Alter Ego
that evil mod from hell
- 5,750
- Posts
- 19
- Years
- Age 37
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
Yes, that title is intentional, and yes, a certain staff member's user title may have inspired it. *Brick'd*
Anyways, I've been having a lot of fun with this deck, but I wanted to ask for ways to make it better at what it does. I originally made it to level up Curran (yay for duel spirits with semi-usable effects), but then I just got hooked on its control freakyness. This is for Spirit Caller, as usual, so take the corresponding banlist and card library into account:
Monsters (14)
2x Bowganian
2x Des Koala
2x Ebon Magician Curran
3x Mystic Tomato
1x Sangan
1x Spirit Reaper
3x Stealth Bird
Spells (13)
1x Book of Moon
1x Confiscation
1x Graceful Charity
1x Level Limit - Area B
3x Messenger of Peace
1x Mystical Space Typhoon
1x Sealed Gold Coffer
1x Swords of Revealing Light
3x Wave-Motion Cannon
Traps (15)
1x Gravity Bind
2x Mask of Restrict
1x Mirror Force
3x Ojama Trio
1x Ring of Destruction
3x Spatial Collapse
1x Torrential Tribute
3x Waboku
If you're going to say 'bad topdeck' then please go shoot yourself now and spare me the trouble. <.< So anyway, the aim of this deck is to lock up my opponent's plays completely by the lovable effect of Spatial Collapse (For those not familiar with this card, it's a continuous trap that prevents anyone who already has five cards on their field from playing any more cards) and then burn away their life points either by spamming burn monster effects or by WMC. Ideally, I'll want to lead with two copies Ojama Trio and one copy Spatial, in which case I can chain the three of them on my opponent's first turn and lock them out of the game completely (since ojama tokens count as cards on your field) but of course this doesn't always happen, so I'm also running Mask of Restrict to prevent disruption of the lock by means of tribute summons or similar things and the usual stall cards to turn my opponent's attacking monsters into dead cards on the field.
So yeah, suggestions, please? I want to keep Spatial Collapse since it's the coolest thing I've seen since Satellite Cannon, but if you have any ideas for making it work better, I'd love to hear them. :3 And yes, I know there's a blatant Jinzo/Decree weak here, but I'm not sure how to best tackle it. >.<
Anyways, I've been having a lot of fun with this deck, but I wanted to ask for ways to make it better at what it does. I originally made it to level up Curran (yay for duel spirits with semi-usable effects), but then I just got hooked on its control freakyness. This is for Spirit Caller, as usual, so take the corresponding banlist and card library into account:
Monsters (14)
2x Bowganian
2x Des Koala
2x Ebon Magician Curran
3x Mystic Tomato
1x Sangan
1x Spirit Reaper
3x Stealth Bird
Spells (13)
1x Book of Moon
1x Confiscation
1x Graceful Charity
1x Level Limit - Area B
3x Messenger of Peace
1x Mystical Space Typhoon
1x Sealed Gold Coffer
1x Swords of Revealing Light
3x Wave-Motion Cannon
Traps (15)
1x Gravity Bind
2x Mask of Restrict
1x Mirror Force
3x Ojama Trio
1x Ring of Destruction
3x Spatial Collapse
1x Torrential Tribute
3x Waboku
If you're going to say 'bad topdeck' then please go shoot yourself now and spare me the trouble. <.< So anyway, the aim of this deck is to lock up my opponent's plays completely by the lovable effect of Spatial Collapse (For those not familiar with this card, it's a continuous trap that prevents anyone who already has five cards on their field from playing any more cards) and then burn away their life points either by spamming burn monster effects or by WMC. Ideally, I'll want to lead with two copies Ojama Trio and one copy Spatial, in which case I can chain the three of them on my opponent's first turn and lock them out of the game completely (since ojama tokens count as cards on your field) but of course this doesn't always happen, so I'm also running Mask of Restrict to prevent disruption of the lock by means of tribute summons or similar things and the usual stall cards to turn my opponent's attacking monsters into dead cards on the field.
So yeah, suggestions, please? I want to keep Spatial Collapse since it's the coolest thing I've seen since Satellite Cannon, but if you have any ideas for making it work better, I'd love to hear them. :3 And yes, I know there's a blatant Jinzo/Decree weak here, but I'm not sure how to best tackle it. >.<
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