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[Scripting Question] this script was made for v18 to lower pokemon levels by losing battles??

Sadly no, I have tried to get that working for a few projects now and have had no luck being able to get it to work.

They helped me make a script that makes the trainer lose levels by losing games and going to the pokémon center.
But when I load a pokemon egg there is a bug because the game cannot identify it because it is level 0.

This is the level loss script.
Spoiler:


Esse é o BUG que acontece comigo...
Spoiler:


can you help me?
 
Try this, not tested.
Events.onEndBattle += proc { |_sender,e|
decision = e[0]
canLose = e[1]
if decision == 2 && !canLose
$Trainer.party.each{|pkmn|
newLv = pkmn.level - (rand(1) + 1) if !pokemon.isEgg?
newLv.clamp(1,PBExperience.maxLevel) if !pokemon.isEgg?
pkmn.level = newLv if !pokemon.isEgg?
pkmn.calcStats
}
end
}
 
Try this, not tested.
Events.onEndBattle += proc { |_sender,e|
decision = e[0]
canLose = e[1]
if decision == 2 && !canLose
$Trainer.party.each{|pkmn|
newLv = pkmn.level - (rand(1) + 1) if !pokemon.isEgg?
newLv.clamp(1,PBExperience.maxLevel) if !pokemon.isEgg?
pkmn.level = newLv if !pokemon.isEgg?
pkmn.calcStats
}
end
}


I managed to correct, thanks!
Hey, do you know the FL HUD? On Page 2 he tells how to add a keyboard key to activate and deactivate a Switch. But I tried to do it on v18 and I was unsuccessful ... Could you tell me how? I tried with the standard Essentials buttons, I tried to create more compatible keys and I did. But when pressing them has no effect, would you know how to tell me how to add a key that activates and deactivates a Switch?
It could be Number 1 on the keyboard, it would be great
 
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