- East Coast, USA
- Seen Nov 22, 2023
Welcome! The Other Side is a multiverse-centric, story-driven RP revolving around the appearance of massive tears in reality leading to Ultra Space or even other worlds. These tears can span miles and are thus quite disruptive, appearing around the world. When they don't go away on their own--adventurous, or brave trainers often enter to investigate them, perhaps not even recognizing the danger within. This RP will be primarily taking place in one such world, the version of Sinnoh where the Sinnoh protag failed to defeat Cyrus implied to exist by Ultra Sun and Moon's Dialogue, with the occasional break or intrusion from other worlds. There will be other arcs of this RP taking place primarily on other worlds, but they'll be held in other threads due to their focus on a different main storyline. All such threads will take place shortly after Pasio. So no big timeskips or anything like that.
This thread is rated M because by it's nature, it will explore darker themes and challenge characters both physically and psychologically. Other worlds do not necessarily abide by the same rules that the main universe does, and are sometimes hostile to your expectations. They are also pretty dangerous. What happened to this world, and what can you do here to try and set things right? Whether you plan on righting the wrongs of this world or are researching the multiversal chaos causing these tears, or just happen to find yourself trapped after the tear closes with you on the wrong side of it and are now looking for an escape, you have a great challenge ahead of you.
Ultra Sinnoh is especially eldritch and unstable compared to most of these universes. You will find yourself in a distorted version of Sinnoh where the passage of time has frozen, with different parts of the world in perpetual day, night, or twilight--often without any consistency. You might step into a new area only for the time of day to radically shift rather suddenly. Many of the natives seem to suffer from an inability to form long-term memories, going about their same routines day after day without any awareness of what's going on. Others have a hard time processing your presence at all. Not all are unaware of what is going on however. One thing's for sure, this world is broken and whatever broke it is still out there. Perhaps if you find Cyrus you'll get answers? Or maybe the secret lies elsewhere.
This is a back-and-forth roleplay that requires a non-negligable amount of handholding on my part. However certain things can be done mostly without my input, such as casual interaction amongst players and basic wild pokemon battles. I also may occasionally give you prompts, usually exploration, mystery or puzzle based, that are more open-ended and require less input on my part. The golden rule is that if we're dealing with significant environmental damage or need to know whether something involving your environment works as intended, such as say trying to unlock a door, you should ask me. It is recommended you join the Discord for faster communication, though not required. Try to use good judgement when determining whether a post would call for a reaction. The worst case scenario is that I have to flex my GM authority and contradict your post, which isn't ... that bad. I'm not going to punish you for it. But if it disrupts and effectively voids half your post it'll feel pretty bad. When in doubt, ask! GM posts may interrupt ongoing solo posts. You won't necessarily have unlimited time to hash things out on your own, though I won't drag you kicking and squealing toward the plot if you want to avoid it either. Just be aware that I might poke you and go "Oops! Stuff's happening. You should be aware."
After 2 weeks I reserve the right to push forward if a lack of someone's post is holding things up. I'll attempt to find some excuse to separate them that leaves things semi-open for a potential return later. I don't consider this to be a punishment; it's just the show must go on, y'know? You will be allowed to rejoin if you want. Rejoining will usually involve briefly addressing a prompt I left for you when you were separated, usually involving the reason you were gone.
Canon characters are allowed--encouraged even--whether you want to play one of your Sinnoh favorites exploring a distorted version of their homeland or you just have an itch to play another canon. If and only if you are the player of a canon, you are entitled to make headcanons about them. Canons must, however, abide by the same starting limitations of other trainers. That means they either started a new journey with new pokemon, had theirs stolen, they went missing--any excuse you see fit. For all I mind you can have them wake up with their pokemon missing and just force them to get by. OCs are allowed to have briefly met canon characters provided said canon character is only engaging in their typical occupational capacity. So you're allowed to have battled a gym leader or a protag as part of their normal daily routine for example, however the interaction should be otherwise uneventful enough that the canon character can have forgotten about it without it being a surprise to anyone to make it easy on the player.
This is a powered trainer friendly roleplay. You are encouraged to explore the idea of your character having or awakening powers over the course of the RP, and you are more than welcome to explore the idea of those powers enabling them to defend themselves. Other worlds will test and perhaps bring out hidden strengths within you. As a limit though, trainer powers should max out as pokemon-adjacent in scale, meaning if a pokemon can do it you can do it--but you shouldn't necessarily be stronger than any given one of your pokemon. At best, you're another member of the team.
Pokemon can have up to six moves and one ability. If your trainer is powered, they follow the same limits. Basic mundane fighting can be done without moves, but is weaker than performing a similar technique using a named move. (Ex: Tackle hits harder than a regular tackle)
You are in control of when your pokemon learns moves and evolves, provided it does not require an item you do not have.
No guns. Yeah I know, limitless multiversal potential but that's not the story I want to tell. ^^;
Trainerless pokemon will be considered on a case by case basis. I want to keep the player-cast majority human, but I'll definitely try to make exceptions. As a rule of thumb, they should be able to talk with humans for ease of RP.
Characters from other AUs will be considered, but I might advise you run an idea by me before you put a ton of effort into a character from an AU that could potentially conflict with my ideas for that world. I'll try to be flexible but--y'know.
RPs die--it happens. If by some tragedy we aren't able to complete ours, the option to finish the story privately as a 1x1 will be offered to those still interested.
Feel free to update your sign-up post as the RP goes on with new pokemon and such.
We are based on game canon. That being said, Ash appeared on Pasio so who am I to say the anime universe isn't one of those tears out there? So anime characters are allowed--you'll just be two steps removed from your home world. There has been no major advancements in time since the games themselves, with the RP taking place vaguely after Pasio. That means the events of your game(s) happened and the events of Pasio happened. Now you're here.
Infatuation Hotfix: Instead of being heteronormative and difficult to explain in-universe, infatuation will affect everyone--including genderless pokemon. However characters with a strong partner preference will have an easier time resisting its effects when afflicted by someone who doesn't fit that preference. How you want to portray that is up to you, but it should still remain an at least moderately useful move even when weakened. It is a mind-altering status that need not necessarily manifest as romantic interest. It could manifest as an obsessive fixation or an invasive thought urging you to protect someone instead of hurting them. It could also backfire hilariously and result in a Bowser-style kidnapping attempt. It's your character's mind; the other character can attempt to influence it, but you ultimately get to dictate how it bends in response to the pressure they exert.
Pokeballs can be used to store items instead of Pokemon. Normal pokeballs are cheap devices that can only store one item. Specialized balls might be able to store more.
Speaking of pokeballs, we will be operating under the lore that pokeballs are prevented from catching humans and other trainer-owned pokemon through simple security mechanisms. It is possible to modify pokeballs to disable these security mechanisms. The snag machine from Colosseum lets you do it on the fly more or less instantly, but you can do it manually if you have the time to tinker with the ball at the risk of damaging it if you fail. Criminal NPCs may also take advantage of this.
You can capture fainted pokemon.
Regular, non-pokemon animals will not exist. When references to real world animals are used, the in-universe explanation will be that these are scientific classifications and genuses and such describing a type of pokemon.
Legendaries will not necessarily be treated as being super powerful here. Some of them will, but others will just be somewhat above the normal power curve. I'll let you know which is which if you get ahold of one.
Custom regional pokemon will be available. These are basically type shifted versions of pre-existing pokemon from alternate worlds that may have partially different designs. If you've got an idea for one you want to encounter, feel free to let me know. Once I give it a check of approval, you can encounter it!
Hisui pokemon will also be available via the standard fossil revival method.
You can assign your stat points freely to whatever stats you want, even if they do not align with the in-game stats of a pokemon. Your stat point total should add up to 60 and no stat can start higher than 20. A canon character can start with a base stat total of 70 reflecting their previous experience. You are allowed to have a lower Base State Total if you want to handicap yourself. I will sometimes reference your stats when contemplating how difficult it would be for you or your pokemon to do something. You may also earn permanent increases to your stats, with this being easier for weaker characters to achieve. Other than that though, you don't really have to do anything with your stats after you're finished with character creation. Think of stats as a way of assigning strengths and weaknesses to your character rather than a formal game mechanic.
Though you have no obligation to match stats up to their Pokemon equivalents, I have provided a closest equivalence below for your benefit if you decide to try, as well as some common things such a stat would apply to. An average human of no significant talent or training has stats in the 8-12 range. An average pokemon's knowledge is 4-6 due to their lack of an education, though certain psychic types would be notable exceptions to this. A stat cannot normally be 0, as this would reflect something fundamentally different about a character. However there is again an exception. Incorporeal ghosts often have a constitution stat of 0. A non-sentient robot with no actual consciousness would have a knowledge stat of 0, only able to repeat what it has been told or programmed with without abstract understanding--though do note that all robotic pokemon in-game demonstrate sentience beyond this.
Strength (Attack) Most physical moves, athletics, lifting and carrying
Dexterity (Speed or Defense) Physical moves that do not depend upon impact force, gymnastics, stealth, finesse, reflexes
Constitution (HP or Defense) Endurance, stamina, ability to tolerate pain, injury, or fight off sickness
Knowledge (Sp. Attack or Sp. Defense) The scale of your experience; your ability to reason and logic your way through problems, ability to discern truth
Willpower (Sp. Attack or Sp. Defense) Force of personality; ability to endure mental and emotional distress, resistance to corrupting forces
Intuition (Sp. Attack or Sp. Defense) Empathy; Persuasiveness, Deception, Intimidation, all rely on understanding who you're interacting with. The ability to see through a pokerface.
Please copy/paste and fill out the below form in order to join. If you are not a trainer, feel free to replace the Trainer Header with Character and fill it out from there. If you are not a combat trainer, feel free to leave the moves section for your trainer blank. However, your trainer must still have stats. Please delete the notes in (brackets) while filling out the form. You may start with maximum of 2 unevolved pokemon and a minimum of 0.