• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Scripting Question] Trying to make a Very Custom Move

  • 19
    Posts
    5
    Years
    • Seen Jul 21, 2022
    I am making a fan game and have an idea for a move:
    It would be a two-turn move. In the first turn, the pokemon does nothing. In the second turn, it hits (physical damage) the opponent with a move of base power 200. The catch is that if the pokemon is hit by the enemy during the first phase of the move, then the second phase wouldn't happen. I can't think of any other pokemon move to base it off of, and I am not very familiar with the coding language used by RPG Maker. If anyone knows how something like this could be implemented, any help would be very appreciated. Thanks!
     
    It looks like you are combining focus punch with dig, but instead of becoming untargetable for a turn, you are replacing that with focus punch's lose focus effect. I would look at those two codes first to see if you can just plug in the focus punch effect where the untargetable effect is. Thats probably a good startkng point.
     
    Back
    Top