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Trick Room ; NU - Style! (WiFi RMT)

DonRoyale

Get on my choppa!
  • 1,723
    Posts
    16
    Years
    Well, after catching some shiny Camerupt, I was fooling around with ideas for an NU team, and found it after figuring out a few awesomely...awesome things about Trick Room users.

    The Team...
    "image removed""image removed""image removed""image removed""image removed""image removed"

    In-Depth...

    "image removed"
    Dollface (Banette) @ Focus Sash
    Insomnia
    Brave
    EV's: 252 Attack
    IV's: 0 HP / 0 Defense / 0 Special Defense / 0 Speed
    -Trick Room
    -Destiny Bond
    -Taunt
    -Shadow Claw

    What a doll this one is. Sleep leads baww at it, anything that fights it gets Bonded to death, and anything that tries to set up on it gets Taunted. Shadow Claw over Will-O-Wisp because I don't like Taunt leads.

    "image removed"
    -inappropriate nickname =P- (Camerupt) @ Choice Specs
    Solid Rock
    Quiet
    6 HP / 252 Attack / 252 Special Attack
    -Earth Power
    -Fire Blast
    -HP Ice / Overheat / Lava Plume / Stealth Rock
    -Explosion

    I recently came across some shiny Camerupt, so I wanted to try it out. Earth Power and Fire Blast are for obvious STAB (it's interesting to note that Flareon and Rapidash are the only NU-allowed Flash Fire Pokemon, neither of which should see much play outside lead Rapidash, which die to Earth Power anyway). Third move's a toss-up because I might not have access to a blue camel with HP Ice. Considering I have but two Quiet Solid Rock Camerupt, it's a bit risky. Explosion...well, ziggy boogy doog. =P (If you get that reference, I love you as heterosexually as possible =D)

    "image removed"
    WiseGuy (Slowking) @ Choice (item) / Leftovers
    Own Tempo
    Quiet
    EV's: 252 HP / 252 Special Attack / 4 Special Defense
    IV's: 0 Speed
    -Trick Room
    -Surf
    -Trick / Nasty Plot
    -Grass Knot

    I've made a variation on Slowking I like to call Double Trick. A second Trick Room user, its main purpose is to shut down sweepers by Tricking an appropriate Choice Item to them, then Trick Rooming on the switch. Grass Knot is used >> Ice Beam / Slack Off because of my team's trouble with bulky waters. (Gastrodon gives this team SERIOUS problems, that's just on paper without thinking about it too much =P)

    "image removed"
    PWNASAURUS @ Life Orb
    Brave
    EV's: 252 HP / 252 Attack / 4 Defense
    IV's: 0 Speed
    -Head Smash
    -Earthquake
    -Zen Headbutt
    -Fire Punch

    How this thing is allowed in NU is beyond me. Sure, it's got laughably paper defenses, but it hits harder than anything short of Deoxys-A. Especially backed by one of the most powerful moves in the game, with STAB and Life Orb, this thing will tear through teams with ease...before it kills itself =P Earthquake, Zen Headbutt and Fire Punch provide coverage against what resists Rock/Ground, or what just shrugs it off (cough, Tangrowth)

    *pokemonelite2000 image removed*
    Tentaclees (Tangrowth) @ Leftovers
    Chlorophyll
    Brave
    252 HP / 252 Defense / 4 Attack
    -Grass Knot
    -Earthquake
    -Sleep Powder
    -Stun Spore

    Status spreader. Tangrowth can do decently well with a mixed set, as Grass Knot has STAB and will hit most bulky Waters relatively hard, while Earthquake will suprise most special walls who think they're free to set up (Hypno, looking at you here). The double powders is something else my opponent probably won't expect from Tangrowth, so it can be mean and spread status around my opponent's team. :P

    "image removed"
    Care Bear (Ursaring) @ Life Orb
    Guts
    Brave
    232 HP / 252 Attack / 12 Defense / 12 Special Defense
    -Swords Dance
    -Return / Facade
    -Earthquake
    -Fire Punch

    Speaking of status, Ursaring is here to absorb it. Between it, Banette, and Camerupt, I can absorb every status out there (except freeze, which has no auto-inflict anyway). Ursaring's job is to make my opponents shat bricks when it dances, then fire off STAB Returns / Guts-boosted Facades for massive damage (and lulz). Earthquake and Fire Punch provide coverage against the Steels that resist Return. =)

    Let me know what you think! :)
     
    I like Overheat over Fireblast on Camerupt for more accuracy. It's not like he should be sweeping for extended periods anyway.

    As a counter to pretty much the entire team, I'd probably pick Venemoth. Sleep Powder Camerupt and hit everyone else with Bug Buzz/Psychic/HP Fight(I use on Venemoth for coverage over Sludge Bomb) for quite a bit of damage. Also beware other Ursarings or Tauroses, they'll rip through this team with Return/EQ.

    I like this team though, one of the better NU ones.
     
    Pretty nice team, from what I can see. Tangrowth does prefer Power Whip, however, for a STAB. >> Grass Knot. Also, what's with the 0HP / 0SpD/ 0 Def IVs?

    Also:

    ziggy boogy doog.

    How come I haven't heard anything on the news yet? :p
     
    I love trick room far to much but still
    I like this team but bannette seems a little weird
    You have to give ursering return as it is called Care Bear XD
    In all good type coverage and Still some jokes.
    Still thinking of a way to include a ziggy boogy boog joke in thins but call the camerupt ZiggyH-Bomb XD
     
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