RodeoJones
True Blue.
- 18
- Posts
- 15
- Years
- Seen Oct 22, 2012
I figured since my experience in online battling is pretty minuscule (played competitively for about a month during Soul Silver's early release), I needed to come to the experts to help with my Fifth Generation team. Beat the story mode and am now ready to breed, EV and level (it takes SO long, it sucks). I don't really like using online simulators, but I know they're the ultimate for testing teams out.
I've taken a liking to Golurk, even though I know he's got a lot of weaknesses. That's why, with your help, I want to make a team that will support Golurk enough that he's not just a pile of nuts and bolts. Here's what I'm working with...
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 36 Atk / 220 SpD
- Stone Edge
- Crunch
- Pursuit
- Aqua Tail
Went with jkriall's suggestion to lead with the TTar. Solid lead of course, but was kind of hoping to go a different route. Seems like everrryoonne leads with the guy. Anyway, STAB with Edge and Crunch...everyone knows the power of TTar. Chose Aqua Tail over Earthquake for opposing Gliscor and other TTar.
Golurk @ Choice Band
Trait: Iron Fist
EVs: 208 HP / 48 Spe / 252 Atk
Adamant Nature
- Earthquake
- Stone Edge
- Hammer Arm
- Shadow Punch
Here he is, the machine of the hour! I'm already sad trying to find ways to utilize him without coming to the realization that he can be easily crushed by mostly everything. I went with the Choice set, giving him EdgeQuake (which does work with his high ATK). So, anything that is weak to either can be dealt with by the robo-golem. Changed Toxic to SHADOW PUNCH for extra STAB and a better move for a CB set (thanks, PlatinumDude!) Golurk is in desperate need of a lot of support. Entry hazards, spin support, and something to paralyze and slow down opponents.
Thundurus @ Leftovers
Trait: Mischievous Heart
EV's: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt / Volt Change
- Thunder Wave
- Taunt
- Hidden Power Ice
If I'm making a Golurk team, the thunder genie has to be on it, no question. His Mischievous Heart set is the ultimate support for Golurk - priority taunt and thunder wave to stop entry hazards and the latter gives Golurk some much needed advantage. Vital Stealth Rock setup for Thundurus is available in the form of Metagross. HP Ice takes care of those resistant to Tbolt, the big STAB attack. I'm really into this guy, I think he's the crux of the team.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
- Spikes
- Leech Seed/Stealth Rock
- Gyro Ball
- Power Whip
Let's set up some spikes! Figured Golurk needs all the entry hazard help he can get, so why not use the awesome Ferrothorn? Thinking I need to make it more of the defensive core of my team, not sure about the EV spread if this should be the case. Maybe SR instead of Leech to lay down more hazards? Or I could run a set with thunder wave...would that be too much like Thundurus, or would that be helping Golurk? I'm starting to feel like I'm running in circles.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 172 Def / 84 Spe
Calm Nature
- Boiling Water
- Recover
- Will-O-Wisp
- Taunt
Decided to go with Jellicent over Starmie, still thinking about Vaporeon. Had to have a Bulky Water guy and he is the one. Takes care of fire-types and also prevents entry setup with taunt. Recover is what makes me lean toward him over Vaporeon. Having taunt and will-o-wisp makes him a better supporter than Starmie to Golurk.
Now that I've gotten rid of Metagross, I need one more poke. Here is what I'm debating over:
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Recover
- Psychic
- Focus Blast
or
Lucario @Lifeorb
Trait: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sword Dance
- Bullet Punch
- Close Combat
- Extremespeed
I'm really leaning toward CM Reuniclus. I think it's a cool poke and it seems to be pretty darn good. If anyone has any other suggestions for my last slot, let me know! Thanks for all the help so far!
Keep it coming!
I've taken a liking to Golurk, even though I know he's got a lot of weaknesses. That's why, with your help, I want to make a team that will support Golurk enough that he's not just a pile of nuts and bolts. Here's what I'm working with...
![[PokeCommunity.com] The Iron Giant - GoLurk Team Go! [PokeCommunity.com] The Iron Giant - GoLurk Team Go!](https://archives.bulbagarden.net/media/upload/5/5c/Spr_5b_248.png)
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 36 Atk / 220 SpD
- Stone Edge
- Crunch
- Pursuit
- Aqua Tail
Went with jkriall's suggestion to lead with the TTar. Solid lead of course, but was kind of hoping to go a different route. Seems like everrryoonne leads with the guy. Anyway, STAB with Edge and Crunch...everyone knows the power of TTar. Chose Aqua Tail over Earthquake for opposing Gliscor and other TTar.
![[PokeCommunity.com] The Iron Giant - GoLurk Team Go! [PokeCommunity.com] The Iron Giant - GoLurk Team Go!](https://floatzel.net/pokemon/black-white/sprites/images/623.png)
Golurk @ Choice Band
Trait: Iron Fist
EVs: 208 HP / 48 Spe / 252 Atk
Adamant Nature
- Earthquake
- Stone Edge
- Hammer Arm
- Shadow Punch
Here he is, the machine of the hour! I'm already sad trying to find ways to utilize him without coming to the realization that he can be easily crushed by mostly everything. I went with the Choice set, giving him EdgeQuake (which does work with his high ATK). So, anything that is weak to either can be dealt with by the robo-golem. Changed Toxic to SHADOW PUNCH for extra STAB and a better move for a CB set (thanks, PlatinumDude!) Golurk is in desperate need of a lot of support. Entry hazards, spin support, and something to paralyze and slow down opponents.
![[PokeCommunity.com] The Iron Giant - GoLurk Team Go! [PokeCommunity.com] The Iron Giant - GoLurk Team Go!](https://pldh.net/media/pokemon/gen5/blackwhite/642.png)
Thundurus @ Leftovers
Trait: Mischievous Heart
EV's: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt / Volt Change
- Thunder Wave
- Taunt
- Hidden Power Ice
If I'm making a Golurk team, the thunder genie has to be on it, no question. His Mischievous Heart set is the ultimate support for Golurk - priority taunt and thunder wave to stop entry hazards and the latter gives Golurk some much needed advantage. Vital Stealth Rock setup for Thundurus is available in the form of Metagross. HP Ice takes care of those resistant to Tbolt, the big STAB attack. I'm really into this guy, I think he's the crux of the team.
![[PokeCommunity.com] The Iron Giant - GoLurk Team Go! [PokeCommunity.com] The Iron Giant - GoLurk Team Go!](https://archives.bulbagarden.net/media/upload/f/f6/Spr_5b_598.png)
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
- Spikes
- Leech Seed/Stealth Rock
- Gyro Ball
- Power Whip
Let's set up some spikes! Figured Golurk needs all the entry hazard help he can get, so why not use the awesome Ferrothorn? Thinking I need to make it more of the defensive core of my team, not sure about the EV spread if this should be the case. Maybe SR instead of Leech to lay down more hazards? Or I could run a set with thunder wave...would that be too much like Thundurus, or would that be helping Golurk? I'm starting to feel like I'm running in circles.
![[PokeCommunity.com] The Iron Giant - GoLurk Team Go! [PokeCommunity.com] The Iron Giant - GoLurk Team Go!](https://archives.bulbagarden.net/media/upload/6/60/Spr_5b_593_m.png)
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 172 Def / 84 Spe
Calm Nature
- Boiling Water
- Recover
- Will-O-Wisp
- Taunt
Decided to go with Jellicent over Starmie, still thinking about Vaporeon. Had to have a Bulky Water guy and he is the one. Takes care of fire-types and also prevents entry setup with taunt. Recover is what makes me lean toward him over Vaporeon. Having taunt and will-o-wisp makes him a better supporter than Starmie to Golurk.
Now that I've gotten rid of Metagross, I need one more poke. Here is what I'm debating over:
![[PokeCommunity.com] The Iron Giant - GoLurk Team Go! [PokeCommunity.com] The Iron Giant - GoLurk Team Go!](https://91.121.73.228/poke_img/579/front.png)
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Recover
- Psychic
- Focus Blast
or
![[PokeCommunity.com] The Iron Giant - GoLurk Team Go! [PokeCommunity.com] The Iron Giant - GoLurk Team Go!](https://archives.bulbagarden.net/media/upload/3/36/Spr_5b_448.png)
Lucario @Lifeorb
Trait: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sword Dance
- Bullet Punch
- Close Combat
- Extremespeed
I'm really leaning toward CM Reuniclus. I think it's a cool poke and it seems to be pretty darn good. If anyone has any other suggestions for my last slot, let me know! Thanks for all the help so far!
Keep it coming!
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