- 3
- Posts
- 10
- Years
- Seen May 12, 2024
Hullo, I just have a query regarding starting out in editing Fire Red, in particular setting all EV gain from battles to zero, and ensuring all pokemon have zero IV totals.
I suppose a little background is in order! I am new to rom hacking, and this is my first attempt at all this, and I have spent several days scouring this and other forums for a solution to this requirement, with very little success.
I have assembled all the tools I need, and developed my rom to the point where a new player is basically placed outside near a dying NPC, who hands over a starter pokemon and dex, and all this is working fine; from here though I wanted to ensure that EV and IV influence were negated going forward in a world that is totally wild battles.
I have edited the representation of all types to my new desired flavours, and I am currently looking into how to alter type-effectiveness in combat.
I was also very interested in finding a way to cap the pokemon's levels at something a lot lower than 100, but have had no luck finding a solution for this either.
My script editing and hex manipulation skills are very basic, to say the least, but I have managed to get this far into editing the rom, and need this next hurdle overcome so that I may go on to the mountain of sprite editing and such that lies ahead.
So, in a nutshell, I need a way to:
- Turn off EV gain from battle
- Set all pokemon IV to zero
- Reduce the level cap
- Edit type-effective combat balance.
As I mentioned, I have spent many hours hunting through forums for some applicable solutions, but the few pieces of information I have gleaned have been either too scant, or far beyond my level of rom hacking understanding.
I really appreciate any help at all on this set of queries, and would also like to express something of my amazement at the breadth and depth of this hobby; I have played pokemon and other monster tamers for years with my kids, but never really entered into this side of it all before!
Thanks again.
I suppose a little background is in order! I am new to rom hacking, and this is my first attempt at all this, and I have spent several days scouring this and other forums for a solution to this requirement, with very little success.
I have assembled all the tools I need, and developed my rom to the point where a new player is basically placed outside near a dying NPC, who hands over a starter pokemon and dex, and all this is working fine; from here though I wanted to ensure that EV and IV influence were negated going forward in a world that is totally wild battles.
I have edited the representation of all types to my new desired flavours, and I am currently looking into how to alter type-effectiveness in combat.
I was also very interested in finding a way to cap the pokemon's levels at something a lot lower than 100, but have had no luck finding a solution for this either.
My script editing and hex manipulation skills are very basic, to say the least, but I have managed to get this far into editing the rom, and need this next hurdle overcome so that I may go on to the mountain of sprite editing and such that lies ahead.
So, in a nutshell, I need a way to:
- Turn off EV gain from battle
- Set all pokemon IV to zero
- Reduce the level cap
- Edit type-effective combat balance.
As I mentioned, I have spent many hours hunting through forums for some applicable solutions, but the few pieces of information I have gleaned have been either too scant, or far beyond my level of rom hacking understanding.
I really appreciate any help at all on this set of queries, and would also like to express something of my amazement at the breadth and depth of this hobby; I have played pokemon and other monster tamers for years with my kids, but never really entered into this side of it all before!
Thanks again.