Phanima
That servant of the evil one
- 1,566
- Posts
- 19
- Years
- Seen Oct 11, 2011
Plot:
The National League is an organisation that operates through the holding of annual tournaments within each commercial region. Each tournament is sponsored by the National League and in return, each region advertises the National League during their respective ceremonies. Current commercialised regions include Kanto, Johto, and Hoenn. Each region has held a Pokemon League tournament from which a champion has been decided. Past champions of a Pokemon League tournament are commemorated through the induction into the Hall of Fame. This is where the greatest of trainers are acknowledged for their superior skill, strength, and wisdom. The Hall of Fame is forever, and is the main goal of many aspiring Pokemon Trainers.
The National League has announced the holding of their latest Pokemon tournament event in a region known as Summit Nine. This nation has been renowned for its competitive trainers and powerful Pokemon. Because of its large estates and facilities, tourism has become a major factor in the region's development. To further sponsor the growing nation, the National League has decided to hold their latest tournament here in Summit Nine's bustling metropolis. The nation's main landmark is its patented Pokemon League Tower.
Your Role:
You are a Pokemon Trainer who has received a special invitation from the Summit Nine Pokemon League to participate in its upcoming tournament. You will be participating in a number of events throughout the competition that will revolve around and outside of the Pokemon League.
Rules:
1. The concept of this RP is based around Pokemon battles, so participants will be engaged in battles with one another. Because of the structure of the plot, participants will be defeated and thus eliminated from the tournament and depending on the situation, the RP as well. The outcome of Pokemon battles will be completely up to the two participants engaged in the battle and no one else (send each other PM's or e-mail each other to discuss the details). Of course, if neither of you can come to a decision, I will decide who will win and who will lose.
2. Pokemon battles will last for a maximum of 10 posts for one-on-one battles and 15 posts for two-on-two battles. This should give both participants enough time to describe their battle in descriptive detail as well as come to a decision on who will win the battle. The maximum number of posts applies to all participants in a specific Pokemon battle.
3. Each participant must have 6 Pokemon in their respective parties. These cannot change throughout the tournament. The use of legendary Pokemon in this RP is also prohibited.
4. No relations can be made to characters from the manga, anime, or any other Pokemon related services. This is an OC (original character) RP with Pokemon concepts.
5. Spelling, grammar, and vocabulary are all important. Make sure your posts are legible and understandable. Also, any posts in the first-person perspective will not be allowed. All posts must be written in the third-person perspective.
6. Standard PC rules should also be followed.
7. If there is something you don't understand and can't be bothered finding out about or if you just don't like anything about the rules or RP, then don't bother joining. I'm giving you fair warning on what to expect in the RP so do not complain when something happens and you don't like it. Read the rules and make sure you understand them.
Sign-up Sheet:
Name:
Age:
Gender:
Physical Description:
Personality:
History:
Pokemon:
RP Sample:
Other:
My Sign-up Sheet:
Name: Hamano Akira
Age: 17
Gender: Female
Physical Description: Akira is slightly short for her age. She stands at an approximate of 171 centimetres and weighs an approximate of 62 kilograms. She has thin black hair which is pulled back across her head. Several strands of hair also fall over her forehead. She wears a loose and slightly crinkled white collar shirt. The sleeves are rolled up to her elbows and the buttons are undone. She wears a white short-sleeve shirt underneath her collar. She also wears a pair of short knee-high cargo pants. Her attire also includes of a pair of white ankle socks that cover her feet. She also wears a pair of white sneakers. Akira also has soft brown eyes and a slight tan.
Personality: Akira is a kind but quiet person. She does not like large crowds or confrontations and tends to avoid them both as much as possible. She does not speak much and has a hard time depending on people. However, amongst close friends and relatives, she tends to be more open and relaxed.
She does not like arguing and will often seek a solution that will benefit both sides of the argument. However, she will speak her mind when she or her ideals are forcefully opposed. Akira also tends to wander off alone without thinking and inevitably causes her to become lost. She can be become stubborn and defensive when insulted but tends to accept the insults rather than retaliating.
She is generally a very nice person but is also very shy and withdrawn at times.
History: Akira has spent most of her childhood living under her aunt's care due to her parents' complicated relationship.
Her aunt had acted much like an older sister in her childhood. She was also a rather competent Pokemon Trainer who had travelled across a number of countries living off the earnings she won through Pokemon battling. She specialised in a variety of Water-type Pokemon and won a number of prestigious awards through her short-lived career.
Once Akira had turned ten, her aunt had prepared for her to receive a Pokemon from the local Pokemon Professor. However, during her errand, she discovered a lost Dratini along the shoreline of an infamous lake outside of town. Naturally curious and excited to see her first wild Pokemon, Akira approached the missing Dratini and befriended it.
Her aunt was surprised but approving of her new friend. However, she announced that Akira had to declare the Pokemon lost before she could claim it as her own. For a fortnight, Akira and her aunt posted flyers advertising the missing Dratini. The end of the fourteen day advertisement saw Akira's first day as an official Pokemon Trainer and the capture of her first Pokemon, Dratini.
Pokemon:
Dragonair: Akira's starting Pokemon and best friend. Dragonair was Akira's very first Pokemon and is undeniably her strongest. The two share a strong bond of friendship even though their personalities are somewhat different. Dragonair is strong-willed and very open, but like Akira can become stubborn if insulted. Her biggest concern is evolution and has no intentions of becoming a Dragonite. She finds them "un-cute".
Cloyster: Akira's only fully evolved Pokemon is Cloyster. He is very stubborn and reckless and often charges into situations unprepared. Because of this, he is often caught off guard and Akira and her other Pokemon are forced to rescue him. However, despite his rash nature, Cloyster is a very brave Pokemon and is quite strong. He is Akira's second strongest Pokemon and often competes with Dragonair for Akira's affection. He shares a strong rivalry with Clamperl as well.
Wailmer: Akira caught Wailmer under unusual circumstances, but ever since then, the two have gotten along very well. Akira first met Wailmer when she took a job in assisting a group of pirates in catching some rare Water Pokemon for a reward. She had needed the reward for supplies and other necessities but in the end came away with a new Pokemon. The pirates were also apprehended and the all of the rare Water Pokemon they had captured were released by the town's police force. Wailmer in return for being saved holds an immense sense of gratitude towards Akira and serves her loyaly.
Duskull: Akira caught Duskull along with her sixth Pokemon Misdreavus in the same episode. The two had been rampant within a windmill outside of a town she had passed along her travels. Meeting the two Ghost Pokemon for the first time, she was forced into a rather obscure Pokemon battle. However, she was able to subdue the two ghosts with the help of Clamperl's rather nonchalant attitude and assistance. Duskull is a very playful Pokemon and because of this, he tends to lead Akira into unwarranted situations with other Pokemon and trainers.
Clamperl: Akira's second Pokemon encounter and capture. Clamperl is very tame and acts much like Akira does. He is quiet and seldom speaks or acts out to voice his own opinion. Clamperl is a gentle Pokemon that would rather sit and be seen rather than to stand and be heard. However, much unlike his initial nature and composure, Clamperl has a short temper and can become irritated easily. He also finds Akira's other Pokemon somewhat annoying, especially Cloyster.
Misdreavus: Akira's sixth and final Pokemon is Misdreavus. She was secured moments after Duskull following their heated two-on-one battle with Akira. Misdreavus, much like Duskull, carries a playful attitude about the group and again like Duskull, this tends to lead Akira into some uncomfortable situations. However, un-supporting of her upfront and in-your-face nature, Misdreavus is actually very intelligent. Because she is not as strong or as able-bodied as Akira's other Pokemon, Misdreavus relies on her power to confuse and confront using her mind, and these alone prove to be valuable assets to her team.
RP Sample:
Other:
I'd like to apologise to those from the last one I made for my absence (I was sick). But since some of you had such high expectations for the last one, I thought I'd make another one, for any of those who were waiting for me to reply or for any new members who just want to participate, here's your chance. Anyway, since I'm going back to school and work, I'll be more active and the chance of me getting sick is slim (hopefully...) so there probably won't be much of a chance this one will die as quickly as the last one. But I'd just like to personally thank those who stuck with it anyways. Well, have fun again, I guess.
The National League is an organisation that operates through the holding of annual tournaments within each commercial region. Each tournament is sponsored by the National League and in return, each region advertises the National League during their respective ceremonies. Current commercialised regions include Kanto, Johto, and Hoenn. Each region has held a Pokemon League tournament from which a champion has been decided. Past champions of a Pokemon League tournament are commemorated through the induction into the Hall of Fame. This is where the greatest of trainers are acknowledged for their superior skill, strength, and wisdom. The Hall of Fame is forever, and is the main goal of many aspiring Pokemon Trainers.
The National League has announced the holding of their latest Pokemon tournament event in a region known as Summit Nine. This nation has been renowned for its competitive trainers and powerful Pokemon. Because of its large estates and facilities, tourism has become a major factor in the region's development. To further sponsor the growing nation, the National League has decided to hold their latest tournament here in Summit Nine's bustling metropolis. The nation's main landmark is its patented Pokemon League Tower.
Your Role:
You are a Pokemon Trainer who has received a special invitation from the Summit Nine Pokemon League to participate in its upcoming tournament. You will be participating in a number of events throughout the competition that will revolve around and outside of the Pokemon League.
Rules:
1. The concept of this RP is based around Pokemon battles, so participants will be engaged in battles with one another. Because of the structure of the plot, participants will be defeated and thus eliminated from the tournament and depending on the situation, the RP as well. The outcome of Pokemon battles will be completely up to the two participants engaged in the battle and no one else (send each other PM's or e-mail each other to discuss the details). Of course, if neither of you can come to a decision, I will decide who will win and who will lose.
2. Pokemon battles will last for a maximum of 10 posts for one-on-one battles and 15 posts for two-on-two battles. This should give both participants enough time to describe their battle in descriptive detail as well as come to a decision on who will win the battle. The maximum number of posts applies to all participants in a specific Pokemon battle.
3. Each participant must have 6 Pokemon in their respective parties. These cannot change throughout the tournament. The use of legendary Pokemon in this RP is also prohibited.
4. No relations can be made to characters from the manga, anime, or any other Pokemon related services. This is an OC (original character) RP with Pokemon concepts.
5. Spelling, grammar, and vocabulary are all important. Make sure your posts are legible and understandable. Also, any posts in the first-person perspective will not be allowed. All posts must be written in the third-person perspective.
6. Standard PC rules should also be followed.
7. If there is something you don't understand and can't be bothered finding out about or if you just don't like anything about the rules or RP, then don't bother joining. I'm giving you fair warning on what to expect in the RP so do not complain when something happens and you don't like it. Read the rules and make sure you understand them.
Sign-up Sheet:
Name:
Age:
Gender:
Physical Description:
Personality:
History:
Pokemon:
RP Sample:
Other:
My Sign-up Sheet:
Name: Hamano Akira
Age: 17
Gender: Female
Physical Description: Akira is slightly short for her age. She stands at an approximate of 171 centimetres and weighs an approximate of 62 kilograms. She has thin black hair which is pulled back across her head. Several strands of hair also fall over her forehead. She wears a loose and slightly crinkled white collar shirt. The sleeves are rolled up to her elbows and the buttons are undone. She wears a white short-sleeve shirt underneath her collar. She also wears a pair of short knee-high cargo pants. Her attire also includes of a pair of white ankle socks that cover her feet. She also wears a pair of white sneakers. Akira also has soft brown eyes and a slight tan.
Personality: Akira is a kind but quiet person. She does not like large crowds or confrontations and tends to avoid them both as much as possible. She does not speak much and has a hard time depending on people. However, amongst close friends and relatives, she tends to be more open and relaxed.
She does not like arguing and will often seek a solution that will benefit both sides of the argument. However, she will speak her mind when she or her ideals are forcefully opposed. Akira also tends to wander off alone without thinking and inevitably causes her to become lost. She can be become stubborn and defensive when insulted but tends to accept the insults rather than retaliating.
She is generally a very nice person but is also very shy and withdrawn at times.
History: Akira has spent most of her childhood living under her aunt's care due to her parents' complicated relationship.
Her aunt had acted much like an older sister in her childhood. She was also a rather competent Pokemon Trainer who had travelled across a number of countries living off the earnings she won through Pokemon battling. She specialised in a variety of Water-type Pokemon and won a number of prestigious awards through her short-lived career.
Once Akira had turned ten, her aunt had prepared for her to receive a Pokemon from the local Pokemon Professor. However, during her errand, she discovered a lost Dratini along the shoreline of an infamous lake outside of town. Naturally curious and excited to see her first wild Pokemon, Akira approached the missing Dratini and befriended it.
Her aunt was surprised but approving of her new friend. However, she announced that Akira had to declare the Pokemon lost before she could claim it as her own. For a fortnight, Akira and her aunt posted flyers advertising the missing Dratini. The end of the fourteen day advertisement saw Akira's first day as an official Pokemon Trainer and the capture of her first Pokemon, Dratini.
Pokemon:
Dragonair: Akira's starting Pokemon and best friend. Dragonair was Akira's very first Pokemon and is undeniably her strongest. The two share a strong bond of friendship even though their personalities are somewhat different. Dragonair is strong-willed and very open, but like Akira can become stubborn if insulted. Her biggest concern is evolution and has no intentions of becoming a Dragonite. She finds them "un-cute".
Cloyster: Akira's only fully evolved Pokemon is Cloyster. He is very stubborn and reckless and often charges into situations unprepared. Because of this, he is often caught off guard and Akira and her other Pokemon are forced to rescue him. However, despite his rash nature, Cloyster is a very brave Pokemon and is quite strong. He is Akira's second strongest Pokemon and often competes with Dragonair for Akira's affection. He shares a strong rivalry with Clamperl as well.
Wailmer: Akira caught Wailmer under unusual circumstances, but ever since then, the two have gotten along very well. Akira first met Wailmer when she took a job in assisting a group of pirates in catching some rare Water Pokemon for a reward. She had needed the reward for supplies and other necessities but in the end came away with a new Pokemon. The pirates were also apprehended and the all of the rare Water Pokemon they had captured were released by the town's police force. Wailmer in return for being saved holds an immense sense of gratitude towards Akira and serves her loyaly.
Duskull: Akira caught Duskull along with her sixth Pokemon Misdreavus in the same episode. The two had been rampant within a windmill outside of a town she had passed along her travels. Meeting the two Ghost Pokemon for the first time, she was forced into a rather obscure Pokemon battle. However, she was able to subdue the two ghosts with the help of Clamperl's rather nonchalant attitude and assistance. Duskull is a very playful Pokemon and because of this, he tends to lead Akira into unwarranted situations with other Pokemon and trainers.
Clamperl: Akira's second Pokemon encounter and capture. Clamperl is very tame and acts much like Akira does. He is quiet and seldom speaks or acts out to voice his own opinion. Clamperl is a gentle Pokemon that would rather sit and be seen rather than to stand and be heard. However, much unlike his initial nature and composure, Clamperl has a short temper and can become irritated easily. He also finds Akira's other Pokemon somewhat annoying, especially Cloyster.
Misdreavus: Akira's sixth and final Pokemon is Misdreavus. She was secured moments after Duskull following their heated two-on-one battle with Akira. Misdreavus, much like Duskull, carries a playful attitude about the group and again like Duskull, this tends to lead Akira into some uncomfortable situations. However, un-supporting of her upfront and in-your-face nature, Misdreavus is actually very intelligent. Because she is not as strong or as able-bodied as Akira's other Pokemon, Misdreavus relies on her power to confuse and confront using her mind, and these alone prove to be valuable assets to her team.
RP Sample:
Other:
I'd like to apologise to those from the last one I made for my absence (I was sick). But since some of you had such high expectations for the last one, I thought I'd make another one, for any of those who were waiting for me to reply or for any new members who just want to participate, here's your chance. Anyway, since I'm going back to school and work, I'll be more active and the chance of me getting sick is slim (hopefully...) so there probably won't be much of a chance this one will die as quickly as the last one. But I'd just like to personally thank those who stuck with it anyways. Well, have fun again, I guess.
Last edited: