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[Script✓] Tile Scripting

  • 352
    Posts
    8
    Years
    • Seen Mar 10, 2022
    For days I'm making some tile related scripts, then I was thinking if there is a way to run the script without using Hidden Person Events or Signposts, just using the tile itself, to work like the PokéCenter/Mart signs, the best example is the Waterfall tiles, think the Rock Climb script working without a signpost will be highly improved doing it. Can someone guide me to the correct way?
     
    Last edited:
    Could you not use the green script tiles on A-map to do this?

    Example for rock climb:

    Checkattack 0x(rockclimb)
    compare lastresult 0x1
    if 0x1 goto @climbrocks
    releaseall
    end

    Put the relevant movement and soundeffects in the @climbrocks and you're done?
     
    Could you not use the green script tiles on A-map to do this?

    Example for rock climb:

    Checkattack 0x(rockclimb)
    compare lastresult 0x1
    if 0x1 goto @climbrocks
    releaseall
    end

    Put the relevant movement and soundeffects in the @climbrocks and you're done?

    I use signposts, it's the same thing, but I will make a script for a Field Move on ledges, then I don't want to place a lot of new events on each tile I want to do it, like the Waterfall tiles, you don't need to place signposts/script tiles to make it work, it's simply identified by the system as a script. Well, but if anyone knows how to do it, I will try it myself. Thanks.
     
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