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- Seen Jul 21, 2022
I am making a fan game and have an idea for a move:
It would be a two-turn move. In the first turn, the pokemon does nothing. In the second turn, it hits (physical damage) the opponent with a move of base power 200. The catch is that if the pokemon is hit by the enemy during the first phase of the move, then the second phase wouldn't happen. I can't think of any other pokemon move to base it off of, and I am not very familiar with the coding language used by RPG Maker. If anyone knows how something like this could be implemented, any help would be very appreciated. Thanks!
It would be a two-turn move. In the first turn, the pokemon does nothing. In the second turn, it hits (physical damage) the opponent with a move of base power 200. The catch is that if the pokemon is hit by the enemy during the first phase of the move, then the second phase wouldn't happen. I can't think of any other pokemon move to base it off of, and I am not very familiar with the coding language used by RPG Maker. If anyone knows how something like this could be implemented, any help would be very appreciated. Thanks!