- 2
- Posts
- 9
- Years
- Seen Sep 29, 2015
Hello,
I am a developer and long timer game hacker/modder. I historically have just been a cheat maker using gameshark on PS2, N64 etc back in the day and have done a lot of hacks for games on PC. However recently I have been in need of a project to keep me busy and decided to get into the ROM hacking. I tinkered with it a few years ago and it is quite fun. I am familiar with ASM (not ARM/THUMB variety but its not hard to pick up).
I am throwing together a debugger of my own to make reverse engineering simpler and in many ways more logical in terms of data logistics. The experiments I have started putting together have proven to me that we can make ASM tinkering a more trivial matter for people who are not as experienced. Ok what do I need? I am not familiar with how games tend to pack assets and palette encoding etc etc. It would be cool to bounce some ideas off of people so I can throw together some tests to see if i can make it easier to map assets. I also had an idea to make my tool "proxy" assets into the game live without having to actually burn the rom. What do you think?
I am a developer and long timer game hacker/modder. I historically have just been a cheat maker using gameshark on PS2, N64 etc back in the day and have done a lot of hacks for games on PC. However recently I have been in need of a project to keep me busy and decided to get into the ROM hacking. I tinkered with it a few years ago and it is quite fun. I am familiar with ASM (not ARM/THUMB variety but its not hard to pick up).
I am throwing together a debugger of my own to make reverse engineering simpler and in many ways more logical in terms of data logistics. The experiments I have started putting together have proven to me that we can make ASM tinkering a more trivial matter for people who are not as experienced. Ok what do I need? I am not familiar with how games tend to pack assets and palette encoding etc etc. It would be cool to bounce some ideas off of people so I can throw together some tests to see if i can make it easier to map assets. I also had an idea to make my tool "proxy" assets into the game live without having to actually burn the rom. What do you think?