Confession: when I first went through most Pokémon games, I didn't use much in the way of "strategy". Blaziken, use Blaze Kick. Enemy resistant to Fire? Blaziken... use Double Kick!
And you know what? It worked!
But now I pay my penance. Pokémon Sword and Shield, I'd say, are overall on the shorter and easier side of things. That's not necessarily a criticism, but I admit to being a bit letdown when I first played Sword. Still, that ease makes it a fun little testing ground: what's Pokémon like when you embrace status moves completely?
The goal is to beat Leon and become Champion of Galar in the most frustrating way he'll ever see: solely using status moves and never directly attacking. Additionally, I'm putting a bit of a soft-block on using moves like Copycat or Metronome to essentially 'replicate' regular attacks.
I never really know when starting a challenge which'll be the most interesting, fun or time-consuming, so I don't really make any promises about definitively getting to the end. I do hope, however, that -- regardless of how far it goes -- the journey proves a fun read.
----
Part One: Early Struggles
We begin as any other run does. Run along, get a starter, begin the journey in earnest. Now, in some games the starter would be obvious: in Red and Blue you'd bring along Bulbasaur for Poison Powder and the like. But by my reckoning, none of the Galar starters have much to offer us; if they learn any status-dealing, non-damaging moves, they do so via egg moves, TMs or after I'd already have access to better options.
In essence, then, we're less choosing our own team and more rounding out Hop's and Leon's. Hop, of course, will pick the starter *weak* to ours. Leon, meanwhile, gets the one *strong* against us and then someone else to balance his team.
There's probably a tactical decision to made there, but I picked Sobble because I'd picked Scorbunny in my first playthrough... and because Sobble looked kinda sad. Not that you'll see him after this fight, granted, but let's call him an honorary team member.
Of course, unlike most runs we're going to lose our first battle against Hop. Our Growls can only do so much! But it's the last loss we'll have to take. Sorry, James.
Now we start team-building in earnest. You can technically lose the first two fights against Hop, but I figure we may as well start his existential crisis ASAP. But how?
First, we'll need to deal with the trainers on the way to him. I pick up a Wooloo ('Shaggy') and a Purrloin ('Arsène'). Between Shaggy's defense and Arsène's Sand Attack, they can infuriatingly stall each trainer until they Struggle themselves to death.
Poor kid. We could adopt the same strategy with Hop, but with three Pokémon it'd make for a pretty infuriating battle. Instead, we'll pick up a Caterpie. I had bad luck running into the famous bug, but once I did find one she was level 5 (the highest I could've found). Swings and roundabouts.
"What's so great about Caterpie?", you might ask. It'll mean some early grinding, but once we get one to level 12 they'll become a Butterfree with access to Poison, Stun and Sleep Powder.
Reaching that level is easy enough. We'll use our free PokéBalls (plus a 10 Poké Ball purchase from the Poké Mart) to catch Pokémon. Easy XP and we get to start filling out the Pokédex. At this stage in the game Wooloo has a fairly high base XP, but Route 2 Pokémon are a little more consistently higher level.
It doesn't take too long, and once ready it's time to attack. At the start of Hop's second fight, our team stands as:
I thought giving the rival a Scorbunny might hurt us here; Blusher's a Bug type and Shaggy, thanks to her ability, is pseudo-weak to Fire. But in the end Scorbunny never even used Ember, resorting to Growls as he slowly died of poison. So it went for all of Hop's Pokémon. He doesn't take it well.
Still, we clearly out-level Hop, taking a bit of shine out of the victory. In general I don't like to just level-grind as a solution, so we'll try to take on the rest of the challenges we face at levels more in-line with the game's level curve.
But! While the journey's just begun, that might be it for this incarnation of the team. In this post, we had two starter routes to pick a team from. (And just the one fashion shop to pick an outfit!) Next time, we'll be making our first trip to the Wild Area. I'll have to rack my brain on what's best available.
And you know what? It worked!
But now I pay my penance. Pokémon Sword and Shield, I'd say, are overall on the shorter and easier side of things. That's not necessarily a criticism, but I admit to being a bit letdown when I first played Sword. Still, that ease makes it a fun little testing ground: what's Pokémon like when you embrace status moves completely?
The goal is to beat Leon and become Champion of Galar in the most frustrating way he'll ever see: solely using status moves and never directly attacking. Additionally, I'm putting a bit of a soft-block on using moves like Copycat or Metronome to essentially 'replicate' regular attacks.
I never really know when starting a challenge which'll be the most interesting, fun or time-consuming, so I don't really make any promises about definitively getting to the end. I do hope, however, that -- regardless of how far it goes -- the journey proves a fun read.
----
Part One: Early Struggles
Spoiler:
![[PokeCommunity.com] The Sword Status Move Challenge [PokeCommunity.com] The Sword Status Move Challenge](https://i.ibb.co/y8RfQg2/Starter.png)
We begin as any other run does. Run along, get a starter, begin the journey in earnest. Now, in some games the starter would be obvious: in Red and Blue you'd bring along Bulbasaur for Poison Powder and the like. But by my reckoning, none of the Galar starters have much to offer us; if they learn any status-dealing, non-damaging moves, they do so via egg moves, TMs or after I'd already have access to better options.
In essence, then, we're less choosing our own team and more rounding out Hop's and Leon's. Hop, of course, will pick the starter *weak* to ours. Leon, meanwhile, gets the one *strong* against us and then someone else to balance his team.
There's probably a tactical decision to made there, but I picked Sobble because I'd picked Scorbunny in my first playthrough... and because Sobble looked kinda sad. Not that you'll see him after this fight, granted, but let's call him an honorary team member.
![[PokeCommunity.com] The Sword Status Move Challenge [PokeCommunity.com] The Sword Status Move Challenge](https://i.ibb.co/L8hFCw4/Uh-oh.png)
Of course, unlike most runs we're going to lose our first battle against Hop. Our Growls can only do so much! But it's the last loss we'll have to take. Sorry, James.
Now we start team-building in earnest. You can technically lose the first two fights against Hop, but I figure we may as well start his existential crisis ASAP. But how?
First, we'll need to deal with the trainers on the way to him. I pick up a Wooloo ('Shaggy') and a Purrloin ('Arsène'). Between Shaggy's defense and Arsène's Sand Attack, they can infuriatingly stall each trainer until they Struggle themselves to death.
![[PokeCommunity.com] The Sword Status Move Challenge [PokeCommunity.com] The Sword Status Move Challenge](https://i.ibb.co/cw2Fm7y/Struggle.png)
Poor kid. We could adopt the same strategy with Hop, but with three Pokémon it'd make for a pretty infuriating battle. Instead, we'll pick up a Caterpie. I had bad luck running into the famous bug, but once I did find one she was level 5 (the highest I could've found). Swings and roundabouts.
"What's so great about Caterpie?", you might ask. It'll mean some early grinding, but once we get one to level 12 they'll become a Butterfree with access to Poison, Stun and Sleep Powder.
Reaching that level is easy enough. We'll use our free PokéBalls (plus a 10 Poké Ball purchase from the Poké Mart) to catch Pokémon. Easy XP and we get to start filling out the Pokédex. At this stage in the game Wooloo has a fairly high base XP, but Route 2 Pokémon are a little more consistently higher level.
![[PokeCommunity.com] The Sword Status Move Challenge [PokeCommunity.com] The Sword Status Move Challenge](https://i.ibb.co/CbngqY4/Team.png)
It doesn't take too long, and once ready it's time to attack. At the start of Hop's second fight, our team stands as:
- Blusher the Butterfree, level 12. For now, Blusher is primarily our source of the Poison condition, though she also knows the ever-powerful move Harden. For this battle, she'll just apply Poison then get out.
- Shaggy the Wooloo, level 8. With Defense Curl, Growl and the Fluffy ability, Shaggy acts as a sort of tank, able to stay in place while the enemy runs out of moves or Blusher's Poison Powder works its magic.
- Arsène the Purrloin, level 8. Growl and Sand Attack place Arsène as a sort of debuffer. Here he'll be primarily useful against our rival's Scorbunny, after Shaggy's been worn down by others.
I thought giving the rival a Scorbunny might hurt us here; Blusher's a Bug type and Shaggy, thanks to her ability, is pseudo-weak to Fire. But in the end Scorbunny never even used Ember, resorting to Growls as he slowly died of poison. So it went for all of Hop's Pokémon. He doesn't take it well.
![[PokeCommunity.com] The Sword Status Move Challenge [PokeCommunity.com] The Sword Status Move Challenge](https://i.ibb.co/3YtF4Yk/Lose-to-YOU.png)
Still, we clearly out-level Hop, taking a bit of shine out of the victory. In general I don't like to just level-grind as a solution, so we'll try to take on the rest of the challenges we face at levels more in-line with the game's level curve.
But! While the journey's just begun, that might be it for this incarnation of the team. In this post, we had two starter routes to pick a team from. (And just the one fashion shop to pick an outfit!) Next time, we'll be making our first trip to the Wild Area. I'll have to rack my brain on what's best available.
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