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- Seen Apr 27, 2016
Trainer Pokémon are being randomised for some reason
Hello all,
I am having an issue with setting up a trainer. I want the trainer to have a specific pokemon team, but whenever I initiate the battle the trainer has a randomized pokemon instead of what I wanted it to be.
I inputted the following info using the Editor.
Trainer Type:
10,BUGCATCHER,Bug Catcher,16,,,,Male,
Trainers PBS:
BUGCATCHER
Dave
1
CATERPIE,10,,TACKLE,STRINGSHOT
The code for the event:
Comment: Battle: Fight me!
Comment: Type:BUGCATCHER
Comment: Name:Dave
Comment: EndSpeech:Awww man...
Comment: EndBattle:I better catch more pokemon to beat you.
Script: pbTrainerIntro(:BUGCATCHER)
Script: Kernel.pbNoticePlayer(get_Character(0))
Text: Fight me!
Conditional Branch: Script: pbTrainerBattle(PBTrainers::BUGCATCHER,"Dave",_I("Awww man.."),false,0,false,0)
Control Self Switch: A =ON
Branch End
Script: pbTrainerEnd
What I want to happen is the trainer to send out a lvl 10 Caterpie, instead it sends out a random pokemon that is between lvl 6 and 12. I have read over the essentials wiki several times and searched the web to try and find an answer for this and couldn't come up with anything to figure this out. I tried anything that I could think of but nothing seemed to work. Any help would be greatly appreciated for this!
** I would post pictures for the various things but I just made this account and can't post pictures yet apparently.
Hello all,
I am having an issue with setting up a trainer. I want the trainer to have a specific pokemon team, but whenever I initiate the battle the trainer has a randomized pokemon instead of what I wanted it to be.
I inputted the following info using the Editor.
Trainer Type:
10,BUGCATCHER,Bug Catcher,16,,,,Male,
Trainers PBS:
BUGCATCHER
Dave
1
CATERPIE,10,,TACKLE,STRINGSHOT
The code for the event:
Comment: Battle: Fight me!
Comment: Type:BUGCATCHER
Comment: Name:Dave
Comment: EndSpeech:Awww man...
Comment: EndBattle:I better catch more pokemon to beat you.
Script: pbTrainerIntro(:BUGCATCHER)
Script: Kernel.pbNoticePlayer(get_Character(0))
Text: Fight me!
Conditional Branch: Script: pbTrainerBattle(PBTrainers::BUGCATCHER,"Dave",_I("Awww man.."),false,0,false,0)
Control Self Switch: A =ON
Branch End
Script: pbTrainerEnd
What I want to happen is the trainer to send out a lvl 10 Caterpie, instead it sends out a random pokemon that is between lvl 6 and 12. I have read over the essentials wiki several times and searched the web to try and find an answer for this and couldn't come up with anything to figure this out. I tried anything that I could think of but nothing seemed to work. Any help would be greatly appreciated for this!
** I would post pictures for the various things but I just made this account and can't post pictures yet apparently.