- 145
- Posts
- 12
- Years
- Seen May 30, 2013
RBY
-stationary trio
-stationary endgame uber
4
GS
-roaming trio
-stationary uber, and a second stationary uber in the postgame
4+1
RS
-stationary trio, puzzles
-stationary uber, a second stationary uber in postgame
-an extra roamer postgame
4+2
DP
-stationary/roaming trio
-stationary uber
-postgame has a roamer, second stationary uber, 2 stationary extras (one requiring transfer of legends from past games)
4+3(+1)
BW
-stationary trio
-an extra roamer
-stationary uber, a second one in postgame (and another if you manage trading the roamer counterpart)
5+1(+1)
In a simplification, not much has changed. Current gen you come across ~3 more legends in a casual playthrough than at the sole beginning of the franchise.
Note also that mascots have had their catch rates increased to 45 or something in the last few gens.
If the regular main games of the recent generation had you catch a stationary trio, a roaming trio, 6 ubers/mascots, aaaand 7 extra postgame legends, (so like 20 legendaries) I would say you have a point. But its not half as bad and pretty much like its always been.
The only serious change is the additions of ~3 event legends that are handed out to keep the generation alive for some time. And those you don't even have to actually catch most of the time.
And about
"Suicune's side-quest in Crystal was interesting, why not add similar stuff to other games."
I thought they did... adding puzzles to solve to access golems, have Groudon/Kyogre appear and escape before you later actually encounter them, having to check out the lake guardians for the spear pillar event to take place.. and I don't know whether you got a chance to play BW2 yet, but how you meet the musketeers there reminded me particularly of Suicune.
True, but when it comes to the legendary ratio, many late gens seemed to put nearly 3 times as many legends/total Pokemon than the first gen,
What I meant by that would be actually side-quests, like going to X, battling Y, then going to Z. Such as instead of finding Articuno on Seamfoam, the player would have to initiate a quest in a house somewhere, then do a series of events to find it, or at least putting it in the main story somehow. Puzzles like the regis are fun, but do not last long.
Then again, I wouldn't mind so many legendary Pokemon if their catch rate was increased (Such as Dialga&Palkia with 30 and Zekrom&Reshiram with 45.)