- 278
- Posts
- 21
- Years
- Seen May 11, 2015
What this is about
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There isn't much of a story-line right now and I will work on that later. This game is really just something I'm making to play around and get better a making maps and RMXP in general. It's also a project to work on while I wait for a good Pokemon Battle system to get finished(For my Gold remake).
It uses Zenith's Tactical Battle System which is an awesome battle-system script in my opinion.
The basic concept is, your in a Guild of Heroes(Yes I know, very original) and you take jobs from this guild and get rewarded for it. I plan to try and make conversations with NPCs more interesting then most games.
It Takes Fallouts idea where your choices change depending on different factors.(Note I have not added any of these to the demo yet)
An example would be
Hero with 10 intelligence
NPC: Hey what's your name?
Hero Choices:
-Grr...
-Plumph!
-Neeee!!!!!
-Kuur!
NPC: Get away from me!
Hero with 100 intelligence
NPC: Hey what's your name?
Hero Choices:
-<insert name>, what's your name? *extends arm to shake*
-<insert name>, what's it to you?
-Hey man **** you, it's none of your business!
-I'm sorry but that's none of your business.
NPC would then respond according to choice.
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DEMO
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Yes I do have a demo, it's not much. Only two battles you can do right now.(one of them is a quest, and the other a battle with the man at the desk)
The only reason I made one is because my friend wanted to see it.
https://rapidshare.com/files/27223988...cious.rar.html
------------------------------------------
SCREEN SHOTS
------------------------------------------
Here are two screenshots, not very interesting...
--------------------
There isn't much of a story-line right now and I will work on that later. This game is really just something I'm making to play around and get better a making maps and RMXP in general. It's also a project to work on while I wait for a good Pokemon Battle system to get finished(For my Gold remake).
It uses Zenith's Tactical Battle System which is an awesome battle-system script in my opinion.
The basic concept is, your in a Guild of Heroes(Yes I know, very original) and you take jobs from this guild and get rewarded for it. I plan to try and make conversations with NPCs more interesting then most games.
It Takes Fallouts idea where your choices change depending on different factors.(Note I have not added any of these to the demo yet)
An example would be
Hero with 10 intelligence
NPC: Hey what's your name?
Hero Choices:
-Grr...
-Plumph!
-Neeee!!!!!
-Kuur!
NPC: Get away from me!
Hero with 100 intelligence
NPC: Hey what's your name?
Hero Choices:
-<insert name>, what's your name? *extends arm to shake*
-<insert name>, what's it to you?
-Hey man **** you, it's none of your business!
-I'm sorry but that's none of your business.
NPC would then respond according to choice.
------------------------------------------
DEMO
------------------------------------------
Yes I do have a demo, it's not much. Only two battles you can do right now.(one of them is a quest, and the other a battle with the man at the desk)
The only reason I made one is because my friend wanted to see it.
https://rapidshare.com/files/27223988...cious.rar.html
------------------------------------------
SCREEN SHOTS
------------------------------------------
Here are two screenshots, not very interesting...
![[PokeCommunity.com] The Pernicious(Non Pokemon Game) [PokeCommunity.com] The Pernicious(Non Pokemon Game)](https://i2.photobucket.com/albums/y32/omarfr/Pernicious1.jpg)
![[PokeCommunity.com] The Pernicious(Non Pokemon Game) [PokeCommunity.com] The Pernicious(Non Pokemon Game)](https://i2.photobucket.com/albums/y32/omarfr/Pernicious2.jpg)