TopDownShooter - Active Development

KingCharizard

C++ Developer Extraordinaire
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    15
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    Hi all, I have been developing a game in Unity for the last month and I feel as though I have made good progress, enough to show the game off and seek feedback. This game is a top down shooter, it is full 3D and is updated daily. Here is a video explaining the game and my hopes/plans for the game's future.


    Right now there is no story, there may never be one. this it just a kill em' all Top Down Shooter. Here is a quick todo/planned features list

    • Add 50 Waves[5%]
    • Add Power-Ups
    • Update EnemyAI to AdvancedAI
    • Add LeaderBoards
    • Add Achievements
    • Add more Enemies
    • Add Pause Menu
    • Fix Enemy SpawnLocations script

    This is just a short list of things I plan to do that i can think of off the top of my head I'll constantly be updating my website as well as this post

    There is a demo below, hopefully it wont get removed
    Demo - Play Now!

    Also you can check my signature for the link to my website.

    If you play the demo please take the time to post your feedback so I can keep the demo active and help make this a better game.
     
    Last edited:
    Don't feel so bad. non-pokemon games don't really get that much attention.
    and its hard to tell that it's a fully 3D game- fixed camera and all.

    it looks interesting enough, but does seem overly simplistic. due to the fact it's an arena based top-down shooter.

    imo; if you really want to take it to the next level, it might be better to expand it into a Level Based game. have a large somewhat maze like level with puzzles and whatnot. keycards or whatever. enemies wondering around the place. objectives and a boss at the end of the level or something like that.

    basically, im imagining a DOOM1 like level design, but as a top down shooter.

    and keep the game as it currently is as a Hoard/Survival type mode.
     
    imo; if you really want to take it to the next level, it might be better to expand it into a Level Based game. have a large somewhat maze like level with puzzles and whatnot. keycards or whatever. enemies wondering around the place. objectives and a boss at the end of the level or something like that.

    Thanks for this and I was actually concidering this.. making it more like a city intead of a arena. I have to change the way the Enemies spawn but Yeah your idea(Minus the puzzles and keycards) is exactly what I was thinking this game needed and the puzzles and key card ideas could be interesting :) thanks DarkDoom
     
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