• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Game Idea] Thinking of creating a fangame

MeepersCreepers

Leon/Meep
  • 10
    Posts
    3
    Years
    • He/They
    • Seen May 6, 2021
    I've been creating fanmon for fun and working on a fan region since 2014, and now I'm thinking of actually developing it into a full on game called Pokemon Amber.

    Without giving too much of the plot away, it'd play like HGSS, and you would be a young trainer living in the Limone region, a region known for its rich history, ancient ruins, and an enormous tree in your hometown containing three giant legendary bugs, trapped in amber. You pick your starter from three fossils that were recently discovered and revived, the fire type Amorn, the water type Aquas, or the grass type Sproutops, and begin your Pokemon journey, unraveling the history of the region and stopping the antics of a team of evil mad scientists called Team Vial along the way. So far I have 67 new fanmon in total, with 3 stage starter lines, 3 legendary Pokemon, and 9 new regional forms, and I'm planning to make more. I also have a whole plethora of interesting characters, 8 gym leaders, a rival, a villain, an elite four, and a champion.

    I'm not looking for a hugely successful game, just something people will want to play and enjoy playing. Any advice or suggestions for things I should do? I've never developed a game before but I'm willing to learn, and I'm planning on using Pokemon Essentials to make it.
     

    StCooler

    Mayst thou thy peace discover.
  • 9,311
    Posts
    4
    Years
    • Seen yesterday
    You already have the region, a bunch of fakemons including starters and legendary, several characters, and you already know you want to use Essentials. This is a great start for a fangame! :)

    I suggest you start with the Gen 8 pack. It contains almost everything you need to start a new fangame.
    Also, check Thundaga's Youtube channel to try to understand the framework.
    If you don't know much about programming, and Ruby, you should check the basics of the Ruby programming language.

    Unfortunately I cannot really help with the making of a fangame, as I have just started making mine. But here are some things that I did/considered.
    • Make a list of all the functionalities you want in your fangame.
      • Do you include all Pokémons from Gen 8? Gen 7? Other?
      • How many regions? How many locations?
      • How long would you like your game to be? 5, 10, 20, 50, 80 hours?
      • How many fakemons would you like in total?
      • New moves? New items? New abilities?
    • Plan the main story, at least roughly.
      • You don't need to be very precise about every word every character will ever say, but at least plan the evolution of the story, the main events, and the evolution of the main characters.
      • What is the goal of your villains? How do they interact with the other characters?
      • What is the goal of the other main characters? How do they interact with the other characters?
    • Check the script section of this site, or the ressources from Relic Castle, and make a list of all the scripts you'd like to install.
      • Birthsigns? Z-moves? Dynamax? Sky battles? New mechanic?
      • Quicksave? Mid-battle dialogue? Visible encounters?
      • Note: Do not just install everything ^^"
    • Non-negotiable: note down somewhere all the credits of all the ressources you are using.
      • This includes: any script, any tileset, any sprite, any sound that you didn't make yourself.

    I keep everything in a Word file that I update everytime I finish doing something. It helps setting boundaries to the fangame. You don't need to make fully-detailed, professionnal specifications, nor should you stricly stick to what you've written on day 1, but you should at least lay down the main ideas. This way, you can also track your progress, as you will have a well-defined goal.



    About making a successful game... Success is 80% chance, and 20% how you communicate about it.
    But you can check the Game Showcase forum, or the recuitment forum to see how other people do.

    Good luck :)
     
    Back
    Top