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This team has the defensive capabilities of France in 1940

Jake♫

► My Happy Little Pill 
  • 2,941
    Posts
    16
    Years
    Okay. I got bored, as usually with the various old teams I had (Team Gliscor, Team AgiliLuke [Which failed XD], and plenty others), so I decided to do what I love to do: Make an all-out offensive team, just because they are easy to make and fun to use! So therefore, here you go to rate/rip apart!

    At a Glance:
    *image removed**image removed**image removed**image removed**image removed**image removed*

    *image removed*
    Empoleon@Chople Berry
    Torrent
    Quiet Nature
    252 HP/238 SpA/16 Atk/4 Spe

    • Hydro Pump
    • Aqua Jet
    • Grass Knot
    • Stealth Rock
    Team Dark_VanceElf, I am here to steal your lead! Okay, in all honestly, this thing is quite the amazing lead. Hydro Pump can kill off lead Azelf, Aerodactyl, <insert suicide lead here>, and can finish them off with an Aqua Jet in a pinch. It, like most leads, has problems with Trick Scarfers, but what do you expect? Grass Knot gives me coverage over Swampert (OHKOed), who would otherwise threaten Empoleon. Stealth Rock is necessary, so here we go!

    *image removed*
    Heracross@Choice Band
    Guts
    Adamant Nature
    252 Atk/160 Spe/96 HP

    • Close Combat
    • Megahorn
    • Stone Edge
    • Pursuit
    CB Heracross is still an incredible force to be reckoned with, even being overshadowed by Scizor. Its dual-STAB 120 base power moves are going to tear a hole through A LOT, whether it is resisted or not. Stone Edge provides me with further coverage, although the shaky accuracy has been failing me lately, so I actually have considered Rock Slide (Although the power drop wouldn't be good). Pursuit allows Hera to be a great trapper as well, and it does a good job as it too.

    *image removed*
    Salamence@Choice Specs
    Intimidate
    Modest Nature
    252 SpA/252 Spe.4 HP

    • Draco Meteor
    • Dragon Pulse
    • Flamethrower
    • Hydro Pump
    The revenge of early DP returns! SpecsMence is still an absolute monster these days. The popularity of DDMence and MixMence allow it to come in with ease and rip a hole through its normal counters with a STABed Specs Draco Meteor. The surprise factor is a killer in itself. Dragon Pulse is for a late game STAB move, while Flamethrower and Hydro Pump give fantastic coverage and more powerful moves.

    *image removed*
    Infernape@Life Orb
    Blaze
    Jolly Nature
    252 Atk/252 Spe/4 HP

    • Swords Dance
    • Close Combat
    • Fire Punch
    • Mach Punch
    SDApe is a powerful force to be reckoned with, and an underrated one at that. MixApe/ScarfApe is where it's at right now, so the little surprise factor is great. With just one Swords Dance under its belt, it has insane power to rip teams to shreds. CC and Fire Punch give me dual STAB (No, I will NOT use Flare Blitz, LO+Recoil damage is too much). Mach Punch is a great priority move for me to abuse, and picks off weakened stuff. I'm still considering using another attack there (Stone Edge maybe?), so suggestions, as always, are welcome.

    *image removed*
    Suicune@Leftovers
    Pressure
    Timid Nature
    172 HP/120 SpA/216 Spe

    • Calm Mind
    • Surf
    • Ice Beam
    • HP Electric
    Offensive Cune is a great special sweeper for me to use, and it can serve as a nice check to foe Infernape and Gyarados. Its job isn't a tough one to explain, but CM for the boosts, Surf for STAB, Ice Beam and HP Electric give me a pseudo-BoltBeam, so I have fantastic coverage.

    *image removed*
    Jirachi@Choice Scarf
    Serene Grace
    Jolly Nature
    252 Atk/252 Spe/4 HP

    • Iron Head
    • Fire Punch
    • Ice Punch
    • U-Turn
    Standard Scarf Jirachi. A great revenge killer, and insane amounts of hax to abuse, which I just love doing with this thing. Iron Head for STAB and insane hax, Fire Punch to kill foe steels, most notably Scizor and Magnezone. The quick U-Turn for scouting is fantastic as well.
     
    Last edited:
    At a Glance:
    *image removed**image removed**image removed**image removed**image removed**image removed*

    *image removed*
    Empoleon@Chople Berry
    Torrent
    Quiet Nature
    252 HP/238 SpA/20 Atk

    • Hydro Pump
    • Aqua Jet
    • Grass Knot
    • Stealth Rock
    Chople >> Shuca. Standard Swampert nor Max attack Meta can OHKO you. Infernape is MUCH more of a threat than Mamo is to this team. That and you find most things would rather attempt to Close Combat (Lucario) or SuperPower you (Scizor) on the revenge anyway.

    *image removed*
    Heracross@Choice Band
    Guts
    Adamant Nature
    252 Atk/160 Spe/96 HP

    • Close Combat
    • Megahorn
    • Stone Edge
    • Pursuit
    Hot.

    *image removed*
    Salamence@Choice Specs
    Intimidate
    Modest Nature
    252 SpA/252 Spe.4 HP

    • Draco Meteor
    • Dragon Pulse
    • Flamethrower
    • Hydro Pump
    Been a while since ive see this junk haha.

    *image removed*
    Infernape@Life Orb
    Blaze
    Jolly Nature
    252 Atk/252 Spe/4 HP

    • Swords Dance
    • Close Combat
    • Fire Punch
    • Mach Punch
    I guess.

    *image removed*
    Suicune@Life Orb
    Pressure
    Timid Nature
    252 SpA/252 Spe/4 HP

    • Calm Mind
    • Surf
    • Ice Beam
    • HP Electric

    Id give this a bulkier spread tbh 172 hp / 120 sp.att / 216 speed @Leftovers. Lets you check Gyara and Heatran better and you generally take hits better.


    *image removed*
    Jirachi@Choice Scarf
    Serene Grace
    Jolly Nature
    252 Atk/252 Spe/ 6HP

    • Iron Head
    • Fire Punch
    • Ice Punch
    • U-Turn
    Yeah, for Lucario and Scizor and Salamence mainly. Max speed so you speed tie at worse with DD mence. Cune already checks Gyara well enough.

    Comments in bold.

    I guess you have a central strategy, that being Pursuit Junk/special wall with Hera and then abuse your sp.sweepers.

    Still not convinced about DD mence though. I mean it can come in on Hera, revenge your own mence, i guess jirachi kinda keeps it in check but if mence wins that speed tie...yeah. Something like Zong or lead mamo would be of more insurance >empoleon, but Empoleon as a lead is so hard to give up on. So eh yeah, thats up to you.
     
    Last edited:
    Empoleon@Shuca/Chople Berry
    Torrent
    Quiet Nature
    252 HP/238 SpA/20 Atk

    • Hydro Pump
    • Aqua Jet
    • Grass Knot
    • Stealth Rock


    8 Spe to outrun Swampert and the rare 4 HP Pert
     
    8 Spe to outrun Swampert and the rare 4 HP Pert

    He doesn't need to outrun swampert as EQ won't OHKO allowing him to Grass Knot and A-Jet him ^^

    EDIT: I think >_>
     
    Last edited:
    Last edited by Max™; Today at 02:34 PM. Reason: D_A's unreliability

    Umm, you my good sir are in no position to be calling anyone unreliable. That and i mean how hard is it to understand that "Neither standard swampert nor max attack metagross can OHKO you", really. :/

    Regardless, you may invest 4 speed evs to outrun mixpert if you want to avoid taking an EQ, since the att evs dont make much difference anyways so yeah.
     
    OP updated, and I'll try to move the 4 EVs over to outspeed it.

    AND THANK GOD SOMEONE KNOWS HOW TO TROLL
     
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