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Transition animations for initiating battles not showing

I don't know, man. If you can upload your game (a demo version) into a hosting web site, we can help you more precisely.
 
I don't know, man. If you can upload your game (a demo version) into a hosting web site, we can help you more precisely.



I'll see what I can do, it could take a while though.

I don't know, man. If you can upload your game (a demo version) into a hosting web site, we can help you more precisely.



Edit: I finally uploaded my game so you can take a look at it. Can I PM you the link? It isn't really close to finished and I'm not ready for the public to freely download it yet.
 
Last edited by a moderator:
I downloaded your game and the first thing I noticed is that your game is using a old version of Pokémon Essentials. Before I/we can help you, your game must to be updated.
 
I downloaded your game and the first thing I noticed is that your game is using a old version of Pokémon Essentials. Before I/we can help you, your game must to be updated.



That's going to take a while, and the issue may fix itself in the process of updating. I will have to get back to you on this, but it may not be for another week or so.
 
Sorry for the late answer, but I was too busy.
Anyways, I think that your problem was caused by a conflict between two or more script; however I solved your problem with a simple solution.
Into PField_Field script section, after between these lines and Graphics.freeze:
Code:
transitions=[
         "021-Normal01","022-Normal02",
         "Battle","battle1","battle2","battle3","battle4",
         "computertr","computertrclose",
         "hexatr","hexatrc","hexatzr",
         "Image1","Image2","Image3","Image4"
         #"Splash","Random_stripe_v","Random_stripe_h",
         #"BreakingGlass","Mosaic","zoomin",
         #"RotatingPieces","ShrinkingPieces"
      ]
      rnd=rand(transitions.length)

You have to add this code:

Code:
alpha=0
      while(alpha<260)
        viewport.color=Color.new(0,0,0,alpha.floor)
        Graphics.update
        Input.update
        pbUpdateSceneMap
        alpha+=25.5
      end
 
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I've opted to just upgrade to version 16, and the problem didn't show up after I ported everything over. However I did test the changes you made in the older version of my game and it fixed the transition issue. Thank you for your help!
 
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