Trick Room Side- RMT

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    • Seen Jan 31, 2009
    Swampert- Leftovers
    Torrent
    240HP/ 196 Defence/ 72 Special Attack
    Relaxed
    Earthquake
    Hydro Pump
    Ice Beam
    Stealth Rock

    Mixed tank Swampert. Sets up Stealth Rock and sweeps whatever it can. Ecellent in Trick Room sides.


    Bronzong- Macho Brace
    Levitate
    252HP/ 252 Special Defence/ 4 Attack
    Sassy
    Gyro Ball
    Trick Room
    Earthquake
    Explosion

    One of my Trick Room starter, With Macho Brace, Gyro Ball is very powerful. I am though considering Leftovers. Bronzong also acts as my special wall to some extent but it's more of a tank.


    Infernape- Life Orb/ Lum Berry
    Blaze
    128 Attack/ 128 Special Attack/ 252 Speed
    Naive
    Overheat
    Close Combat
    Grass Knot
    Mach Punch

    It might seem weird to have a fast pokemon on a Trick Room team but Trick Room won't always be up and I won't be switching this in when it is. It's different to the standard mixape set but it works great. I've found that everytime you get NP away, something will just come it and wall you or force you to switch. I've had a huge physical Lucario weakness and Infernape's Mach Punch is about the only thing that covers it so I'm probably not going to take it out.


    Milotic- Leftovers
    Marvel Scale
    252 HP/ 148 Defence/ 108 Special Defence
    Bold/ Relaxed
    Surf
    Ice Beam
    Toxic
    Recover

    My mixed wall. It's the only thing that can switch into Heatran, barring in mind that it hopefully won't have HP Grass and even if it does, Milotic takes it easily. I need help with the EVs of this one. Relaxed nature is considered because it's in a Trick Room side.


    Exeggutor- Leftovers
    Chlorophyll
    200 HP/ 58 Attack/ 252 Special Attack
    Quiet
    Psychic
    Energy Ball/ Hypnosis
    Explosion
    Trick Room

    My other Trick Room starter. Not much else to explain here.


    Skarmory- Shed Shell
    Sturdy
    253 HP/ 252 Defence/ 4 Attack
    Relaxed
    Brave Bird
    Roost
    Whirlwind
    Spikes

    Physical wall, phazer and Spikes setter.


    Could someone suggest a 3rd Trick Room starter for the side and who to replace. I'm just not really using it as I should with a Trick Room side. However this side right now has brought me quite a bit of success on Shoddy. Please rate and TY.
     
    I really don't know why you're running Trick Room as it doesn't benefit you much. I would scrap the idea in general, it doesn't really help.
     
    I agree with anti, trick room is the most unusable of "weather" teams for want of a better word. Mainly because anything with taunt leaves you with 5 pokes too slow to achieve anything.
     
    I agree with anti, trick room is the most unusable of "weather" teams for want of a better word. Mainly because anything with taunt leaves you with 5 pokes too slow to achieve anything.

    I don't see how that's a valid argument as Taunt can put sunny day and rain teams out of commission as well. Besides, speed isn't everything - I can't stress that enough. Many pokemon that thrive in TR conditions can still beat down on things without it.

    It's more that this team doesn't benefit from it. I don't see how Skarmory laying down Spikes faster really helps, if you know what I mean.

    If you do keep the theme, try sweepers that work better in TR circumstances over a few of your walls (since trick room teams are best left for sweeping things) and go for powerful sweepers like Marowak and Rhyperior.
     
    I cant remember the last time i saw a sunny day team, but i accept your point about what i said in general. In hindsight it was a silly thing to say. But most weather teams dont rely on their effects to function- They benefit, but most aren't reliant. TrickRoom, on the contrary needs to be slow. While speed isnt everything, being slower is still a disadvantage. Not being able to TR is a big disadvantage, as your sweepers usually fail. in the case of pokes such as the afformentioned Rampardos, it needs TR to outspeed anything but is that frail it will die if hit first.
     
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