KittenKoder
I Am No One Else
- 311
- Posts
- 11
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- Age 50
- Seattle
- Seen Jan 31, 2014
I agree, it'll be so much nicer if it had a more rpg like system. Also maybe change the way moves work, and instead make pp into some sort of energy bar. They could introduce items that allow the use of less energy but still the same amount of power, that could take the place of pp up and pp max. Seriously the pp system is kind of outdated...and kind of boring...
Actually, the PP system is perfect for Pokemon. Here's my attempt to explain why:
Each move requires the use of different natural weapons, muscles, and abilities. Muscles don't all wear down at once, you can get a sore shoulder but still feel like running another mile, for example. The PP method simulates the endurance, sharpness, energy level, etc. for the various combinations of things required for each move's usage.
Thus, only when the required portions become tired, the use of that move is impaired while other moves are still possible. It simplifies something that should require about 20 different attributes to track, while still maintaining the feel of a combat simulation game.
Another example is a baseball player, who swings and misses a bunch of times, their arms grow tired and they become useless at hitting the ball, but still make great outfielders as their legs are not tired at all, allowing them to run and catch fly balls better than they can hit them. The PP of the "hit" move is drained, the PP of the "catch fly ball" would still have some available.