- 14
- Posts
- 10
- Years
- Seen Jun 1, 2016
Hello,
I made a little program for my game and wanted to share it with you.
But first of all...
Merry Christmas!
--------------------
It is just an ealry alpha though :)
www11.pic-upload.de/24.12.14/3n5x6wploeho.png
Features:
-Faster Trainer Creation than the Essentials Editor
-Restricted Moves (You can only choose moves the pokemon can learn or its pre evolution)
-EV and IV distribution (You have to implement it into your project to make t work)
-Automaticly avoids duplicate trainer Ids. (Change it to the next avaible number on Saving)
Options:
In "\data\settings.txt" you can change several start-up options.
Known Issues:
-Smeargle's moveset can not be chosen
(You can create the pokemon moves in the text file or in the editor. As long as you do not change
the moves in this program, the pokemon will keep its given moves.)
-Sometimes the trainer-list does not update properly. (display issue)
-Information for pokemon will not be cleared, if no pokemon is chosen.
How does the EV and IV distribution work?
At the end of each pokemon-string I have added information about the pokemons EV and IV.
The first six parameter are eKP,eAttack,eDefence,eInitiative,eSpecialAttack and eSpecialDefence.
The last six parameters are iKP,iAttack,iDefence,iInitiative,iSpecialAttack and iSpecialDefence.
If you use different IV-values, the main IV-parameter will be zero to indicate manual distribution.
Credits:
Program by Schnase
Textfiles by Pokémon Essentials v14 (Flameguru, Poccil (Peter O.), Maruno)
Additional information:
The tool is written in C#
If you try it out and have any suggestions, feel free to tell me.
I made a little program for my game and wanted to share it with you.
But first of all...
Merry Christmas!
--------------------
It is just an ealry alpha though :)
www11.pic-upload.de/24.12.14/3n5x6wploeho.png
Features:
-Faster Trainer Creation than the Essentials Editor
-Restricted Moves (You can only choose moves the pokemon can learn or its pre evolution)
-EV and IV distribution (You have to implement it into your project to make t work)
-Automaticly avoids duplicate trainer Ids. (Change it to the next avaible number on Saving)
Options:
In "\data\settings.txt" you can change several start-up options.
Spoiler:
Code:
#--------------------------------------------------
# Trainer Form Settings
#--------------------------------------------------
#maximum level of a pokemon
MaxLevel= 100
#maximum IV a pokemon can have
MaxIV= 31
#default IV distribution
DefaultIV= 10
#default happyness
Happyness= 70
#Save on closing, change to '0' to disable
SaveOnClosing= 1
#--------------------------------------------------
# Advanced Settings
#--------------------------------------------------
#activate advanced IV and EV distribution, change to '0' to disable
UseAdvancedMode= 1
#Maximum EV a pokemon can have
MaxEV= 512
#Maximum EV a single Stat can have
MaxEVSingle= 255
Known Issues:
-Smeargle's moveset can not be chosen
(You can create the pokemon moves in the text file or in the editor. As long as you do not change
the moves in this program, the pokemon will keep its given moves.)
-Sometimes the trainer-list does not update properly. (display issue)
-Information for pokemon will not be cleared, if no pokemon is chosen.
How does the EV and IV distribution work?
At the end of each pokemon-string I have added information about the pokemons EV and IV.
The first six parameter are eKP,eAttack,eDefence,eInitiative,eSpecialAttack and eSpecialDefence.
The last six parameters are iKP,iAttack,iDefence,iInitiative,iSpecialAttack and iSpecialDefence.
If you use different IV-values, the main IV-parameter will be zero to indicate manual distribution.
Credits:
Program by Schnase
Textfiles by Pokémon Essentials v14 (Flameguru, Poccil (Peter O.), Maruno)
Additional information:
The tool is written in C#
If you try it out and have any suggestions, feel free to tell me.