Azonic
hello friends
- 7,123
- Posts
- 17
- Years
- Age 12
- stranger danger
- Seen Jun 4, 2018
Oh my poop, what has gone wrong with this team? Oi, Psychic on Metagross. <<;
You need a special wall. nao.
Special wall~
You need a special wall. nao.
Not many trainers try to status a special sweeper >>; I ate my fork when I saw Adamant on him. Gengar is a special sweeper, which means it needs special attack... so instead of lowering it, make it stronger! ><; And... EVs should add up to 508-510, not 504. D: Dark Pulse pretty much is the same thing as Shadow Ball, both with almost identical coverage. But since Shadowball gets a STAB boost, its to keep over Dark Pulse. Focus blast, yeah, I think you can figure that out and Hypnosis is fantastic when you're a sweeper.Gengar @ Life Orb
Ability: Levitate
Nature: Timid
Evs: Sp. Att 252, Att 252, 4 HP
Moves:
-Shadow Ball
-Focus Blast
-Hypnosis
-Thunderbolt
-chokes on spoon- giving a Pokemon EVs is ... dumb. So next time, please choose to be smart, instead of being dumb. ><; So yeah, and Hasty isn't smart either. Give it a Brave or Relaxed nature.Swampert @ Leftovers
Ability: Torrent
Nature: Brave / Relaxed
Evs: WTF. NONE. YOU HAVE GOT TO BE KIDDING ME.
Moves:
-Ice Beam
-Earthquake
-Stealth Rock / Curse
-Waterfall / Surf
-chokes on knife- Eek... Confuse ray? Starmie isn't the best shuffler in the game <<; Rapid Spin so you can spin away Spikes and Stealth Rock. No EVs again. Timid nature for it to outrun some pokemon. Mystic Water gives only a 10% boost to one move, which is a waste of an item. In this case, the move is surf, which has 95 Power + STAB is around 150. 150 x 1.1 is 165. 150 and 165 is only about 15 point difference, which is pretty minimal. 150 would represent a Starmie's surf without Mystic Water, and 165 is one with Mystic Water. 15 points is barely an improvement. And besides, Mystic Water only affects 1 move. I'd give it some Leftovers instead.Starmie @ Leftovers
Ability: Natural Cure
Nature: Timid
Evs: Some
Moves:
-Surf
-Rapido Spin
-Thunderbolt
-Ice Beam
-chokes on napkin- Well, this isn't as bad as the others, but I just choke for fun, y'know? I guess the SD set isn't so bad, but it does require prediction. I don't have confidence in you for predicting Guts is better since it effects all of its moves. And Heracross is most likely to be OHKO'd, so Swarm won't be exactly activated O.oHeracross @ Choice Band
Ability: guts
Nature: Adamant
Evs: 252 Attack / 252 Speed / 4 HP
Moves:
-Megahorn
-Aerial Ace / Sleep Talk
-Close Combat
-Stone Edge
Explosion to explode, Agility to agilitize, and Thunderpunch to thunderpunch. D: Eh, it won't be needing speed EVs after Agility.Metagross @ Expert Belt
Ability: Clear Body
Nature: Adadadadadamant / Impish
Evs: 252 HP, 172 Attack, 84 Defense
Moves:
-Explosion / Earthquake
-Agility
-Meteor Mash
-Thunderpunch
Special wall~