hopes of inproving my RMXP skills, and then hopefully make my way up to becoming one of the more appreciated fangames. After months of studying RMXP, and ultimatlly buying the official version I decided to come back.
When I did, however, I found one of the biggest games of my early days on PC, Pokemon Light, cancelled. Other big games like Pokemon Treasures and Pokemon: Call of Latios were posponed. A new fangame, Pokemon Tropica had appeared, seemingly out of nowhere to gain almost instant sucess. Finally, a once little known project, now known as "Pokemon Ancanite," all the way to the top, even beyond C.O.L. and Treasures!
Within Pokemon Ancanithe's Thread, which by the way, has managed to survive since August 2006, has recieved replies such as:
I love you. This game is probably the best fangame ever. imo it even kicks CoL out of the top spot at this point. Keep up the good work!
and
God best fan game I HAVE EVER SEEN MADE. Everything is good from the fakemon to the maps to JUST WELL EVERYTHING!
(compare to: "Um... This, is not how I remembered GS. Sorry, but the old version looked much better.")
Now, I will continue on to Chapter 5.
Chapter V: Problem #3 - The Teams
Most of the time, I've worked on Pokemon GS by my self, unable to generate a good team.
In recent times my Team has consisted of just me, nicoleb, zach805, Theonym of RMXP.org, and Corona! of RMXP.org. Even so, I am still doing most of the Spriting, and Designing, and I am doing all of the Music, Mapping, and everything in between.
Then, when you look at a game like Ancanite you see this:
==========================
Part 2 – The Acanthite Team
==========================
Fangking Omega – project coordinator, story writer, head mapper and region planner, Pokémon ideas and designer, graphics ripper and custom graphics creator, events coordinator and minor scripting, and EX: Acanthite card sets co-leader.
Kangaskhan Kid – Lead designer and spriter
Cascade Gonpory – Designer and EX: Acanthite card sets co-leader
Mateo – Lead custom graphics creator
Pokémaniac – Lead stats, original attacks and original items coordinator, and Pokémon concepts creator.
Plateface – Original attacks, items and game ideas coordinator. ALSO a Pokémon concepts creator.
Crazy Weavile – Lead subplot/quest coordinator
Ivar – Lead music composer and coordinator
Maneachicken – Trainer designer and spriter, and Pokémon concepts creator
[ray.z] – Trainer designer and spriter
Venomwind – Character script writer
Criptexa - New attack ideas
Whitey Pokemon God - Custom tiles
Kholdstaire – Stats developer and metagame co-ordinator
Selestius – Storyboard director
ShiShiKo – Pokémon designer and artist
Minorthreat- Overworld spriter
Twin Matrix – Spriter and ideas assistant
ccoa - Scripting work, sprites, ideas and general motivator andcontributor
Pyro - Custom tiles developer
patrick3675 - Spriter and contributor
Jacob Coultino - Concept artist
Taillowfluff - Spriter
Jake - Spriter and ideas contributor
Now, just today in my recruitment thread on RMXP I recieved this reply:
Hey I'm not applying (though i might in the future) but i have some questions.
Do you have a Complete Pokemon System? (didn't think so!)
Check out DeM0nFiRe's Starter Kit Thread.
Do you have all pokemon Battler Graphics?
I do, PM me if you Want them (Tileset's too)
*link removed*
Go here for Pokemon Music (scroll down to the 'P' section
*pokemonpalace link removed*
All the information you'll need for every pokemon for a Pokedex.
Hope any of this Helps and hope your project goes Well.
Now, I know he probably had good intentions, but it once again, appears like I don't have anything at all required to make a good fangame.
Chapter VI: Conclusion
Well, that was my report. I hope you carefully read it and consider my feelings. I could'nt keep them hidden anymore, I had to let them out.
I have devoted every free minute I have to the development of Pokemon GS, and still, my work goes unappreciated! I've tried and tried again, each time failing. And each time I fail, it becomes harder to try again. Now I've reached a point where I can't go on much longer.
Please read this, and add your thoughts.
~Mooshykris
note to Mods: I think I accidently posted this in games showcase, when you get it, ignore it.