- 90
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- Seen Nov 24, 2023
I'm updating my game and I'm trying to import some of the old animations that I have into it, but the problem is that some of them (the ones that target the user) don't look how they're supposed to in the game.
For example: The move Quiver Dance is supposed to have the Pokemon who uses the move rotate a bit when the animation is playing, but in the actual game, the pokemon doesn't move at all. (in the battle animations editor screen, it shows the opposing pokemon rotating instead of the user, but in the actual game from the older 17.2 version, the animation plays out correctly, unlike in v20.1). I've encountered the same problem with the animations from this project. Can anyone help out on how to fix this?
For example: The move Quiver Dance is supposed to have the Pokemon who uses the move rotate a bit when the animation is playing, but in the actual game, the pokemon doesn't move at all. (in the battle animations editor screen, it shows the opposing pokemon rotating instead of the user, but in the actual game from the older 17.2 version, the animation plays out correctly, unlike in v20.1). I've encountered the same problem with the animations from this project. Can anyone help out on how to fix this?