3rd Gen TMs you used and haven't regretted on?

Blast Burn is far better than Fire BLast..(Trump. Hehe..) 150 base attack power. Your target will be KO'd even before you recharged...
Blast Burn is far worse than Fire Blast. It only offers about 75 power a turn, and has to be TRAPPED to recharge the next turn, allowing the opponent a free switch in or time to set up. It's never good, not even as a last resort unless its on Porygon-Z, which doesn't even exist yet.
This set gets its Atk in the high 300s.
372 with max Attack IVs, Adamant nature, Choice band, and 252 Attack EVs. It's special attack without Choice Band is still superior with a 394 with max IVs, Modest, no item, and 252 Sp.Atk EVs. But still, with the Choice Band set it gets use of it's two STAB moves

 

Blast Burn is far worse than Fire Blast. It only offers about 75 power a turn, and has to be TRAPPED to recharge the next turn, allowing the opponent a free switch in or time to set up. It's never good, not even as a last resort unless its on Porygon-Z, which doesn't even exist yet.
You fell into the same trap I did, my friend. I had the same knee-jerk reaction. The original idea was that Blast Burn was better than Fire Blast as a trump card. While I believe if you have to rely on a trump card you have already lost, Blast Burn does provide at 225 AP (STAB calculated) 90% accurate move instead of a 180 AP 85% move. It wins on principal only. Bad news is that if you don't get the OHKO, you are screwed. Personally, I will take a 142.5 AP 100% Flamethrower move, since if I have to attack again, I do have to worry about (1) being trapped, or (2) missing.
 
Now compare it to this Swampert:
Surf
Ice Beam
Earthquake
Hammer Arm

Sure, the first set lets you take out an army of fire pokemon. But the second set covers you against:
Fire
Ground
Rock
Grass(swampert's weakness)
Dark
Dragon
Flying
Steel
Normal
Electric
Poison

So that's 11 of the 16 types. Not bad for one Pokemon, eh?

Wow, one hell of a response.
Since when was Hammer Arm an ADV move? (Not to mention, a typical ADV Pert set doesn't look like that.) Besides, no one would even use that first set. Your advice is rather officious since what you're saying is pretty obvious.
 
Vaporeon - Ice Beam, Water Pulse, Surf
Pidgeot - Aerial Ace, Fly, Steel Wing
Aerodactyl - Earthquake (and Double-Edge & Rock Slide from Move Tutors)
Charizard - none
Raichu - Shock Wave, Strength
Clefable - Return, Softboiled, Psychic

These are pretty much all the TM's I used for my whole LeafGreen team. Some of them probably seem ridiculous, but it works perfectly well ingame. My favorites would probably have to be Ice Beam on Vaporeon, Earthquake on Aerodactyl and Psychic on Clefable, because I needed a move that would take advantage of Clefable's hefty Special Attack stat and cover her weakness to Fighting-types. I'm terrible at movesets, but they work for me.
 
The only criticism I would offer is to drop Water Pulse on Vaporeon. There is NEVER a time where you would use that instead of Surf. Use Substitute or Wish or Toxic or Protect or about 10 other moves that will actually benefit such a good Pokemon. I prefer Wish, but if your team is strictly in-game, you don't have to worry about it. Personally, I never use items during battle, just to make the game at least somewhat competitive.

Also, don't waste Aerial Ace on Pidgeot. Give that to Aerodactyl for a 2nd STAB move. Pidgeot is basically useless on your team, other than an HM Fly slave.
 
Since when was Hammer Arm an ADV move? (Not to mention, a typical ADV Pert set doesn't look like that.) Besides, no one would even use that first set. Your advice is rather officious since what you're saying is pretty obvious.
I' just trying to be helpful. If you posted here for the sole purpose of flaming, get out. At least have some constructive criticism!

Hammer Arm is a mistake on my part. I was using a DP resource site. So shoot me. It's not like you've made any contributions here.

If you don't like my advice, don't take it. I don't care. But just because you don't like it, there is no need to flame others.
 
I'm doing a run through of Sapphire with just Gardevoir, Swampert, and Swellow. I just gave Swellow return and I'm LOVIN' it! Max likeness + STAB = yum. It's nice when I want to save Aerial Ace PP or some other move. Once I get to Pacifidlog, (butchered that spelling...) I'll give one to Swampert to replace Take Down, and I'll replace Mud Shot with Earthquake, making Swampert's final moveset: Surf, Ice Beam, Earthquake, Return. Pretty good, I think.
 
I hope you meant Rest or Protect on Swampert, and not Return. Swellow LOVES Return, especially if it were to get statused and its Guts Ability increases its Atk by 50%. Saving Aerial Ace is just fine since it can learn Wing Attack.
 
I taught my sceptile BOTH sunny day and solarbeam. Pretty stupid thing to do especially if I'm versing a fire type =P, but I'm happy with it nonetheless. It would be more wiser to teach that to a pokemon with chlorophyll (eg. Vileplume) but I taught it to my Sceptile nonetheless. It also has detect and leaf blade in conjunction to this.
 
I taught my sceptile BOTH sunny day and solarbeam. Pretty stupid thing to do especially if I'm versing a fire type =P, but I'm happy with it nonetheless. It would be more wiser to teach that to a pokemon with chlorophyll (eg. Vileplume) but I taught it to my Sceptile nonetheless. It also has detect and leaf blade in conjunction to this.
Get rid of SunnyBeaming combination and add Ice Punch/Thunderpunch or something. Having two grass moves, especially before the physical/special switch in DP, is completely unneeded and quite excessive.
 
Get rid of SunnyBeaming combination and add Ice Punch/Thunderpunch or something. Having two grass moves, especially before the physical/special switch in DP, is completely unneeded and quite excessive.

Well not really, I'd remove leafblade rather than solarbeam. Anyway are you sure Sceptile can learn Ice Punch or Thunder Punch? There's no TM for it and I can't think of any method in breeding that can give that move to Sceptile... And generally speaking that's in Emerald, I don't have DP as of yet...
 
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Well not really, I'd remove leafblade rather than solarbeam. Anyway are you sure Sceptile can learn Ice Punch or Thunder Punch? There's no TM for it and I can't think of any method in breeding that can give that move to Sceptile... And generally speaking that's in Emerald, I don't have DP as of yet...
Silly me, it can't learn Ice Punch, and Thunderpunch is in Emerald. (Forget what I said about the punches).

Teach Scepty Dragon Claw, Leaf Blade, and something fillerfail for the last 2 slots.
 
Well not really, I'd remove leafblade rather than solarbeam. Anyway are you sure Sceptile can learn Ice Punch or Thunder Punch? There's no TM for it and I can't think of any method in breeding that can give that move to Sceptile... And generally speaking that's in Emerald, I don't have DP as of yet...
Why would you give up Sceptile's best move for Solarbeam? Leaf Blade does more damage attacking in two turns than Solarbeam can attacking once in two turns.

Sceptile @ Leftovers
Trait: Overgrow
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Blade
- Leech Seed
- Substitute
- Thunderpunch/Dragon Claw

This is Sceppy's best moveset. Thunderpunch is preferred, but if you don't have Emerald it is unattainable. Dragon Claw at least gives it some diversity and allows it to take out Dragons. Substitute and Leech Seed is a terrific combination as the Sub protects it from status, Leech and Lefties replenishes the lost HP to pay for Sub, and it can sweep with Blade and Punch/Claw.
 
How do you get Sceptile to learn substitute and Thunderpunch? I mean what do you breed it with O_o?

I prefer solarbeam over leafblade lol, my style is different but it is still nonetheless effective.
 
Both Substitute and Thunderpunch are Tutor Moves. As I said before, Thunderpunch can only be taught in Emerald.

Solarbeam is actually less effective than Leaf Blade, but it is your decision. The problem with in-game battles is that it is easy to cheat and the AI is stupid. Solarbeam may seem like a great move when you are battling Pokemon over 10 levels below you, or if you can switch out for free when you KO an opponent. Both scenarios are extremely cheap and neither work when you battle against someone who actually knows how to. The biggest problem with Solarbeam there is that when you bring out Sceptile, the first thing I am going to do is switch to a Flying-type (ala Salamence). Your Solarbeam beam will do minimal damage on the switch (4x resistances are cool), and now you are stuck having to recharge without the ability to switch Pokemon, and I have a free shot with HP Flying ftw. Now, had you gone with Leaf Blade instead in the same scenario, while you would hit Salamence on the switch with less damage initially, the turn you would KO my Mence with a devastating Dragon Claw.

But again, it is your game. Your rules. Just avoid competitive battling because your Sceppy would get easily abused.
 
Both Substitute and Thunderpunch are Tutor Moves. As I said before, Thunderpunch can only be taught in Emerald.

Solarbeam is actually less effective than Leaf Blade, but it is your decision. The problem with in-game battles is that it is easy to cheat and the AI is stupid. Solarbeam may seem like a great move when you are battling Pokemon over 10 levels below you, or if you can switch out for free when you KO an opponent. Both scenarios are extremely cheap and neither work when you battle against someone who actually knows how to. The biggest problem with Solarbeam there is that when you bring out Sceptile, the first thing I am going to do is switch to a Flying-type (ala Salamence). Your Solarbeam beam will do minimal damage on the switch (4x resistances are cool), and now you are stuck having to recharge without the ability to switch Pokemon, and I have a free shot with HP Flying ftw. Now, had you gone with Leaf Blade instead in the same scenario, while you would hit Salamence on the switch with less damage initially, the turn you would KO my Mence with a devastating Dragon Claw.

But again, it is your game. Your rules. Just avoid competitive battling because your Sceppy would get easily abused.
Solarbeam, when not used during the sun, charges up before the move is used. That doesn't really change the scenario much, I guess.

But as said Leaf Blade is preferable over SunnyBeaming/Just Beaming. I guess you can just find some filler moves for the other slots. (Leaf Blade/Dragon Claw/???/???)
 
Oops. I get that crappy move confused with Hyper Beam. Here is a different scenario then. I have Swampert out and my opponent has Sceptile out with Solarbeam and not Leaf Blade. Sceptile will now have to switch out. Why? Because only a complete idiot (or the weak AI) would leave Swampert in when Sceptile charges Solarbeam the first turn. They would switch to a Flying-type on the first turn (or especially Salamence or a special wall) and then either OHKO Sceppy with a Flying/Ice attack before it could even finish its attack (if said Pokemon is faster) or the Pokemon will take the attack with little damage and THEN OHKO Sceppy (if said Pokemon is slower). On top of that if I knew Sceptile only had Solarbeam, I would definitely leave Swampert in the first turn and make Sceptile eat an Ice Beam while it charges, and THEN switch out the next turn to follow the aforementioned example.

Solarbeam fails. Leaf Blade wins.
 
^Words of wisdom ^
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SkyPioneer, we have a 4-word rule as well as a 25-character rule here on PC and you've managed to break both. If you seriously can't scrape together a 25-character post with at least 4 words in it, chances are the post adds nothing to the discussion. This post is a prime example of that. In the future, think through your posts more carefully and make sure your post adds something to the topic.
 
I guess the ones that you could buy again at Celadon or Lilycove (It's been a while since I played the game.)
 
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