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The PC Digimon RPG

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so CoN~ have you been reading the digidex is it really helpful on what branch evolutions you want to do? :D
 
Thank you. I personally like the region idea. I just need to figure out a way to make it a more solid concept =/

Starter Lines

DemiMeramon* --> Candlemon* --> Meramon --> SkullMeramon --> Boltmon*

Candlemon* --> Wizardmon* --> FlameWizardmon --> Maybe Puppetmon*?

Candlemon* --> Darkrizamon* --> Volcanomon*

Candlemon* --> Flareizamon*



YukimiBotamon --> SnowAgumon* --> Frigimon* --> Pandamon?* --> BantyoLeomon*?

Frigimon* --> Mozaemon* --> SaberLeomon*?



Kapurimon* --> Solarmon* --> Clockmon* --> Knightmon* --> RhodoKnightmon

Knightmon* --> Alphamon*

Kapurimon* --> Hagurumon* --> Guardromon* --> Andromon* --> HiAndromon*



Poyomon* --> Crabmon* --> Coelamon* --> Whamon* --> MarineAngemon*

Crabmon* --> Ebidramon* --> Scorpiomon*



Missimon --> Comandramon--> Sealsdramon --> Tankdramon --> Darkdramon*

Sealsdramon à--> Cyberdramon* --> Justimon*



Pitimon --> Gomamon* --> Ikkaukumon* --> Zudomon* --> Plesiomon*

Zudomon* --> Vikemon*


The * means it has sprites. Are those lines okay?


.:~Luis~:.
 
Hey so have you thought of a story for the game yet? :D ohh and i don't think it's a good idea to make knightmon digivolve into alphamon because alphamon only has one evolution branch and thats the line with dorimon.
 
Yeah, they work. I take it you'll be spriting SkullMeramon and such?
(I just realised some of the most kickass digimon aren't in the games, how could they do that?!)

Also I'm thinking we shouldn't use the default RMXP size, but something smaller.
I just looked again, and after using the starter kit it seems really big.
 
We can make the screen DS 1 screen size so that we can use official sprites and tamer templates =/

.:~Luis~:.
 
So yeah, stick with it. I'm going to sprite Overworlds for Demimeramon.

.:~Luis~:.
 
so wait will their be 2 screens like the one on top shows the digifarm and the one in the bottom shows the adventure or whatever?
 
No ^.^ I doubt it. There'll just be one. Which reminds me, DigiFarm? Should we have it? We don't exactly need it do we? Hmmm... This'll be interesting. Instead of S.EXP we are using items so I guess no unless we need to train them..

.:~Luis~:.
 
Maybe our digivices could have a realise function like in Digimon Data Squad, and the higher rank you are the more Digimon you can store into it. As for digivolving methods, why don't we have Capactiy build up instead of levels? (Reference to Digimon Tamers) Like, when they defeat a Digimon, they absorb data from them which you could either extract, or allow them to digest it. If you decide for Extract, it'll be like in DWDS and you'll get Scan Data of it. If you choose digest, your digimon will be one step further to digivolving. Once it reaches a certain capacity, the data overloads it and cause s it to change form.

.:~Luis~:.
 
Maybe our digivices could have a realise function like in Digimon Data Squad, and the higher rank you are the more Digimon you can store into it. As for digivolving methods, why don't we have Capactiy build up instead of levels? (Reference to Digimon Tamers) Like, when they defeat a Digimon, they absorb data from them which you could either extract, or allow them to digest it. If you decide for Extract, it'll be like in DWDS and you'll get Scan Data of it. If you choose digest, your digimon will be one step further to digivolving. Once it reaches a certain capacity, the data overloads it and cause s it to change form.


.:~Luis~:.
wow i like that idea it makes the game unique. :D
 
That's a good idea, but I don't like it working with scan.
Because scanning's hard enough without losing half of it to digivolve.

Maybe if that was just on it's own, and exactly what you said but it's automatically "digested".

I do like the capacity idea overall though, it really differs this from Pokemon. It's basically S.EXP but there's only one category, right?

Oh! maybe we could use the capicity for other things too. Like they can empty their capicity bar in-battle to become temporarily Mega.
 
hmm then how will the player get more digimon to join them without the scan system?
 
Yeah, okay then. That sounds fine but the scan part would've made the game a hellava lot more challenging :)
Maybe instsead of having a set number of quests we can have them randomly appear all over the place. Completing the quest makes the client join you.

.:~Luis~:.
 
hmm but have you thought of an idea maybe their could be like quests you can do in the game and when you finish the game you get a digimons data or something like that.
 
True, people would just throw the game away :( You'll start off with one quest, randomated by the starter you pick. Then as you finish on more and more clients will want you. It can be like PMD.
@Ryushin, look at the post above you xD

.:~Luis~:.
 
Ok, well, I like that.
(But the only way to get, say, evil digimon would be to get a client then de-digivolve him, so de-digivolving is going to be very important in this system)

Oh and, do you think it would be worth have a random system for it, too?
Like have a set list of quests, and a set list of digimon, and have the game randomly connect them as quests?
This way there's loads of variety and you never know what you're gonna get.

Or we could just have it completely set, and have certain Digimon waiting in certain areas to give you quests.

I like both ways personally.
 
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