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The Mono-Pokemon Challenge!

    • Seen Nov 26, 2023
    The Mono-Pokemon Challenge

    Ever had a Pokemon that can learn a lot of moves, but you just can't decide which ones to teach it? Ever wanted to play through the game with not one, but SIX Magikarp? This challenge is for you! You will play through the game with multiple copies of the same Pokemon on your team, which should lead to some more exotic moveset combinations than you've ever seen before. Your team is restricted according to the following...

    1. You must have at least THREE copies of your chosen Pokemon on your team. This way, it's not a Solo run, which is found elsewhere in this forum. (If a Pokemon can evolve multiple ways, that doesn't count. You can play through with six Eevees if you want, or six Flareons, but not six different Eeveelutions)
    2. Each Pokemon must have at least one (preferably two) "signature move" taught by a TM (not HM) that only it knows. This signature move applies as soon as you have enough teachable TMs as you have team members. Note that this "signature move" can change throughout the course of the game.
    3. HM slaves ARE allowed. However, if your Pokemon can learn an HM, it is not allowed to be learned by the HM slave. (The HM does not apply to the "signature move" rule) HM slaves may not participate in battle.
    4. If the Pokemon you wish to use is not available in-game before you obtain your first badge, you may hack at Lv. 5 or lower, or trade in an egg. If, afterwards, it is not available in-game before the second badge, you may hack in another one at lv. 10 or trade in another egg AFTER you have obtained your first badge. At this point, one of two things will happen:
    - If the Pokemon you wish to use is available in-game before the Elite Four, you may not hack or trade in any more.
    - If the Pokemon you wish to use is NOT available in-game before the Elite Four, you may continue in the pattern established above (trading egg/hacking in one Pokemon after earning a badge, at a level equivalent to 5x the number of badges you have)
    5. Breeding to get additional copies of a Pokemon is allowed; however, it must be a matching between two of your party members, (Ditto is not allowed.)
    6. Legendaries are not allowed in this challenge; there is no way to get more than one legitimately in any game.
    7. Hacked games are allowed.
    8. Updates to your challenges here on the forum should include movesets, in addition to the requisite game progress.
    9. Ultimate challenges are allowed. You must play through each generation that your Pokemon can be obtained in, and this number must be at least three. (So, no Gen 6 Pokemon yet, as they can only be used in Kalos and Hoenn).

    The challenge ends when you defeat...
    R/B/Y/FR/LG: Champion Rival
    G/S/C/HG/SS: Red
    R/S/E/OR/AS: Steven (Wallace in Emerald)
    D/P/Pt: Cynthia
    B/W: Alder
    B2/W2: Iris
    X/Y: AZ
    Hacks: Decided by user, usually champion of your region

    Use the following form to sign up, and let me know if you have any questions!


    My sign up:

    Username: XxHarryxX
    Game: Black 2 (Normal Mode)
    Pokemon: Lillipup -> Herdier -> Stoutland


    Last edited:
    • Seen Nov 26, 2023
    I've been procrastinating from work a lot this weekend, so I've made a decent amount of progress on my own challenge already.

    - Started the game and went through all of the intro stuff. Picked Oshawott as my starter and took down Hugh no problem.
    - Went out onto Route 19, passed through Floccesy Town, dodged as much as I could on Route 20 and got to Floccesy Ranch.
    - Wandered through the grass and caught four Lillipups for my team. Grinded them up to level 8 so that Bite became part of their repertoire.
    - Battled and defeated Hugh fairly easily, then tracked down the Herdier in Floccesy Ranch and received TM21 (Frustration) from the Plasma Grunt.
    - Grinded up to Level 10 and headed back to Aspertia Town for the gym battle with Cheren.
    - Took down Cheren! It wasn't too bad of a fight; I basically just spammed Bite until each of his team fainted. Received TM83 (Work Up) after the victory, and TM27 (Return) outside from Bianca. Almost to the move exclusive rule already!
    - Traveled to Virbank City and cleared the Virbank Complex, receiving TM94 (Rock Smash) in the process. Lillipup can learn all four of these, so each of my team got one of these moves!
    - Grinded all to Lv. 16 using Audinos - the team of Lillipups is now a team of Herdiers!
    - Took on Roxie and beat hear fairly easily - Take Down is pretty overpowered at this stage of the game...
    - Completed the Team Plasma distraction too, and then headed for Castelia City.
    - Found a couple more TMs in Castelia City (Rest, Attract). I overwrote Frustration for Rest, taught everyone Work Up, and placed Attract on the Herdier who already knew Work Up before.
    - Wandered around the city and took on a few trainers before heading to the gym.
    - Beat Burgh, though it wasn't as easy, since Dwebble resisted most of Herdier's moves, and had pretty good defenses anyways. Walked away with the Struggle Bug TM, which didn't do much for me.
    - Cleared Route 4 and the Desert Resort/Relic Castle area, picking up a couple more useful TMs along the way.
    - Ventured into Nimbasa City, and now I'm preparing to face Elesa! Also purchased the TM for Thunder Wave...

    Team of Herdier - they're all at lv. 26 and have different Held Items:
    @ Quick Claw (Intimidate): Work Up/Rock Tomb/Crunch/Take Down
    @ Eviolite (Sand Rush): Work Up/Return/Crunch/Take Down
    @ Amulet Coin (Intimidate): Work Up/Rock Smash/Crunch/Take Down
    @ Leftovers (Sand Rush): Work Up/Dig/Crunch/Take Down

    Reflection - it honestly hasn't been too difficult so far. With Intimidate and then Crunch/Take Down, Herdier is pretty tough early in the game. There really haven't been many fighting Pokemon yet, so hopefully when they come around, it'll be a trickier game to navigate through!


    [i][font=Noto Serif][color=#e2ad53]The [color=#d94
  • Username: Enigma
    Game(s): Randomized Emerald (only trainer's pokemon have been randomized for added challenge; tms and such have been left alone)
    Pokemon: Zigzagoon x 6
    • Seen Nov 26, 2023
    Enigma - you are signed up for the challenge! Good Luck!

    An update on my progress... I left off getting ready to head into Nimbasa City!
    - Did a bit of training in the Big Stadium and Small Court, and a bit out east of the city.
    - Battled Elesa - it was a bit tough, but managed to anticipate a Volt Switch from Emolga and take down Flaaffy with a Dig that she had no defense again. Rock Tomb and trusty old Take Down were the best moves here.
    - Headed through Route 5 and on over to Driftveil City.
    - Grinded my team all to Level 32 before facing Clay - Stoutlands galore!
    - Beat Clay without too much of an issue - Excadrill wasn't too easy, but Dig and Rock Smash prevailed at the end of the day.
    - Went and beat the Driftveil Tournament, took care of the Team Plasma side quest.
    - Updated movesets with access to the move rememberer!
    - Wandered onto Route 6, received Surf, and headed into Chargestone Cave, which is where I'm at for the time being...

    Team: All Stoutland at Lv. 35
    @ Quick Claw: Rock Tomb, Fire Fang, Crunch, Strength
    @ Amulet Coin: Rock Smash, Thunder Fang, Crunch, Take Down
    @ Rocky Helmet: Work Up, Ice Fang, Crunch, Return
    @ Leftovers: Work Up, Dig, Crunch, Surf


    Blazing Attacker
  • I've been eyeing this challenge for awhile, it's high time I finally sit down and play it!

    Username: SonicZ16
    Game: Y
    Pokemon: Greninja (x4)

    I feel like this might be too easy with a Pokemon like Greninja, but none of them are going to have Protean, so I guess I'll just have to wait and see.

    Edit: Made a decent chunk of progress.

    • Got Froakie #1 (Nicknamed Tsuno) and did intro stuff
    • Forest was a breeze
    • Viola roughed me up a bit, but with a few Potions, I am victorious
    • Got the first badge, Hatched Froakie #2 (Nicknamed Kagero)
    • Tsuno Evolves during Kagero's training
    • The Routes were alright. not easy, but not hard
    • Kagero Evolves after the battle with Sycamore
    • More Routes and a Story bit
    • Saved in Connecting Cave

    Both of their movesets are:

    Water Pulse, Lick, Quick Attack, Smokescreen

    I do have 2 different TMs they can learn, do I teach them those now, or wait until the full team?
    Last edited:


    Blazing Attacker
  • I did it! Didn't take as long as I thought it would...

    It was a crazy ride. Many parts zoomed by, and many parts were tricky roadblocks. But the Greninjas have prevailed, and here are the tales of their exploits.

    Alright, I'm done with the fancy talk now. Here we go!

    And this is what the final team looked like:
    The Mono-Pokemon Challenge!

    Tsuno Lv. 64
    Acrobatics | Dig | Waterfall | Night Slash

    Kagero Lv. 64
    Attract | Dark Pulse | Surf | Extrasensory

    Saizo Lv. 62
    Rock Tomb | Grass Knot | Surf | Night Slash

    Kaze Lv. 66
    Ice Beam | Return | Surf | Extrasensory

    Oh, forgot to mention I banned the use of EXP share this run, with that said, this was very difficult. The item Kaze's holding in the above shot is the Lucky Egg. Because I thought, If I'm losing so much, why not take advantage of the Exp I get from who I can beat?

    Anyway, this is a fun challenge you got here, and I certainly enjoyed playing it! I think I might even come back sometime to play it again, Who knows? not with the kind of schedule I have, but we'll see
    • Seen Nov 26, 2023
    Hey all! Sorry I've not been all that responsive in the past week. Anyways...

    Darkchibimon, you are signed up for the challenge!

    SonicZ16, congratulations, you have beaten the challenge and are the first to do so! Hope you enjoyed it!

    As far as I go... I left off in Chargestone Cave and progressed through the rest of the story fairly easily. There weren't too many more updates to my movesets, but the held items did change up a bit, with the Metronome actually being quite useful with Aerial Ace in the Elite Four. Anyways, my final team was (all Stoutland):

    Lv. 65 @Rocky Helmet: Ice Fang, Crunch, Return, Superpower
    Lv. 65 @ Leftovers: Rock Tomb, Fire Fang, Crunch, Strength
    Lv. 64 @ Expert Belt: Rain Dance, Shadow Ball, Surf, Thunder
    Lv. 67 @ Metronome: Aerial Ace, Retaliate, Crunch, Wild Charge

    As you can see, except for Crunch, all of the moves differed between the Stoutlands, whether it was through tutor or TM. This wasn't too difficult of a challenge, as the only truly strong Fighting trainer in Unova Black 2 was Marshal in the Elite Four, and Intimidate helped work wonders on that. Definitely a fun concept to try out!
    • Seen Oct 8, 2018
    I'm taking Gengar in Red, because abusing Ghost-type's immunity to Normal/Fighting is too fun. :P Using GameShark code 0119D8CF to obtain Gastly and Universal Pokemon Randomizer to eliminate trade evolutions.

    Username: Disturb Not The Harmony
    Game(s): Red
    Pokemon: Gengar x3

    As for the actual run:

    Psyker L45 :t094:
    | Confuse Ray | Hypnosis | Night Shade
    Drainer L50 :t094:
    Hypnosis | Dream Eater | Mega Drain | Night Shade
    Thunderer L49 :t094:
    Hypnosis | Double Team | Night Shade | Thunderbolt

    Psyker's moveset was a bit of a screw-up, since it turned out that I'd probably have been better off with two Dream Eater users for damage output. Drainer worked horrifyingly well once Dream Eater came online - the enemy just couldn't cope, Lance included. Finally, Thunderer was monstrous, but was crippled in Elite Four by PP restrictions -- it could have swept Rival if I'd used an Ether.

    Great challenge!