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The VS Profiles...

  • 40
    Posts
    17
    Years
    How do you use them? I want to implement them with all my boss trainers, but I'm not sure how to make the VS sequence even happen when I talk to them... Probably a stupid question x.x
     
    The Vs. animation depends on the trainer type of the enemy trainer. So long as the appropriate graphics exist in the folder Graphics/Transitions, it'll play automatically.

    The required graphics are vsBarX.png and vsTrainerX.png, where X is the enemy trainer's trainer type. It does not check for any other graphics it uses, including the player's graphics (which also use the trainer type), but they already exist in Essentials - you may just want to replace some of them.
     
    The Vs. animation depends on the trainer type of the enemy trainer. So long as the appropriate graphics exist in the folder Graphics/Transitions, it'll play automatically.

    The required graphics are vsBarX.png and vsTrainerX.png, where X is the enemy trainer's trainer type. It does not check for any other graphics it uses, including the player's graphics (which also use the trainer type), but they already exist in Essentials - you may just want to replace some of them.

    Thank you very much! I need to do it for my admins in my game :)
     
    The Vs. animation depends on the trainer type of the enemy trainer. So long as the appropriate graphics exist in the folder Graphics/Transitions, it'll play automatically.

    The required graphics are vsBarX.png and vsTrainerX.png, where X is the enemy trainer's trainer type. It does not check for any other graphics it uses, including the player's graphics (which also use the trainer type), but they already exist in Essentials - you may just want to replace some of them.

    Is there anyway to make this work for a pre-determined wild battle? Such as a battle with an event Pokémon like Dialga or Mewtwo?
     
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