Ok, here's a full explanation of Torment Protecting so that Umby doesn't have to explain it to every person who happens to walk by this topic:
Torment is hell to CBers, for starters. If a TPer is out and they predict a CBer switch, they use Torment on the incoming opponent, meaning they can't use the same attack twice. The CBer says, hey, no problem, this attack will own them anyway. That's where Protect comes in. You Protect against that attack, and then the CBer is forced to switch out or Struggle, in which time you have a chance to set up another attack, such as Focus Punch or Substitute in TPGars case, or Wish/Mean Look in Umby's case.
Second: Stopping Phazers in their tracks. Say you're trying to set up a Mean Look combo ala PerishTrapping with Celebi and Umbreon. The opponent, knowing what you are attempting, tries to Roar you out. If you have Tormented beforehand, however, this allows you to Protect against the Roar, and they can't phaze you out on the next turn, meaning you have ample opportunity to complete whatever combo it is you are desiring and moving on with your ownage of their team.
Third: *GAR and DUSCLOPS (for Shadow Ball sets) ONLY* Say goodbye to Snorlax and Blissey. Usually a Snorlax will either be carrying only Body Slam and Shadow Ball or Body Slam and Earthquake. This plays to your advantage, as if they have a BS/SB set, you Protect against the Shadow Ball and Torment it on your next turn. While they are forced to use an alternative move or switch out on the next turn, you Focus Punch them and they take at least some damage (unless your opponent somehow decides to switch into their own Dusclops, Gengar for kicks =/) while you continue to Protect/Torment/Attack away. You'll beat down their Shadow Ball even if they manage to Curse it up if you play it right. For Blissey, this makes Ice Beam Blissey afraid of Gar again. Usually, Bliss will be like, hum de dum, I broke the sub, makes McGar a little useless, eh? Not in this case. Same as Snorlax: You Torment them so they can't use Ice Beam after using it against you once (It won't come anywhere near killing Gar) again, and start plugging away with Focus Punches, then protecting if necessary. You really don't need to accomplish this with Dusclops, as Blissey can't do jack squat to Dusclops anyway before being burned and Pain Split for the lol effect. This Torment/Protect combo works best on Gengar and Dusclops, since they get a Normal/Fighting resist, but it could be managed on any Pokemon who can get Torment/Protect movesets. Umby has had success with TPUmby, and Clops can definitely use this set to advantage. Be careful with Gengar, tho, as this is more meant to stall, and Gengar isn't really good at the whole stalling game.