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- Seen Jun 14, 2017
This thread is to discuss ideas, dynamics, and strategies for using monotype teams. Using monotype teams can be extremely strategic if you really research and understand the type you are using. It makes game playthroughs and battling far more challenging and entertaining, and I enjoy the idea of feeling like a gym leader. One of the most challenging aspects of using a monotype team is that your teams weaknesses are very visible and easy to exploit. As a monotype trainer, you need to understand your team's weaknesses and how to overcome them before you can start taking advantage of the perks that monotype teams can offer.
Using monotype teams in playthroughs has been made possible with Pokemon Sun & Moon and their removal of HMs. Before Gen 7 you either used to have an HM slave that wasn't of the typing or could only use monotype teams where one or more Pokemon could use Surf or Fly. Not anymore! I just recently completed my first monotype playthrough for Gen 7 using an all poison team. I'm currently using that team in Battle Spot with double battles, though I've been working on a strategy for single battles too. My next post will go into detail about my poison team.
Using monotype teams in playthroughs has been made possible with Pokemon Sun & Moon and their removal of HMs. Before Gen 7 you either used to have an HM slave that wasn't of the typing or could only use monotype teams where one or more Pokemon could use Surf or Fly. Not anymore! I just recently completed my first monotype playthrough for Gen 7 using an all poison team. I'm currently using that team in Battle Spot with double battles, though I've been working on a strategy for single battles too. My next post will go into detail about my poison team.