I've got a nice idea for a hack. In fact, If I wasn't already making my own hack, I'd do it, so if anyone wants to do it, do go on (but notice that it would be a hell of a work, it's a radical change and the only thing that should be left is the original pokemon game engine). I may help with documentation and more ideas if someone worth of it does the hack.
A zelda game based on pokemon: The legend of Zelda: the collar of souls. (for example)
The basic idea is that the monsters of the game are the monsters from the zelda series. This would require a lot of documentation and spriting, but well, you gotta work a bit! I think that if you check enough zelda games you'll fill the "pokedex" (which could be your fairy companion's knowledge). If not, you can always take advantage of different representations of monsters in different games (for example, in most games octorocks are red with white eyes and live in land. but in the N64 games they're purple, sad green eyes, long body and live in water, so you can make octorock and sea octorock. Same with zoras. I discovered recently that those ugly sharpshooter fish that appear in water in the small consoles editions are supposed to be the same race as the elegant fish people from OOT... it's like that game was made by someone else or what?)
For evolutions, use logic and imagination. Octorock evolves into big octorock.
The types of the monsters would be different (there must be light, magic... or something like that. I would take normal type off).
The attacks must be heavily edited. For example octorock will know rock spit. HMs could be the equivalent of weapons from the game. In fact, since link isn't bearing his sword, and it's the monsters who attack and such, let them hold the sword and other items. For example, instead of HM CUT, ITEM SWORD, instead of HM STRENGTH, ITEM BRACELET, and so on.
The collar of souls thing is because the main thing on the game is that link would be catching the monsters instead of killing them, so it's like if the main item of the game is something that captures the soul of the monsters. I've though about the pearls of a magic collar, but if you think on something else, I couldn't care less.
Anyway, you should think of something about keeping the pearls of the collar somewhere, and being able to buy them (after all, they're the equivalent to pokeballs).
Adapt the pokemon game engine to the zelda universe. That's the basic idea of the game.
About the storyline itself, you should begin with some excuse for the game engine. Link won't be the only one that could tame the monsters. Maybe everybody has a collar of souls, or they have another way to control the monsters... also, add the typicals of the game: time paradoxes, magical ocarinas, know-it-all owls, milk bottles, etc.
A zelda game based on pokemon: The legend of Zelda: the collar of souls. (for example)
The basic idea is that the monsters of the game are the monsters from the zelda series. This would require a lot of documentation and spriting, but well, you gotta work a bit! I think that if you check enough zelda games you'll fill the "pokedex" (which could be your fairy companion's knowledge). If not, you can always take advantage of different representations of monsters in different games (for example, in most games octorocks are red with white eyes and live in land. but in the N64 games they're purple, sad green eyes, long body and live in water, so you can make octorock and sea octorock. Same with zoras. I discovered recently that those ugly sharpshooter fish that appear in water in the small consoles editions are supposed to be the same race as the elegant fish people from OOT... it's like that game was made by someone else or what?)
For evolutions, use logic and imagination. Octorock evolves into big octorock.
The types of the monsters would be different (there must be light, magic... or something like that. I would take normal type off).
The attacks must be heavily edited. For example octorock will know rock spit. HMs could be the equivalent of weapons from the game. In fact, since link isn't bearing his sword, and it's the monsters who attack and such, let them hold the sword and other items. For example, instead of HM CUT, ITEM SWORD, instead of HM STRENGTH, ITEM BRACELET, and so on.
The collar of souls thing is because the main thing on the game is that link would be catching the monsters instead of killing them, so it's like if the main item of the game is something that captures the soul of the monsters. I've though about the pearls of a magic collar, but if you think on something else, I couldn't care less.
Anyway, you should think of something about keeping the pearls of the collar somewhere, and being able to buy them (after all, they're the equivalent to pokeballs).
Adapt the pokemon game engine to the zelda universe. That's the basic idea of the game.
About the storyline itself, you should begin with some excuse for the game engine. Link won't be the only one that could tame the monsters. Maybe everybody has a collar of souls, or they have another way to control the monsters... also, add the typicals of the game: time paradoxes, magical ocarinas, know-it-all owls, milk bottles, etc.
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