DonRoyale
Get on my choppa!
- 1,723
- Posts
- 16
- Years
- Age 34
- Windsor, Ontario, Canada
- Seen Nov 5, 2012
Well, after catching some shiny Camerupt, I was fooling around with ideas for an NU team, and found it after figuring out a few awesomely...awesome things about Trick Room users.
The Team...
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In-Depth...
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Dollface (Banette) @ Focus Sash
Insomnia
Brave
EV's: 252 Attack
IV's: 0 HP / 0 Defense / 0 Special Defense / 0 Speed
-Trick Room
-Destiny Bond
-Taunt
-Shadow Claw
What a doll this one is. Sleep leads baww at it, anything that fights it gets Bonded to death, and anything that tries to set up on it gets Taunted. Shadow Claw over Will-O-Wisp because I don't like Taunt leads.
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-inappropriate nickname =P- (Camerupt) @ Choice Specs
Solid Rock
Quiet
6 HP / 252 Attack / 252 Special Attack
-Earth Power
-Fire Blast
-HP Ice / Overheat / Lava Plume / Stealth Rock
-Explosion
I recently came across some shiny Camerupt, so I wanted to try it out. Earth Power and Fire Blast are for obvious STAB (it's interesting to note that Flareon and Rapidash are the only NU-allowed Flash Fire Pokemon, neither of which should see much play outside lead Rapidash, which die to Earth Power anyway). Third move's a toss-up because I might not have access to a blue camel with HP Ice. Considering I have but two Quiet Solid Rock Camerupt, it's a bit risky. Explosion...well, ziggy boogy doog. =P (If you get that reference, I love you as heterosexually as possible =D)
"image removed"
WiseGuy (Slowking) @ Choice (item) / Leftovers
Own Tempo
Quiet
EV's: 252 HP / 252 Special Attack / 4 Special Defense
IV's: 0 Speed
-Trick Room
-Surf
-Trick / Nasty Plot
-Grass Knot
I've made a variation on Slowking I like to call Double Trick. A second Trick Room user, its main purpose is to shut down sweepers by Tricking an appropriate Choice Item to them, then Trick Rooming on the switch. Grass Knot is used >> Ice Beam / Slack Off because of my team's trouble with bulky waters. (Gastrodon gives this team SERIOUS problems, that's just on paper without thinking about it too much =P)
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PWNASAURUS @ Life Orb
Brave
EV's: 252 HP / 252 Attack / 4 Defense
IV's: 0 Speed
-Head Smash
-Earthquake
-Zen Headbutt
-Fire Punch
How this thing is allowed in NU is beyond me. Sure, it's got laughably paper defenses, but it hits harder than anything short of Deoxys-A. Especially backed by one of the most powerful moves in the game, with STAB and Life Orb, this thing will tear through teams with ease...before it kills itself =P Earthquake, Zen Headbutt and Fire Punch provide coverage against what resists Rock/Ground, or what just shrugs it off (cough, Tangrowth)
*pokemonelite2000 image removed*
Tentaclees (Tangrowth) @ Leftovers
Chlorophyll
Brave
252 HP / 252 Defense / 4 Attack
-Grass Knot
-Earthquake
-Sleep Powder
-Stun Spore
Status spreader. Tangrowth can do decently well with a mixed set, as Grass Knot has STAB and will hit most bulky Waters relatively hard, while Earthquake will suprise most special walls who think they're free to set up (Hypno, looking at you here). The double powders is something else my opponent probably won't expect from Tangrowth, so it can be mean and spread status around my opponent's team. :P
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Care Bear (Ursaring) @ Life Orb
Guts
Brave
232 HP / 252 Attack / 12 Defense / 12 Special Defense
-Swords Dance
-Return / Facade
-Earthquake
-Fire Punch
Speaking of status, Ursaring is here to absorb it. Between it, Banette, and Camerupt, I can absorb every status out there (except freeze, which has no auto-inflict anyway). Ursaring's job is to make my opponents shat bricks when it dances, then fire off STAB Returns / Guts-boosted Facades for massive damage (and lulz). Earthquake and Fire Punch provide coverage against the Steels that resist Return. =)
Let me know what you think! :)
The Team...
"image removed""image removed""image removed""image removed""image removed""image removed"
In-Depth...
"image removed"
Dollface (Banette) @ Focus Sash
Insomnia
Brave
EV's: 252 Attack
IV's: 0 HP / 0 Defense / 0 Special Defense / 0 Speed
-Trick Room
-Destiny Bond
-Taunt
-Shadow Claw
What a doll this one is. Sleep leads baww at it, anything that fights it gets Bonded to death, and anything that tries to set up on it gets Taunted. Shadow Claw over Will-O-Wisp because I don't like Taunt leads.
"image removed"
-inappropriate nickname =P- (Camerupt) @ Choice Specs
Solid Rock
Quiet
6 HP / 252 Attack / 252 Special Attack
-Earth Power
-Fire Blast
-HP Ice / Overheat / Lava Plume / Stealth Rock
-Explosion
I recently came across some shiny Camerupt, so I wanted to try it out. Earth Power and Fire Blast are for obvious STAB (it's interesting to note that Flareon and Rapidash are the only NU-allowed Flash Fire Pokemon, neither of which should see much play outside lead Rapidash, which die to Earth Power anyway). Third move's a toss-up because I might not have access to a blue camel with HP Ice. Considering I have but two Quiet Solid Rock Camerupt, it's a bit risky. Explosion...well, ziggy boogy doog. =P (If you get that reference, I love you as heterosexually as possible =D)
"image removed"
WiseGuy (Slowking) @ Choice (item) / Leftovers
Own Tempo
Quiet
EV's: 252 HP / 252 Special Attack / 4 Special Defense
IV's: 0 Speed
-Trick Room
-Surf
-Trick / Nasty Plot
-Grass Knot
I've made a variation on Slowking I like to call Double Trick. A second Trick Room user, its main purpose is to shut down sweepers by Tricking an appropriate Choice Item to them, then Trick Rooming on the switch. Grass Knot is used >> Ice Beam / Slack Off because of my team's trouble with bulky waters. (Gastrodon gives this team SERIOUS problems, that's just on paper without thinking about it too much =P)
"image removed"
PWNASAURUS @ Life Orb
Brave
EV's: 252 HP / 252 Attack / 4 Defense
IV's: 0 Speed
-Head Smash
-Earthquake
-Zen Headbutt
-Fire Punch
How this thing is allowed in NU is beyond me. Sure, it's got laughably paper defenses, but it hits harder than anything short of Deoxys-A. Especially backed by one of the most powerful moves in the game, with STAB and Life Orb, this thing will tear through teams with ease...before it kills itself =P Earthquake, Zen Headbutt and Fire Punch provide coverage against what resists Rock/Ground, or what just shrugs it off (cough, Tangrowth)
*pokemonelite2000 image removed*
Tentaclees (Tangrowth) @ Leftovers
Chlorophyll
Brave
252 HP / 252 Defense / 4 Attack
-Grass Knot
-Earthquake
-Sleep Powder
-Stun Spore
Status spreader. Tangrowth can do decently well with a mixed set, as Grass Knot has STAB and will hit most bulky Waters relatively hard, while Earthquake will suprise most special walls who think they're free to set up (Hypno, looking at you here). The double powders is something else my opponent probably won't expect from Tangrowth, so it can be mean and spread status around my opponent's team. :P
"image removed"
Care Bear (Ursaring) @ Life Orb
Guts
Brave
232 HP / 252 Attack / 12 Defense / 12 Special Defense
-Swords Dance
-Return / Facade
-Earthquake
-Fire Punch
Speaking of status, Ursaring is here to absorb it. Between it, Banette, and Camerupt, I can absorb every status out there (except freeze, which has no auto-inflict anyway). Ursaring's job is to make my opponents shat bricks when it dances, then fire off STAB Returns / Guts-boosted Facades for massive damage (and lulz). Earthquake and Fire Punch provide coverage against the Steels that resist Return. =)
Let me know what you think! :)